-; 97% = PREVIOUS
-; X [15] lives >9 dispay
-; X [15] sp modes not configurable
-; X [16] LVL: episode #2: 10 sp levels
-; X [17] lives stats for every liveslimited game (also !dm)
-; X [18] LINK: fix transmit game/level data
-; X [19] datalevels+nrlevels not in program if !intlevels
-; X [19] mem at worm #4 (still 12 bytes or so.. or more? or less?)
-; X [19] alter level editor to use new address and set level id #97
-; X [19A] team score!
-; X [19A] autogrowth doesn't always work -> init (turn)
-; X [111] ED: disabled objects counted causing CRASH when writing hiscore!
-; X [111] LINK: init+multiple pea transmit seems to work..
-; X [111] LINK: host/client swapped (host now sends level config)
-; X [111] LINK: optimize transmit (most initcode same for client+host)
-; X [113] menu limit in multifm not x10
-; X [113] wormhit procedure seperate (called now)
-; X [114] LINK: peas sent again :P
-; X [114] internal level check and sprite storage removed
-; X [115] layout data stuff at bottom
-; X [115] ED: init place bar fixed
-; X [115] ED: keys also usable together with mouse
-; X [115] ED: improved version handling
-; X [115] LINK: receive message not needed anymore afaik
-; X [115A] $D8 used for spacing at g/o screen. i rule B)
-; X [115A] exit at g/o goes back to menu
-; X [115A] more in menu lets you reselect the levelfile
-; X [115A] LINK: fixed waiting mode (minor display problem)
-; X [116] incs at skiplevels effectively replaced by add (-4 bytes)
-; X [116] another 2 bytes shaved off
-; X [116] LINK: received gamemode now displayed correctly at g/o
-; X [116] gamecar right after gametype saves about 20 bytes
-; X [116] LINK: minimize sent data
-; X [116] remove +input in worm storage
-; X [116] head position init uses same data as tail (-4 bytes)
-; X [116] fix bug at no levels (115A intro)
-; X [117] saved 6 bytes by hardcoding some empty bytes in title graphics
-; X [117] two pieces of duplicate code removed
-; X [117] combined temporary storage for _D_HL_DECI and temp hiscore
-; X [117] more repetitious code shortened
-; X [117] wrong stack handling in checkpea, and unnecessary bloat
-; X [117] stopworm after eating pea (pea|wall overwrite fixed!)
-; X [117] old code removed from hitworm
-; X [117] replace jps by jrs (moved code around a bit)
-; X [117] scorebar doesn't diplay 1st wormname char anymore
-; X [117] scorebar can display both lives and score when appropriate
-; X [118] look at init-z in line routine again -> fixed steepline init-z
-; X [118] snake86 findpixel (saves 1 byte)
-; X [118] removed flash at new level start
-; X [118] begin growth set in normal worm init loop
-; X [118] bad code and potentially bad code reviewed and optimized
-; X [118] final sourcecode layout ((sub)captions, index, indents, etc)
-; 98% = CURRENT
-; X [119] ED: new 53 file format with support for 128 objects instead of 32
-; X [119] LVL: episode #4: 10 hard sp levels (ordered XO-XO-XO-X)
-; 1% * LINK: >Somehow do a lot of testing with 2 calcs< *sigh*
-; * LVL: episode #1: add 2-3 circle- and line levels.
-; * LVL: episode #3: 6x5 multiplayer levels
-; * LVL: episode #5: 10 easy sp levels (do i _have_ to?)
-; * LVL: Eric? (ep#5?)
-; * LVL: Wormage
-; * LVL: Free Bird
-; * LVL: Jonah?
-; 1% * fix any bugs that come up
+; 99% = PREVIOUS
+; X [34] freeze when no space left to place pea (break after 10k tries)
+; X [34] wow another bit of code 'reniced' (easter egg or something :)
+; X [34] two more jp to jr
+; X [34] highly improved randomizer (values >127 were rare)
+; X [36] replace 'left' at the change-control prompt
+; X [36] ED: fixed immediate exit at level preview when using enter key
+; X [36] bouncies drawn after placing peas (causing overwrites)
+; X [36] FIX: skip string length bytes when running from yas
+; X [36] ED: pointer to ending message realigned
+; X [36] LVL: end messages fixed in affected episodes
+;100% = CURRENT
+; * scorebar last digit (at 128-3) not displayed by _vputs :(
+; * save last played level (in levelfile prolly)
+; * automatically start players in multiplayer games after certain time
+; * muliplayer bonuses/powerups (shrink, lives, stun, inverse, etc.)
+; * levels with random pixels appearing during game
+; * no borders (move players from one side to another)
+; * hiding levels crashes?? (ishell 2.01 rom 1.6)
+; * use selected player on main menu as first player in singleplayer games
+