; 93% = DONE
-; * internal levels
-; * check levels/gametype
-; * enough hiscore saves!
-; * complete readme
+; [* internal levels ]
+; [ * check levels/gametype ]
+; [ * enough hiscore saves! ]
+; [* complete readme ]
; 1% * misc (pollish, bugs, &&&)
; * LINK
-; 2% * fix deaths linkplay and transmit game/level data
-; 2% * make linkplay available for all gametypes (not just deathmatch)
+; 0% * fix first packet loss
+; 1% * transmit game/level data
+; 1% * get g/o signal (l&l) working
+; 2% * send new peas' positions
; * CTF
-; 1% * fix pea XOR problem in ctf (+dom?)
-; * fix wormstop
-; 1% * domination?: take control points by running over them and hold them
+; 1% * fix pea XOR problem in ctf
+; 1% * fix wormstop in race
;100% = bugs fixed + levels done
#define buffer ;use display buffer (otherwise write directly to screen)
#define readymask ;"greys" out the field before starting a level
;#define hlines ;horizontal-line routine for more speed drawing boxes
- ;(doesn't work properly)
-
+ ;^^(doesn't work properly)^^
;#define readytext ;displays "prepare" before level starts
;#define invincible ;worms cannot die =)
+;#define optdie ;in race games worms don't die when they run into each other
#define cal call
#define psh push
_SET_ABS_DEST_ADDR = $5285 ;set destination for mm.ldir = ahl
_SET_MM_NUM_BYTES = $464F ;number of bytes for mm.ldir = ahl
_mm_ldir = $52ED ;24bit ldir
+_MM_LDIR_SET_SIZE = $524D ;_SET_MM_NUM_BYTES + _mm_ldir
_RAM_PAGE_1 = $47E3 ;set $8000+ to page 1
_RAM_PAGE_7 = $47F3 ;"""" 7
_PTEMP_END = $D29A ;end of VAT
_load_ram_ahl = $462F ;ahl->page+hl
-_writeb_inc_ahl = $5567 ;ld (ahl),c
+_writeb_inc_ahl = $5567 ;ld (ahl++),c
_jforce = $409C ;TI-OS stack restored
_EXLP = $4493 ;swap (hl),(de) b times
_GETB_AHL = $46C3 ;a=(ahl) \ hl=ahl
WormTxt:
.db "WORMY by SHIAR -- beta 93%",0
WormIcon:
- .db 9,2
- .db %10010110,%01101111
- .db %10110101,%01001011
- .db %01110011,%01001001
- .db %00000011,%10000000
- .db %00000001,%11100000
- .db %00111000,%11111000
- .db %01111110,%00111111
- .db %11101111,%00001111
- .db %11000011,%10000000
+ .db 8,2
+ .db %00110000,%00111100
+ .db %01110000,%00111110
+ .db %11100000,%00000111
+ .db %11000011,%11000011
+ .db %11000111,%11100011
+ .db %11101110,%01100111
+ .db %01111100,%01111110
+ .db %00111000,%00111100
levelhead = 'w'
-levelhead2 = 93 ;wormy levels header = "93"
+levelhead2 = 94 ;wormy levels header = "93"
int_handler:
ex af,af'
cp K_SECOND-1
jr z,loadlevel
cp K_EXIT-1
- ret z
+ jp z,ExitNoStats
cp K_ENTER-1
jr nz,levselect
; jr z,loadlevel
cal _SET_ABS_DEST_ADDR ;store in mem.
ld hl,0
leveldataSize =$-2
- cal _SET_MM_NUM_BYTES
- cal _mm_ldir
+ cal _MM_LDIR_SET_SIZE
cal _LOAD_ABS_SRC_ADDR ;->ahl
ld (hiscrposa),a
ld hl,$303E
ld (_penCol),hl
cal getwormname
- ld hl,worm1name-18
- add hl,de
+ psh ix ;wormNname
+ pop hl ;ld hl,ix
cal _vputs
ld hl,$363E ;controls
ld (_penCol),hl
ret
changeworms:
- cal _clrWindow
- ld hl,txtEName
- cal _puts ;"Enter name player "
- ld a,(curworm)
- add a,'0'
- cal _putc
-
cal getwormname
+ psh ix
+ pop hl ;ld hl,ix
+ psh hl
+ ld b,8
+emptyname:
+ ld (hl),' '
+ inc hl
+ dnz emptyname
ld a,maxnamelength
- cal entername
- ld (ix),0 ;end mark
- jp DisplayMenu
-
-entername:
- ld h,1
- ld l,h ;)
- ld (_curRow),hl
ld (namelength),a
enternameloop:
+ ld hl,$FF07 ;begin pos
+ ld a,6 ;nr of lines
+ cal clroldcustom
+ ld hl,$303E
+ ld (_penCol),hl
+ pop hl
+ psh hl
+ ld (ix),0
+ cal __vputs
+ ld (ix),' '
ld a,'_'
- cal _putc
- ld hl,_curCol
- dec (hl)
+ cal __vputmap
nokeypressed:
halt
cal GET_KEY
or a
jr z,nokeypressed
+ ld hl,namelength
cp K_DEL
jr nz,continue
backspace:
- ld hl,namelength
ld a,(hl)
cp maxnamelength
jr nc,nokeypressed
inc (hl)
-
dec ix
- ld a,' '
- ld (ix),a
- cal _putc
- ld hl,_curCol
- dec (hl)
- dec (hl)
jr enternameloop
continue:
cp K_ENTER
- ret z
+ jr z,nameentered
cp K_EXIT
- ret z
-
- ld hl,namelength
- dec (hl)
- ret z
+ jr z,nameentered
+ dec (hl) ;(namelength)
+ jr z,nameentered
ld hl,chartable
ld e,a
ld d,0
ld a,(hl)
or a
jr z,nokeypressed
-
ld (ix),a
- cal _putc
inc ix
cal releasekeys
jr enternameloop
-
chartable:
.db 0,".<>!",0,0,0,0 ;down,L,R,up
.db 0,"XTOJE0",0 ;enter..clear
.db $D9,"-PKFA6'" ;on..alpha
.db "54321*",0,$D0 ;F5..more
+nameentered:
+ pop ix ;stringbegin
+ ld (ix+8),0 ;end mark
+ jp DisplayMenu
+
;--proc
clrold:
ld hl,$FD97 ;begin pos
- ld de,7 ;bytes to add
ld a,35 ;nr of lines
+clroldcustom:
+ ld de,7 ;bytes to add
clroldsettings:
ld c,9 ;bytes to clear
clroldsetsloop:
ld b,(hl) ;balls
inc b
inc b ;skip 6
- ld a,c
- cp _datasingle
+ ld a,(Gametype)
+ cp gamesingle
jr z,skipworms
inc b ;multiplayer lvl
inc b
;-----------------------------
GameOver:
- cal _clrLCD
ld hl,worm1set
ld de,worm1
ld a,4 ;4x (all worms)
dec a ;loop
jr nz,createwormsloop
- pop hl ;begin of current level
StartLevel:
+ cal _clrWindow
+ pop hl ;begin of current level
ld de,Left
ld a,(hl)
inc a ;=255?
ld hl,Level
dec (hl) ;curlevel-- (not beyond last lvl)
cal releasekeys
- cal _clrWindow
pop hl
;show end msg or smtn
ld bc,Exit
jr z,hiscorecheckdone ;no SP
checkhiscore:
cal loadhiscoreposinahl
- cal _Get_Word_ahl ;de=old_hi
- psh de
- cal _RAM_PAGE_1 ;&&
- pop de
- ld hl,(worm1+score)
-
- ld a,h ;New
- cp d ;Old
- jr c,NotNewHigh ;New<Old
- jr nz,newhigh ;New>Old
-
- ld a,e ;old
- cp l ;new
- jr nc,NotNewHigh ;new<old
+ cal _SET_ABS_SRC_ADDR ;from ahl (lvlfile)
+ xor a
+ ld hl,highsave
+ cal _SET_ABS_DEST_ADDR ;to local
+ ld hl,5 ;5 bytes
+ cal _MM_LDIR_SET_SIZE ;get old score+name
+ cal _RAM_PAGE_1
-newhigh: ;New>=Old
- ex de,hl
+ ld de,(highsave) ;de=prev. hiscore
+ ld hl,(worm1+score) ;hl=worm1's score
+ cal _cphlde ;sub hl,de
+ jr c,NotNewHigh ;new<old
+ jr z,NotNewHigh ;new<=old
+newhigh: ;New>Old
+ ld (highsave),hl ;store new hiscore
+ ld de,highsave+2 ;to
+ ld hl,worm1+name ;from
+ ld bc,3 ;3 chars
+ ldir ;store new hiname
cal loadhiscoreposinahl
- cal _Set_Word_ahl ;de->(ahl)
- cal _RAM_PAGE_1
+ cal _SET_ABS_DEST_ADDR ;to ahl
+ xor a
+ ld hl,highsave
+ cal _SET_ABS_SRC_ADDR ;from local
+ ld hl,5
+ cal _MM_LDIR_SET_SIZE ;save new
+ cal _RAM_PAGE_1
-NotNewHigh: ;de=current hiscore
- ld hl,$0807
- ld (_curRow),hl
+NotNewHigh:
+ ld hl,$3149
+ ld (_penCol),hl
ld hl,txthiscore
+ cal _vputs
+ ld hl,$0C07
+ ld (_curRow),hl
+ ld hl,highsave+2
cal _puts
- ex de,hl ;pop
+ ld hl,(highsave)
cal showHL
hiscorecheckdone:
ld hl,savestart
cal _SET_ABS_SRC_ADDR
ld hl,saveend-savestart
- cal _SET_MM_NUM_BYTES
- cal _mm_ldir
+ cal _MM_LDIR_SET_SIZE
cal releasekeys
res 4,(iy+9)
ld a,(nrlevels+1)
ld l,a ;skip peaworm slots for tron mode
hi_:
+ add hl,hl ;one WORD per hiscore
or a ;Singleplayer?
ld b,0 ;offset 0 for SP
jr z,hi__
ld a,(Level)
ld b,a ;levels to skip (including 1 for singleplayer)
addlevelposition:
+ inc hl
inc hl ;add one word per level
+ inc hl
+ inc hl
+ inc hl ;plus 3 bytes for name
dnz addlevelposition
hi__:
- add hl,hl ;one WORD per hiscore
xor a ;ahl=0(+hl)
ld bc,defhiscrpos
hiscrposhl =$-2
hiscrposa =$+1
adc a,0 ;ahl=saveloc
ret
+highsave:
+ .db 0,0,"WOR ",0
;-----------------------------
;----------- worm ------------
Hitworm:
ld a,(gameCar)
ld h,a
+#ifdef optdie
and _datadie
cal z,checkhitotherworm
ld a,h
+#endif
and _datamultpeas ;&&bit
jr nz,multiple_peas
ld a,h
cal removeworm
pop hl ; << call
pop hl ; << call
- pop hl ; << levelp new
ld (ix+delay),2
jp StartLevel
ld (ix+reserv),a
ret
+#ifdef optdie
checkhitotherworm:
.db $dd,$7d ;ld a,lx
cp worm2&255
pop ix
ret z ;not hit
pop bc ;call
+#endif
stopworm:
ld bc,0
previouspos =$-2
ret
-
-
-
-
-
-
;-----------------------------
;----------- link ------------
;-----------------------------
txtKeyleft: .db ":left",0
txtKeyright:.db "/right",0
txtLevsel: .db $CF," Select levels ",5,0
-txtEName: .db "Enter name player ",0
txtWaiting: .db "Waiting...",0
txtReceive: .db "Receiving..." ;,0
datarace: .db %0000000,0,2,1,-1,-1, 8,10 ;Race (100 score, no collision)
gamectf = 7 ;used
datactf: .db %1001000,0,4,1,-1,-1, 8, 9 ;CTF (90 score)
-_datasingle = %1100110 ;(datasingle) usable like gamesingle
worm1set: .dw worm1p,worm1p
.db %11110111,%00,-01,K_RIGHT,K_LEFT
-worm1name: .db "Wormy ",0
+worm1name: .db "WORMY ",0
worm2set: .dw worm2p,worm2p
.db %11111011,%11,-01,K_F2,K_F1
-worm2name: .db "Viper ",0
+worm2name: .db "VIPER ",0
worm3set: .dw worm3p,worm3p
.db %11111011,%00,-01,K_COMMA,K_STO
-worm3name: .db "Nibbler ",0
+worm3name: .db "NIBBLER ",0
worm4set: .dw worm4p,worm4p
.db %11111011,%00,-01,K_PLUS,K_ENTER
-worm4name: .db "Jim ",0
+worm4name: .db "JIM ",0
defhiscrpos:
- .dw 0,0,0,0,0,0
+ .db 0,0,"SHI"
+ .db 0,0,"SHI"
+ .db 0,0,"SHI"
+ .db 0,0,"SHI"
+ .db 0,0,"SHI"
saveend: