-; Title : Wormy
-; Version : 95% (0.95.B09)
-; Release Date : OOHHhhh... soon?!?
-; Filename : wormy.86p (5kb)
-; Author(s) : Shiar
-; Email Address : wormy@shiar.org
-; Web Page : www.shiar.org
-; Description : ruling Nibbles-like game 1-4 players
-; Where to get this game : www.shiar.org (home of Wormy)
-; Other games by author(s) : Nemesis beta
-; Additional Credits to : Matthew Shepcar (wrote original Peaworm, end'98)
-; Jonah Cohen (helped writing worm)
-
-;-----------------------------
-;----------- TO-DO -----------
-;-----------------------------
-
-; 95% = DONE
-
-; [* internal levels ]
-; [ * check levels/gametype ]
-; [ * enough hiscore saves! ]
-; [* complete readme ]
-; 1% * misc (pollish, bugs, &&&)
-; 1% * long length save (level#6)
-; * mem at worm #4
-; * LINK
-; 1% * transmit game/level data
-; Xfirst packet loss?? or vti onlyXXXXX
-; X1/3 worms over linkXXXX
-; Xsend new peas' positionsXXXXX
-
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+;_______________________________________________________________________________
+;
+; Version : 97% (0.97.115A)
+; Release Date : 2002 January 15
+; Author(s) : Shiar
+; Email Address : wormy@shiar.org
+; Web Page : www.shiar.org
+; Description : perfect Nibbles game with free movement, nine
+; game modes, for 1-4 players
+; Where to get this game : www.shiar.org
+; Other games by author(s) : Nemesis beta
+; Additional Credits to : Matthew Shepcar : wrote original Peaworm, end'98
+; Jonah Cohen : helped writing worm
+; Files : wormy.z80 (89kB) : 515ad14b922572bdc8a96e780b8b24ca
+; wormy.86p (6512) : efef32a8c541b4585087f55deb31f51d
+;_______________________________________________________________________________
+
+;--- notes ---
+
+; * Use for LEARNING practises ONLY!
+; Don't _ever_ release altered code w/o permission!
+; Please notify me of using code, and give me credits!
+; * Code was originally by Scabby (Matthew Shepcar),
+; a few lines by Jonah Cohen,
+; and everything else by me - Shiar (Mischa Poslawsky).
+; * Although I've commented & labeled quite some stuff, I can't guarantee
+; everybody will understand it. This is probably not the best source
+; to learn z80 from. w00t the Shyer Way (tm).
+; * Also read wormy.txt please, thank you
+; * Don't scroll down if you get scared easily.
+
+;_______________________________________________________________________________
+; _______ _____ ______ _____
+; | | | | \ | |
+; | |_____| ____ |_____/ |_____|
+;_______________________________________________________________________________
+
+; 97% = DONE
+; X [15] lives >9 dispay
+; X [15] sp modes not configurable
+; X [16] LVL: episode #2: 10 sp levels
+; X [17] lives stats for every liveslimited game (also !dm)
+; X [18] LINK: fix transmit game/level data
+; X [19] datalevels+nrlevels not in program if !intlevels
+; X [19] mem at worm #4 (still 12 bytes or so.. or more? or less?)
+; X [19] alter level editor to use new address and set level id #97
+; X [19A] team score!
+; X [19A] autogrowth doesn't always work -> init (turn)
+; X [111] ED: disabled objects counted causing CRASH when writing hiscore!
+; X [111] LINK: init+multiple pea transmit seems to work..
+; X [111] LINK: host/client swapped (host now sends level config)
+; X [111] LINK: optimize transmit (most initcode same for client+host)
+; X [113] menu limit in multifm not x10
+; X [113] wormhit procedure seperate (called now)
+; X [114] LINK: peas sent again :P
+; X [114] internal level check and sprite storage removed
+; X [115] layout data stuff at bottom
+; X [115] ED: init place bar fixed
+; X [115] ED: keys also usable together with mouse
+; X [115] ED: improved version handling
+; X [115] LINK: receive message not needed anymore afaik
+; X [115A] $D8 used for spacing at g/o screen. i rule B)
+; X [115A] exit at g/o goes back to menu
+; X [115A] more in menu lets you reselect the levelfile
+; X [115A] LINK: fixed waiting mode (minor display problem)
+; * word-value display storage in chartable hole??
+; 1% * misc (bugs, &&&, pollish, &&, &)
+; * look at init-z in line routine again
+; * rare pea|wall overwrite <- apply stopworm fix?
+; 1% * LINK: >Somehow do a lot of testing with 2 calcs< *sigh*
+; * LINK: called "Linkmatch" at g/o
+; * LINK: minimize sent data (Gametype for example)
+; * LVL: episode #3: at least 5 lvls for each mp mode
+; * LVL: episode #4: 10 sp levels, including multipeas
+; 1% * LVL: episode #5: ...
+; * LVL: Wormage
+; * LVL: Free Bird
+; * LVL: Jonah?
+;