; ����� ����� ������� �� ��� �����������
;_______________________________________________________________________________
;
-; Version : 97% (0.97.19)
-; Release Date : 2002 January 9
+; Version : 97% (0.97.116)
+; Release Date : 2002 January 16
; Author(s) : Shiar
; Email Address : wormy@shiar.org
; Web Page : www.shiar.org
-; Description : ruling Nibbles-like game 1-4 players
-; Where to get this game : www.shiar.org (home of Wormy)
+; Description : perfect Nibbles game with free movement, nine
+; game modes, for 1-4 players
+; Where to get this game : www.shiar.org
; Other games by author(s) : Nemesis beta
; Additional Credits to : Matthew Shepcar : wrote original Peaworm, end'98
; Jonah Cohen : helped writing worm
; Files : wormy.z80 (89kB) : 515ad14b922572bdc8a96e780b8b24ca
-; wormy.86p (6532) : efef32a8c541b4585087f55deb31f51d
+; wormy.86p (6512) : efef32a8c541b4585087f55deb31f51d
;_______________________________________________________________________________
-;NOTES:
-;* Use for LEARNING practises ONLY!
-; Don't _ever_ release altered code w/o permission!
-;* Code was originally by Scabby (Matthew Shepcar),
-; a few lines by Jonah Cohen,
-; and everything else by me - Shiar (Mischa Poslawsky).
-;* Although I've commented & labeled quite some stuff, I can't guarantee
-; everybody will understand it. This is probably not the best source
-; to learn z80 from. w00t the Shyer Way (tm).
-;* Also read wormy.txt please, thank you
-;* Don't scroll down if you get scared easily.
+;--- notes ---
+
+; * Use for LEARNING practises ONLY!
+; Don't _ever_ release altered code w/o permission!
+; Please notify me of using code, and give me credits!
+; * Code was originally by Scabby (Matthew Shepcar),
+; a few lines by Jonah Cohen,
+; and everything else by me - Shiar (Mischa Poslawsky).
+; * Although I've commented & labeled quite some stuff, I can't guarantee
+; everybody will understand it. This is probably not the best source
+; to learn z80 from. w00t the Shyer Way (tm).
+; * Also read wormy.txt please, thank you
+; * Don't scroll down if you get scared easily.
;_______________________________________________________________________________
-; _______ _____ ______ _____
-; | | | | \ | |
-; | |_____| _____ |_____/ |_____|
+; _______ _____ ______ _____
+; | | | | \ | |
+; | |_____| ____ |_____/ |_____|
;_______________________________________________________________________________
; 97% = DONE
; X [19] datalevels+nrlevels not in program if !intlevels
; X [19] mem at worm #4 (still 12 bytes or so.. or more? or less?)
; X [19] alter level editor to use new address and set level id #97
+; X [19A] team score!
+; X [19A] autogrowth doesn't always work -> init (turn)
+; X [111] ED: disabled objects counted causing CRASH when writing hiscore!
+; X [111] LINK: init+multiple pea transmit seems to work..
+; X [111] LINK: host/client swapped (host now sends level config)
+; X [111] LINK: optimize transmit (most initcode same for client+host)
+; X [113] menu limit in multifm not x10
+; X [113] wormhit procedure seperate (called now)
+; X [114] LINK: peas sent again :P
+; X [114] internal level check and sprite storage removed
+; X [115] layout data stuff at bottom
+; X [115] ED: init place bar fixed
+; X [115] ED: keys also usable together with mouse
+; X [115] ED: improved version handling
+; X [115] LINK: receive message not needed anymore afaik
+; X [115A] $D8 used for spacing at g/o screen. i rule B)
+; X [115A] exit at g/o goes back to menu
+; X [115A] more in menu lets you reselect the levelfile
+; X [115A] LINK: fixed waiting mode (minor display problem)
+; X [116] incs at skiplevels effectively replaced by add (-4 bytes)
+; X [116] another 2 bytes shaved off
+; X [116] LINK: received gamemode now displayed correctly at g/o
+; X [116] gamecar right after gametype saves about 20 bytes
+; X [116] LINK: minimize sent data
+; X [116] remove +input in worm storage
+; X [116] head position init uses same data as tail (-4 bytes)
+; * word-value display storage in chartable hole??
; 1% * misc (bugs, &&&, pollish, &&, &)
-; * menu s/limit/peas in multifm
-; * autogrowth doesn't always work
; * look at init-z in line routine again
-; * team score!
-; * random pixel still occurs
-; * LINK: optimize transmit
+; * rare pea|wall overwrite <- apply stopworm fix?
; 1% * LINK: >Somehow do a lot of testing with 2 calcs< *sigh*
-; * LINK: called "Linkmatch" at g/o
; * LVL: episode #3: at least 5 lvls for each mp mode
; * LVL: episode #4: 10 sp levels, including multipeas
; 1% * LVL: episode #5: ...
; * LVL: Wormage
; * LVL: Free Bird
; * LVL: Jonah?
-
+;
;100% = bugs fixed + levels done
-;> * switchable scoredecrease on death?
-; * wall at pickup position fix
+; * correct team winners
; * arrow to offscreen peas
;110% * sound
; * startpos
;120% * coop (DON'T COUNT ON IT)
+; * pause in linkplay
;_______________________________________________________________________________
; _/_/_____ __ _ _______ _ _ ______ _______
;free = $A600 ;-A7FF (200)
worm2p = $A800 ;-ABFF (400) %10101O00
SinCosTable = $AC00 ;-AD00 (4*40)
-worm1 = $AD01 ;-AD1F (1F)
-worm2 = $AD20 ;-AD3E (1F)
-worm3 = $AD3F ;-AD5D (1F)
-worm4 = $AD5E ;-AD7C (1F)
-balls = $AD7D ;-AE00 (<=3x44d)
-turn10 = $AE01 ;-AE01 (1) (counter)
-peaspos = $AE02 ;-AF05 (4-260) (peas)
+worm1 = $AD01 ;-AD1E (1E)
+worm2 = $AD1F ;-AD3C (1E)
+worm3 = $AD3D ;-AD5A (1E)
+worm4 = $AD5B ;-AD78 (1E)
+balls = $AD79 ;-AE00 (<=3x2D) (bb<=45)
+turn10 = $AE01 ;-AE01 (1) (counter)
+peaspos = $AE02 ;-AF05 (4-260) (peas)
;free = $AF06 ;-AFFF (F9)
worm1p = $B000 ;-B7FF (800) %1011O000
worm3p = $B800 ;-BBFF (400) %10111O00
#ifndef intlevels
datalevels = $FA00 ;-FA11 (12) (>=$C000)
nrlevels = $FA12 ;-FA1B (A) (<$FA70)
+defspr = $F078 ;-F07F (8)
#endif
;MEM|8---9---A---B---C---D---E---F---| ;there's something wrong
drawctfpea1 = peaspos+4
drawctfpea2 = peaspos+6
+;--- layout ---
+
+;(wormN) set:
+heading = 0 ;level*
+pos = 2 ;level*
+pos2 = 4 ;level
+grow = 6 ;level
+died = 8 ;game:
+score = 9
+delay = 11
+lives = 12
+head = 13
+ ; �15B (wormNset)
+tail = 15 ; |also@next level
+storepos = 17 ; |
+reserv = 18 ; |loop (race:lap|ctf:pea)
+left = 19 ; |
+right = 20 ; |
+name = 21 ; |_
+
+wormsize = 30 ;^mark^
+
;_______________________________________________________________________________
; _____ ______ _____ ______ _______ _______ _______ ______ _______
; |_____] |_____/ | | | ____ |______ | |_____| |_____/ |
.db %1010010
jr nz,$+47
dec l
- .db " 97% .19",0
+ .db " 97% .116",0
WormIcon:
.db 8,2
.db %00000000,%00111100
ld i,a
im 2 ;...it *does* work ;)
+restart:
cal _RAM_PAGE_7
ld hl,$BFFF ;VAT start
ld ix,templevels
jr z,stringfound
searchnext:
pop hl
- dec hl ;5x
- dec hl
- dec hl
- dec hl
- dec hl
+ ld de,-5
+ add hl,de
ld b,(hl) ;name size
inc b
skipname:
ld hl,$FC00+(2*16)
ld b,16*9
cal menuinvloop
- ld hl,$FC00+(56*16)
+ ld hl,$FC00+$380 ;(*,56)
cal hr
ld hl,$0601 ;x=1
ld (_penCol),hl
loadlevel:
cal readylevelfile
+#ifdef intlevels
or a ;levelfile on page 0 (=internal)
jr z,levelloaded
+#endif
cal skiptitle ;skip description
cal _Get_Word_ahl
;--- trig tables ---
- ld hl,TrigPrecalc ;I believe this
+ ld hl,trigtable ;I believe this
ld de,SinCosTable ;is one of the few
psh de ;pieces of original
ld bc,65 ;Peaworm code still
ld hl,$FC00+$3E0 ;(*,62)
cal hr
dispmainmenu:
- ld a,(Gametype)
+ ld a,(gametype)
dec a ;will be inced @changegame
cal changedgame
ld hl,changegame ;dispmenusets ;mainMenu
psh hl ;jump here after ret
ld hl,txtMenu
ld ix,posMenu
-;Mode|Level|Limit|Worms|worm #|controls
+;Mode|Level|Link|Worms|worm #|controls
; jr dispmenucommon ;cal
dispmenucommon_:
dispomenusets:
#ifdef spprotect
- ld a,(gameCar)
+ ld a,(gamecar)
and _datasingl
jp nz,LetsGetThisPartyOn
#endif
cal cshowA ;limit
pop af ;a==0?
jr z,optionMenu ;do not display 0 behind 'None'
+ ld a,c ;(gamecar)
+ rla ;and _dataPmult
+ jr nz,optionMenu ;in multifood limit == #peas
ld a,'0'
cal _vputmap ;x10
cal change4spOnly
ld a,(hl) ;hl=nrworms
inc a
- cp 5
- jr nc,mainMenu ;may not be >4
+ cp 7
+ jr nc,mainMenu ;may not be >4+2
changednrworms:
ld (hl),a
jr _dispmenusets ;mainMenu
notselect
cp K_EXIT
jp z,ExitNoStats
+ cp K_MORE
+ jp z,restart
psh af
cal menupos
cal loadgamecar
; jr z,changecurworm
changecurworm:
-; hl=nrworms
- ld a,(curworm)
- cp (hl)
- jr nc,mainMenu ;may not become >(nrworms)
- inc a
-changedcurworm:
- ld (curworm),a
+ ld hl,curworm
+ ld a,(hl)
+ cp 4
+ jr nc,mainMenu ;may not become >4
+ inc (hl)
jr _dispmenusets ;mainMenu
selleft:
; jr z,bchangecurworm
bchangecurworm:
- ld a,(curworm)
- dec a ;0-3
- jr nz,changedcurworm ;save >0
+ ld hl,curworm
+ ld a,(hl)
+ dec (hl) ;0-3
+ jr nz,_dispmenusets ;save >0
+ inc (hl)
+_mainMenu:
jr mainMenu
-changenrwormsInit:
- ld a,(Gametype)
- cp 3
- ld a,(hl) ;hl=nrworms
- ret
bchangenrworms:
cal change4spOnly
ld a,(hl) ;hl=nrworms
- dec a ;0-3
+ dec a ;0-(3+2)
cp 2
jr nc,changednrworms ;save >=2
-_mainMenu:
- jr mainMenu
+ jr _mainMenu
change4spOnly:
- ld a,(Gametype)
+ ld a,(gametype)
cp 3
ret nc
pop hl ;cal
bchangelink:
cal change4spOnly
dec hl ;inced earlier
- dec hl ;gameCar
+ dec hl ;gamecar
ld a,1 ;change LS-bit (=link)
xor (hl) ;0=1; 1=0
ld (hl),a
jr dispmenusets ;mainMenu
changegame:
- ld a,(Gametype)
+ ld a,(gametype)
inc a
cal changedgame
jr z,changegame
jr nc,changedgameok
xor a ;9 -> 0
changedgameok:
- ld (Gametype),a
+ ld (gametype),a
cal getnrlevels
xor a
cp (hl)
ret
bchangegame:
- ld a,(Gametype)
+ ld a,(gametype)
dec a
cal changedgame
jr z,bchangegame
jr _mainMenu
getnrlevels: ;for current gametype at hl
- ld hl,Gametype
+ ld hl,gametype
ld d,0
ld e,(hl)
ld hl,nrlevels
changekeys:
cal getwormname
- ld hl,txtKeyleft
+ ld hl,txtKleft
cal getcustomkey ;left
cal getcustomkey ;right
; jr dispmenusets
;--- display current settings ---
dispmenusets:
- cal clrold
ld de,$183E
ld (_penCol),de
- ld d,0
- ld a,(Gametype)
- ld e,a
- ld hl,posGame
- add hl,de ;hl=posGame+(Gametype)
- ld a,(hl) ;str.offset
- ld e,a ;^d=0^
- ld hl,txtGame
- add hl,de ;txtGameX
- ld (CURtxtGame),hl ;save for g/o
- cal _vputs ;Singleplayer
+ cal clrold
+ cal loadtxtgame
+ cal _vputs ;Singleplayer or smtn
ld hl,$2A3E ;worms
ld (_penCol),hl
psh hl
inc hl
ld a,(hl)
+ dec a ;0-5
+ and 3 ;0-3
+ inc a ;1-4
add a,'0'
cal _vputmap
+ ld a,(hl)
+ cp 5
+ ld hl,txtteamed
+ cal nc,_vputs
ld hl,$243E
ld (_penCol),hl
- rr c ;(gameCar)
+ rr c ;(gamecar)
ld hl,txtNo
jr nc,displink
ld hl,txtYes
psh bc
ld d,0
cal hlatlevel
- ld a,(Gametype)
+ ld a,(gametype)
or a ;gamesingle
jr nz,displvlname
ld a,(Level)
getwormname: ;of (curworm)
ld a,(curworm)
- add a,a ;2x
ld e,a
+ add a,a ;2x
add a,a ;4x
add a,a ;8x
add a,a ;16x
- add a,e ;18x
+ sub e ;15x
ld e,a
ld d,0 ;de=a
- ld ix,worm1name-18
+ ld ix,worm1name-15
add ix,de
ret
ld (hl),' '
inc hl
dnz emptyname
- ld a,maxnamelength
+ ld a,maxnamesize
ld (namelength),a
enternameloop:
ld hl,$FF07 ;begin pos
jr nz,continue
backspace:
ld a,(hl)
- cp maxnamelength
+ cp maxnamesize
jr nc,nokeypressed
inc (hl)
dec ix
cal releasekeys
jr enternameloop
+savestr:
+ .db "00000" ;,0 ;&&&somehow put in chartable's 5-byte hole
chartable:
- .db 0,".<>!",0,0,0,0 ;down,L,R,up
- .db 0,"XTOJE0",0 ;enter..clear
- .db " WSNID9",0 ;(-)..custom
- .db "ZVRMHC8",0 ;dot..del
- .db "YUQLGB7#" ;0..xvar
- .db $D9,"-PKFA6'" ;on..alpha
- .db "54321*",0,$D0 ;F5..more
+ .db 0,".<>!",0,0,0,0 ;down|L|R|up|-|-|-|-
+ .db -1,"XTOJE0",0 ;enter|+|-|*|/|^|clear|-
+ .db " WSNID9",0 ;(-)|3|6|9|)|tan|custom|-
+ .db "ZVRMHC8",-1 ;.|2|5|8|(|cos|prgm|del
+ .db "YUQLGB7#" ;0|1|4|7|ee|sin|table|xvar
+ .db $D9,"-PKFA6'" ;on|sto|,|x2|ln|log|graph|alpha
+ .db "54321*",-1,$D0 ;F5|F4|F3|F2|F1|2nd|exit|more
nameentered:
pop ix ;stringbegin
halt ;save them batteries! yeah!
jp GET_KEY
-clrold:
+clrold: ;destr:acdehl (acd=0)
ld hl,$FD97 ;begin pos
ld a,35 ;nr of lines
clroldcustom:
hlatlevel: ;d must be 0
psh hl ;loadgamecar
- ld a,(Gametype) ;8bytes -> 7bytes
+ ld a,(gametype)
add a,a
ld e,a ;=de
ld hl,datalevels
- add hl,de
+ add hl,de ;+2*mode
cal _ldHLind ;ld hl,(hl)
- pop de ;de=loadgamecar
- inc de \ inc de
- ld a,(de) ;(curlevel)
+ ex (sp),hl ;hl=loadgamecar
+ ld e,2 ;=de
+ add hl,de
+ ld a,(hl) ;(curlevel)
ld (Level),a
- ld d,a ;begin level
+ ld c,a ;begin level
+ pop hl ;@level1
skiplevelloop:
- dec d ;levels to skip
+ dec c ;levels to skip
ret z
cal skiplevel
jr skiplevelloop
jr nz,skiplvltitle
ret
-skiplevel: ;@hl - destr:ab - alter:hl
- ld a,(Gametype)
+skiplevel: ;@hl; de=2 - destr:ab - alter:hl
+ ld a,(gametype)
or a ;gamesingle
psh af
cal nz,skiplvltitle
- inc hl
- inc hl
- inc hl
- inc hl ;skip 4
+ add hl,de
+ add hl,de ;skip 4
ld b,(hl) ;spritesize
inc b
skipsprite:
ld b,(hl) ;balls
inc b
inc b ;skip 6
- pop af ;cp (Gametype),0
- jr z,skipworms
+ pop af ;cp (gametype),0
+ jr z,skipstuff
inc b ;multiplayer lvl
inc b
inc b ;skip other 3 worms (9 bytes)
-skipworms:
- ld a,b
- add a,a
- add a,b
- ld b,a ;3x(balls+2)
-skipballs:
- inc hl
- dnz skipballs
-
-skipflags:
- ld a,(Gametype)
- cp gamerace
+skipstuff:
+ add hl,de
+ inc hl ;3x(balls+2)
+ dnz skipstuff
+ sub gamerace ;a=(gametype)
jr z,skiplaps
- cp gamectf
- jr nz,noflagstoskip
- inc hl
- inc hl
+ dec a ;gamectf
+ jr nz,skipobjects
+ add hl,de
skiplaps:
- inc hl
- inc hl
-noflagstoskip:
-
+ add hl,de
skipobjects:
xor a
or (hl)
inc hl ;nf
ret z ;0=end
- inc hl
- inc hl
- inc hl
- inc hl
+ add hl,de
+ add hl,de
jr skipobjects
loadgamecar:
-;in: (Gametype)
+;in: (gametype)
;out: hl=dataTYPE
-;build: c=(gameCar)=(hl-1)
+;build: c=(gamecar)=(hl-1)
; a=(wormbeglives)=(hl)
;destr: acdehl
ld hl,datasingle
- ld a,(Gametype)
+ ld a,(gametype)
add a,a
add a,a
add a,a ;8 bytes per mode
ld d,0
add hl,de
ld a,(hl)
- ld (gameCar),a
+ ld (gamecar),a
ld c,a
inc hl
ld a,(hl)
ld bc,died ;0008
add hl,bc
; ld b,0
- ld (hl),b ;died=0
+ ld (hl),b ;+died=0
inc hl
- ld (hl),b ;score=0
+ ld (hl),b ;+score=0
inc hl
- ld (hl),b ;score+1=0
+ ld (hl),b ;+score+1=0
inc hl
- ld (hl),2 ;delay=2
+ ld c,2
+ ld (hl),c ;+delay=2
inc hl
- ld (hl),3 ;lives=x
+ ld (hl),3 ;+lives=x
wormbeglives =$-1
inc hl
ex de,hl ;de=wormX+head
- ld bc,18
- ldir ;copy 18 bytes
+ ldir ;+head=+tail (2)
+ dec hl
+ dec hl
+ ld c,wormsize-tail ;=bc
+ ldir ;copy 15 bytes
dec a ;loop
jr nz,createwormsloop
-OhMyGodItsALabel: ;pj34r my coding skillz
+OhMyGodItsALabel: ;pj34r my coding skillz
cal loadgamecar
psh hl ;datatype
cal hlatlevel
ex (sp),hl ;pop \ psh leveldata
psh hl ;psh loadgamecar
- ld a,0
-gameCar =$-1
+ ld a,(gamecar)
rra ;and _datalink
jr nc,_StartLevel
cal _clrWindow
ld c,wormVhost
cal Qsend
- ld hl,txtWaiting
+ ld hl,txtWaitn
cal _puts
cal Crecv
ld a,c
cp wormVclient
- jr z,client
- cp wormVhost
- jr z,host
- pop hl ;error
- jp DisplayMenu ;return to menu
+ jr nz,host
+
+;--- client ---
-host:
- ld c,wormVclient
- cal Qsend
- jr sethost
client:
- ld hl,txtReceive
- cal _puts
-setclient:
- ;name/keys: wormy#1 = link = 0 + link (name1)
- ; 2 = worm #1 = #1 + local(name1)
- ; 3 = link = 0 + link (name2)
- ; 4 = worm #2 = #2 + local(name2)
- ld de,worm2+left
- ld hl,worm1+left
- ldi ;keys worm#2 = worm#1
- ldi ;+right
- ld de,worm4+left
- ldi ;keys worm#4 = worm#2
- ldi
- xor a
- ld (worm1+left),a ;worm 1...
- ld (worm3+left),a ;and worm 3 via link
- ld hl,worm1+name
- ld b,9
- cal recvstuff
- ld hl,worm2+name
- ld b,9
- cal sendstuff
+; ld hl,txtReceiv
+; cal _puts ;shouldnt be necessary since this part always seems to work afaik
+
+ ;name/keys: wormy#1 = worm #1 = ok
+ ; 2 = link = 0 + link (name1)
+ ; 3 = worm #2 = #2 + local(name2)
+ ; 4 = link = 0 + link (name2)
+ ld e,worm3+left&255
+ cal moveworm2 ;3=2
+ ld l,worm1+name&255
+ cal sendworm
+ ld l,worm2+left&255
+ cal linkworm ;worm2+4 over link
pop hl ;loadgamecar
pop de ;leveldata
+ ld de,linklevel
+ ld hl,datalink
psh de
psh hl ;loadgamecar
ld b,8
- cal sendstuff
- ld hl,gameCar
- ld b,1
- cal sendstuff
- ld hl,Gametype
- ld b,1
- cal sendstuff
+ cal recvstuff ;game setup
+ ld hl,gametype ;+gamecar
+ ld b,2
+ cal recvstuff ;transmit game
ex de,hl
ld b,168
- cal sendstuff
+ cal recvstuff ;level
+ ld d,b
+ cal loadtxtgame ;set CURtxtGame
+
_StartLevel:
jr StartLevel
-sendstuff:
- psh de
-sendstuffloop:
- psh bc
- ld c,(hl)
- inc hl
- cal Qsend
- pop bc
- dnz sendstuffloop
- pop de
+
+linkerror:
+ pop hl ;error
+ jp DisplayMenu ;return to menu
+
+;--- set/send worms ---
+
+moveworm2:
+ ld hl,worm2+left
+moveworm: ;hl=wormN+left
+ ld d,worm1/256
+ ld bc,11
+ ldir ;keys+name worm(de) = worm(hl)
ret
-recvstuff:
- psh de
-recvstuffloop:
- psh bc
- cal Qrecv
- ld (hl),c
+linkworm: ;hl=wormN+left
+ ld (hl),0 ;worm1|2+left
inc hl
- pop bc
- dnz recvstuffloop
- pop de
- ret
-sethost:
- ;name/keys: wormy#1 = worm #1 = ok
- ; 2 = link = 0 + link (name1)
- ; 3 = worm #2 = #2 + local(name2)
- ; 4 = link = 0 + link (name2)
- ld de,worm3+left
- ld hl,worm2+left
- ldi ;keys worm#3 = worm#2
- ldi ;+right
- xor a
- ld (worm2+left),a ;worm 2+4..
- ld (worm4+left),a ;..over link
- ld hl,worm1+name
+ inc hl ;+name
+ ld b,9
+ cal recvstuff
+ ld bc,worm3-worm1-11 ;+2
+ add hl,bc ;b=0
+ ld (hl),b ;worm3|4+left
+ inc hl
+ inc hl ;+name
+ ld b,9
+ jp recvstuff
+sendworm: ;hl=wormN+name
ld b,9
cal sendstuff
- ld hl,worm2+name
+ ld bc,worm3-worm1-9
+ add hl,bc ;worm(N+2)+name
ld b,9
- cal recvstuff
+ jp sendstuff
+
+;--- host ---
+
+host:
+ cp wormVhost
+ jr nz,linkerror
+ ld c,wormVclient
+ cal Qsend
+
+ ;name/keys: wormy#1 = link = 0 + link (name1)
+ ; 2 = worm #1 = #1 + local(name1)
+ ; 3 = link = 0 + link (name2)
+ ; 4 = worm #2 = #2 + local(name2)
+ ld e,worm4+left&255
+ cal moveworm2 ;4=2
+ ld e,worm2+left&255
+ ld hl,worm1+left
+ cal moveworm ;2=1
+ ld l,worm1+left&255
+ cal linkworm ;worm1+3 over link
+ ld l,worm2+name&255
+ cal sendworm
pop hl ;loadgamecar
pop de ;leveldata
- ld de,linklevel ;&&&&&&&
- ld hl,datalink
psh de
psh hl ;loadgamecar
ld b,8
- cal recvstuff
- ld hl,gameCar
- ld b,1
- cal recvstuff
- ld hl,Gametype
- ld b,1
- cal recvstuff
+ cal sendstuff ;setup
+ ld hl,gametype ;+gamecar
+ ld b,2
+ cal sendstuff ;game
ex de,hl
ld b,168
- cal recvstuff
+ cal sendstuff ;level
;--- load level ---
ld a,(hl)
ld (wormbeglives),a
inc hl ;nrworms
+ ld b,$11 ;=ignore (ld)
ld a,(hl)
+ cp 5
+ jr c,teamset
+ sub 2
+ ld b,$CD ;=continue (call)
+teamset:
ld (nrworms),a
+ ld a,b
+ ld (doteam),a ;do team score (CD) or not (11)
inc hl ;level
inc hl
ld a,(hl)
inc hl
ld a,(hl)
ld (growspeed),a
+ ld (turn),a
inc hl
ld a,(hl)
ld (turnleft),a
inc hl
ld l,(hl)
ld h,0
- ld a,(gameCar)
+ ld a,(gamecar)
rla
ld a,h ;(Left)=256
jr nc,setscorelimit
inc hl ;location of ending-code
jp (hl) ;go there ("call")
donextlevel:
- ld a,(Gametype)
+ ld bc,gametype
+ ld a,(bc)
or a ;gamesingle
psh af
cal nz,skiplvltitle
ld (lefttotal),a
dec a
xor (hl) ;bit (hl),7
- ld bc,gameCar
+ inc bc ;gamecar
ld a,(bc)
jr z,leftloaded
or 128+32
add hl,bc ;hl=behind sprite
jr setsprite
defaultsprite:
- ld a,defspritesz
+#ifndef intlevels
+ ld a,42 ;always overwritten
+#else
+ ld a,defsprsz
+#endif
defsprsize =$-1
defsprite =$+1
- ld de,defspriteimg
+ ld de,defspr
setsprite: ;de=@sprite ;a=sprsize
ld (sprsize),a
ld (spritepos),de
#endif
ld hl,worm1
- pop af ;cp (Gametype),0
+ pop af ;cp (gametype),0
ld b,1
jr z,worminit
ld b,4
pop hl ; << levelp
- ld a,(Gametype)
+ ld a,(gametype)
cp gamerace ;or gamectf
jr c,levelhasbeensetup
ld de,peaspos
res 3,(iy+5)
#endif
- ld a,(gameCar)
- rla ;bit _bitmultpeas,a
+ ld a,(gamecar)
+ rla ;bit __bitPmult,a
cal c,multnewpea ;a=0
- rla ;bit _bitfood,a
+ rla ;bit __bitfood,a
cal nc,NewPea
nofood:
ld bc,(worm1+pos)
inc a ;-1
jr z,nextturnok
dec (hl)
- dec a ;0 (now <0)
+ dec a ;>=0
jr nz,nextturnok
growspeed =$+1
- ld (hl),$FF
+ ld (hl),$FF ;reset
nextturnok:
- ld a,(gameCar)
+ ld a,(gamecar)
and _datatime
jr z,nodispupdate
ld hl,turn10
cal forceshowstats ;update score
nodispupdate:
- ld a,(Gametype)
+ ld a,(gametype)
cp gamectf
jr nz,noctfpeas2draw
ld de,drawctfpea1
ld hl,$FC10
ld b,16*11
cal menuinvloop ;invert
- ld hl,$FD80
+ ld hl,$FC00+$180
cal hr ;menuinvloop w/ b=16
- ld hl,$FCE0
+ ld hl,$FC00+$E0
cal hr
ld hl,_curRow
ld (hl),2
ld hl,$FC00
ld b,16*8
cal menuinvloop ;invert
- inc h ;$FD80
+ inc h ;$FC00+$180
cal hr ;menuinvloop w/ b=16
- ld hl,$FCE0
+ ld hl,$FC00+$E0
cal hr
ld hl,_curRow
inc (hl)
ld (_penCol),de
ld hl,txtName
cal _vputs ;Name
- ld a,$3D
+ ld a,$3C
ld (_penCol),a
cal _vputs ;Died Score
ld de,$0004
ld (_curRow),de
+;--- who won? ---
+
findwinner:
ld hl,(worm1+score)
ld (winnerscore),hl
;--- display worms ---
+;x123456789012345678901
+;>>>>>> GAME OVER <<<<<
+;2Multiplayer
+;3Level 01
+;4 Died Score:
+;5NameName 03 00070
+;6Worm#02 @ 05 00120
+;7Worm#03 15 00030
+;8Snaky @ 00 04820
+
ld a,(nrworms)
ld b,a
ld hl,worm1+died
ld bc,left-died
add hl,bc ;+left
xor a
- cp (hl) ;input=0 = link
+ cp (hl) ;left=0 = link
jr nz,NoLinkIndic
ld a,9
ld (_curCol),a
pop hl
psh hl
- ld a,(Gametype)
+ ld a,(gametype)
cp gamedeathm
jr nz,nodmwinner ;deathmatch?
ld a,0 ;winner's deaths
pop bc
dnz displayWormStats
- ld a,(Gametype)
+ ld de,gametype
+ ld a,(de)
or a ;singleplayer (0) only
jr nz,hilevelcheckdone
checkhilevel:
cal _writeb_inc_ahl ;ld (ahl),c
hilevelcheckdone:
- ld a,(gameCar)
+ inc de
+ ld a,(de) ;gamecar
and _datasingl
jr z,hiscorecheckdone ;no SP
checkhiscore:
hiscorecheckdone:
waitkey:
+ ld hl,DisplayMenu
+ psh hl ;main menu
+waitkeyloop:
cal ubergetkey
cp K_ENTER
- jp z,DisplayMenu
+ ret z
cp K_SECOND
- jp z,DisplayMenu
+ ret z
cp K_EXIT
- jr nz,waitkey
-
-;x123456789012345678901
-;>>>>>> GAME OVER <<<<<
-;2Multiplayer
-;3Level 01
-;4 Died Score:
-;5NameName 03 00070
-;6Worm#02 @ 05 00120
-;7Worm#03 15 00030
-;8Snaky @ 00 04820
-
-ExitNoStats:
- cal linkok
- ld hl,_asapvar
- rst 20h ;_ABS_MOV10TOOP1
- rst 10h ;_FINDSYM
- ld hl,savestart-_asm_exec_ram+4
- xor a
- add hl,de
- adc a,b ;ahl=bde+4
- cal _SET_ABS_DEST_ADDR
-
- xor a
- ld hl,savestart
- cal _SET_ABS_SRC_ADDR
- ld hl,saveend-savestart
- cal _MM_LDIR_SET_SIZE
-
- cal releasekeys
- res 4,(iy+9)
- set 2,(iy+13)
- im 1 ;remove keyfix
- jp _clrWindow
+ jr nz,waitkeyloop
+ ret
loadhiscoreposinahl:
ld hl,0 ;for peaworm and singleplayer
- ld a,(Gametype)
+ ld a,(gametype)
or a ;Singleplayer?
jr z,hi__
dec a ;peaworm?
adc a,0 ;ahl=saveloc
ret
highsave:
- .db 0,0,"WOR ",0
+ .db 0,0,"SHI ",0
iswinner:
ld a,10
ld a,'*'
jp _putc ;..then put *
+;--- quit ---
+
+ExitNoStats:
+ cal linkok
+ ld hl,_asapvar
+ rst 20h ;_ABS_MOV10TOOP1
+ rst 10h ;_FINDSYM
+ ld hl,savestart-_asm_exec_ram+4
+ xor a
+ add hl,de
+ adc a,b ;ahl=bde+4
+ cal _SET_ABS_DEST_ADDR
+
+ xor a
+ ld hl,savestart
+ cal _SET_ABS_SRC_ADDR
+ ld hl,saveend-savestart
+ cal _MM_LDIR_SET_SIZE
+
+ cal releasekeys
+ res 4,(iy+9)
+ set 2,(iy+13)
+ im 1 ;remove keyfix
+ jp _clrWindow
+
;_______________________________________________________________________________
; _ _ _ _____ ______ _______ _______ _______ _ _ _______ _______
; | | | | | |_____/ | | | |______ | | | |______ |______
;_______________________________________________________________________________
respawncheck:
- cp respawndelay-1
+ cp rspawndelay-1
jr nz,unnamedlabel
cal saverespawncounter
removeworm:
cal _cphlde
jr nz,removewormloop
- ld a,(gameCar)
+ ld a,(gamecar)
and _datasingl
jr nz,safewormsizedone
ld a,0
or a
jr z,inlink ;input by link
cal inkeys ;input by keys
- ld a,(gameCar)
+ ld a,(gamecar)
rra ;and _datalink
ret nc ;no link
ld c,l ;send our keys
inc (ix+grow)
nogrow:
- ld a,(gameCar)
+ ld a,(gamecar)
and _datatime
jr z,notimescore
ld e,1
;--- move worm ---
Wormmove:
- psh bc ; >> pos
+ psh bc ;pos
ld a,(hl)
add a,a
add a,d
jr nc,notmoveY
inc c
notmoveY: ;bc=newpos
- ld (ix+pos2),e
- ld (ix+pos2+1),d
ld (ix+pos),c
ld (ix+pos+1),b
+ ld (ix+pos2),e
+ ld (ix+pos2+1),d
;-check-
- pop hl ; << pos (old)
+ pop hl ;pos (old)
ld a,h
sub b
and 1
GotFour:
cal chk4pixels
rl d
- jp nc,Drawworm
+ cal c,hitworm
-;--- worm hit ---
+;--- draw worm ---
-Hitworm:
- ld a,(gameCar)
-#ifdef optdie
-; if race - originally
- ld h,a
- cal checkhitotherworm
- ld a,h
-#endif
- bit _bitctfpeas,a
- jr nz,chkctfpeas
- rla ;and _datamultpeas
+Drawworm:
+ ld c,(ix+pos)
+ ld b,(ix+pos+1)
+
+ ld a,(gametype)
+ cp gamerace
+ cal z,checkhitlapline
+
+ cal set4pixels
+ dec c
+ ld a,(growspeed)
+ or a ;0=tron
+ ret z ;keep tail in "Tron"
+
+ ld l,(ix+head)
+ ld h,(ix+head+1)
+ ld (hl),c
+ inc hl
+ ld (hl),b
+ inc hl
+ cal resbit
+ ld (ix+head),l
+ ld (ix+head+1),h
+
+ ld l,(ix+grow)
+ ld h,(ix+grow+1)
+ dec hl
+ ld a,h
+ or l
+ jr z,removetail
+ ld (ix+grow),l
+ ld (ix+grow+1),h
+ ret
+
+removetail:
+ ld l,(ix+tail)
+ ld h,(ix+tail+1)
+ ld c,(hl)
+ inc hl
+ ld b,(hl)
+ inc hl
+ cal resbit
+ ld (ix+tail),l
+ ld (ix+tail+1),h
+ psh hl
+ cal res4pixels
+ pop hl
+ ld c,(hl)
+ inc hl
+ ld b,(hl)
+ jr set4pixels
+
+res4pixels:
+ cal ResPixel
+ inc b
+ cal ResPixel
+ inc c
+ cal ResPixel
+ dec b
+ResPixel:
+ cal FindPixel
+ cpl
+ and (hl)
+ ld (hl),a
+ ret
+
+;_______________________________________________________________________________
+; ______ _____ _ _ __ _ _______ __ __ ______ _______
+; |_____] | | | | | \ | | \_/ |_____] |_____| | |
+; |_____] |_____| |_____| | \_| |_____ | |_____] | | |_____ |_____
+;_______________________________________________________________________________
+
+handlethoseneatlittleballs:
+ ld hl,balls
+ ld b,a ;a=(nrballs)
+handleballs
+ psh bc
+ psh hl
+ ld c,(hl)
+ inc hl
+ ld b,(hl)
+ inc hl
+ ld d,(hl)
+ cal handleball
+ dec c
+ pop hl
+ ld (hl),c
+ inc hl
+ ld (hl),b
+ inc hl
+ ld (hl),d
+ inc hl
+ pop bc
+ dnz handleballs
+ ret
+
+handleball:
+ cal res4pixels
+ dec c
+
+ballxmove:
+ bit 0,d ;1=L; 0=R
+ jr z,ballright
+ballleft:
+ dec b
+ cal checkballhit
+ jr z,ballymove
+ inc b ;undo
+ res 0,d ;go right
+ jr ballymove
+ballright:
+ inc b
+ cal checkballhit
+ jr z,ballymove
+ dec b ;back
+ set 0,d ;>left
+
+ballymove:
+ bit 1,d ;1=up; 0=down
+ jr z,balldown
+ballup:
+ dec c
+ cal checkballhit
+ jr z,balldone
+ inc c
+ res 1,d ;go down
+ jr balldone
+balldown:
+ inc c
+ cal checkballhit
+ jr z,balldone
+ dec c
+ set 1,d ;up
+balldone:
+
+set4pixels: ;@(b,c)
+ cal SetPixel
+ inc b
+ cal SetPixel
+ inc c
+ cal SetPixel
+ dec b
+SetPixel: ;at bc
+ cal FindPixel
+ or (hl)
+ ld (hl),a
+ ret
+
+letsmovetheotherway:
+ ld a,1
+ xor (hl)
+ ld (hl),a
+ ret
+
+checkballhit:
+ psh de
+ ld d,0
+ cal chk4pixels
+ xor a
+ cp d
+ pop de
+ ret
+
+;_______________________________________________________________________________
+; _ _ _ _____ ______ _______ __ __ _ _ _____ _______
+; | | | | | |_____/ | | | \_/ |_____| | |
+; |__|__| |_____| | \_ | | | | _____ | | __|__ |
+;_______________________________________________________________________________
+
+hitworm:
+#ifdef optdie
+; if race - originally
+ cal checkhitotherworm
+#endif
+ ld a,(gamecar)
+ bit __bitPctf,a
+ jr nz,chkctfpeas
+ rla ;and _dataPmult
jp c,chkmultpeas
rla ;and _datafood
- jp c,WormDead ;no food
+ jp c,wormdead ;no food
ld hl,0
PeaY =$-2
PeaX =$-1
cal chkpeahit
- jp nc,WormDead
+ jp nc,wormdead
pickpea:
cal DrawPea ;remove pea
cal NewPea
cal IncScore
pop af
jp nz,Drawworm ;continue
- ld a,(Gametype)
+ ld a,(gametype)
or a
jp nz,Exit ;stack restored
ex de,hl
cal _IncScore ;score+(40*level)
cal removeworm
- pop hl ; << call
- pop hl ; << call
+ pop hl ;<<$some call
+ pop hl ;<<call HandleWorm
+ pop hl ;<<call hitworm
ld (ix+delay),2
jp Nextlevel
cp d
ret ;c=pea
+;--- other modes ---
+
chkctfpeas:
ld hl,(peaspos) ;1st pea
ld a,(ix+reserv)
;no peas hit:
ld a,e ;peek a (that's x86asm for pop\push ;)
bit 1,a ;%10 = carrying flag?
- jp z,WormDead ;if not just die
+ jp z,wormdead ;if not just die
xor %11 ;drop flag
ld (ix+reserv),a
psh af
- cal WormDead
+ cal wormdead
pop af ;which flag? (=and %1)
ld hl,drawctfpea1 ;restore #1
jr z,nottheotherflag
psh af ;safe z-flag
cal DrawPea ;remove
pop af
- jr nz,Drawworm ;flag taken, continue game
+ ret nz ;flag taken, continue game
psh hl
ld e,20 ;flag captured+returned
cal IncScore
ld a,3 ;draw delay
ld (drawctfpea1),a ;redraw..
ld (drawctfpea2),a ;..both flags
- jr Drawworm
+ ret ;Drawworm
chkmultpeas:
ld de,peaspos-1
ld hl,lefttotalb
dec (hl)
jr nz,chkmultpealoop
- jp WormDead
+ jp wormdead
pickmultpea:
ld a,247
ld (de),a
pop bc
ret
-;--- draw worm ---
-
-Drawworm:
- ld c,(ix+pos)
- ld b,(ix+pos+1)
-
- ld a,(Gametype)
- cp gamerace
- cal z,checkhitlapline
-
- cal set4pixels
- dec c
- ld a,(growspeed)
- or a ;0=tron
- ret z ;keep tail in "Tron"
-
- ld l,(ix+head)
- ld h,(ix+head+1)
- ld (hl),c
- inc hl
- ld (hl),b
- inc hl
- cal resbit
- ld (ix+head),l
- ld (ix+head+1),h
-
- ld l,(ix+grow)
- ld h,(ix+grow+1)
- dec hl
- ld a,h
- or l
- jr z,removetail
- ld (ix+grow),l
- ld (ix+grow+1),h
- ret
-
-removetail:
- ld l,(ix+tail)
- ld h,(ix+tail+1)
- ld c,(hl)
- inc hl
- ld b,(hl)
- inc hl
- cal resbit
- ld (ix+tail),l
- ld (ix+tail+1),h
- psh hl
- cal res4pixels
- pop hl
- ld c,(hl)
- inc hl
- ld b,(hl)
- jr set4pixels
-
-res4pixels:
- cal ResPixel
- inc b
- cal ResPixel
- inc c
- cal ResPixel
- dec b
-ResPixel:
- cal FindPixel
- cpl
- and (hl)
- ld (hl),a
- ret
-
-;_______________________________________________________________________________
-; ______ _____ _ _ __ _ _______ __ __ ______ _______
-; |_____] | | | | | \ | | \_/ |_____] |_____| | |
-; |_____] |_____| |_____| | \_| |_____ | |_____] | | |_____ |_____
-;_______________________________________________________________________________
-
-handlethoseneatlittleballs:
- ld hl,balls
- ld b,a ;a=(nrballs)
-handleballs
- psh bc
- psh hl
- ld c,(hl)
- inc hl
- ld b,(hl)
- inc hl
- ld d,(hl)
- cal handleball
- dec c
- pop hl
- ld (hl),c
- inc hl
- ld (hl),b
- inc hl
- ld (hl),d
- inc hl
- pop bc
- dnz handleballs
- ret
-
-handleball:
- cal res4pixels
- dec c
-
-ballxmove:
- bit 0,d ;1=L; 0=R
- jr z,ballright
-ballleft:
- dec b
- cal checkballhit
- jr z,ballymove
- inc b ;undo
- res 0,d ;go right
- jr ballymove
-ballright:
- inc b
- cal checkballhit
- jr z,ballymove
- dec b ;back
- set 0,d ;>left
-
-ballymove:
- bit 1,d ;1=up; 0=down
- jr z,balldown
-ballup:
- dec c
- cal checkballhit
- jr z,balldone
- inc c
- res 1,d ;go down
- jr balldone
-balldown:
- inc c
- cal checkballhit
- jr z,balldone
- dec c
- set 1,d ;up
-balldone:
-
-set4pixels: ;@(b,c)
- cal SetPixel
- inc b
- cal SetPixel
- inc c
- cal SetPixel
- dec b
-SetPixel: ;at bc
- cal FindPixel
- or (hl)
- ld (hl),a
- ret
-
-letsmovetheotherway:
- ld a,1
- xor (hl)
- ld (hl),a
- ret
-
-checkballhit:
- psh de
- ld d,0
- cal chk4pixels
- xor a
- cp d
- pop de
- ret
-
;_______________________________________________________________________________
; _____ ______ _____ _______ _______
; |_____] |_____/ | | | |______
add a,2
ret
+wormdead:
+ pop hl ;<<call
WormDead:
#ifdef invincible
jp stopworm
#endif
ld a,2
ld (flashtime),a
- ld (ix+delay),respawndelay
+ ld (ix+delay),rspawndelay
thislevel =$+1
ld hl,0
inc (ix+died)
dec (ix+lives)
psh af
- ld a,(Gametype)
+ ld a,(gametype)
cp gamectf ;ctf no death penalty
cal nz,DecScore10
pop af
ld a,(wormbeglives)
or a ;0=no live limit
ret z ;don't end game
- ld a,(gameCar)
+ ld a,(gamecar)
and _datatime
jr z,anyworm ;quit at any worm's death
ld a,(nrworms) ;timematch: all worms must've died
ld (CheckExit),a ;set exit state
ret ;finish turn
+loadtxtgame: ;in:d=0; out:hl=txtGame+(gametype); destr:ade
+ ld a,(gametype)
+ ld e,a
+ ld hl,posGame
+ add hl,de ;hl=posGame+(gametype)
+ ld a,(hl) ;str.offset
+ ld e,a ;^d=0^
+ ld hl,txtGame
+ add hl,de ;txtGameX
+ ld (CURtxtGame),hl ;save for g/o
+ ret
+
#ifdef optdie
checkhitotherworm:
.db $dd,$7d ;ld a,lx
DrawPea: ;hl=(PeaY)
ld b,h
ld c,l
+drawpea_:
ld de,0
spritepos =$-2
; jp PutSprite
; ______| |_____ |_____| | \_ |______
;_______________________________________________________________________________
+addteamscore:
+ ld a,(handledworm)
+ cp 2
+ ld de,worm3-worm1
+ jr c,bla
+ ld de,worm1-worm3
+bla:
+ psh ix
+ add ix,de
+ ex de,hl
+ cal ldscoreinhl
+ pop ix
+ add hl,de
+ ret
+
+_divHLby1000:
+ psh hl
+ ld b,3
+divideagain: ;3x
+ cal _divHLby10
+ dnz divideagain
+ ld a,l ;a=hl/1000
+ pop hl
+ ret
+
+DecScore10:
+ cal ldscoreinhl
+ ld de,-10
+ add hl,de
+ jr nc,showstats ;<0=0
+ jr scorecommon
+
+extralives:
+ cal _divHLby1000
+ ld c,a
+ add hl,de ;increase score
+ cal _divHLby1000
+ cp c
+ jr z,scorecommon ;hl/1000 not increased
+ inc (ix+lives)
+ jr scorecommon
+
timematchscore:
;piece of crap checking whether you've already won in timematch
ld a,(nrworms)
dnz chktimematchover
jp anyworm ;g/o
-_divHLby1000:
- psh hl
- ld b,3
-divideagain: ;3x
- cal _divHLby10
- dnz divideagain
- ld a,l ;a=hl/1000
- pop hl
- ret
-
-extralives:
- cal _divHLby1000
- ld c,a
- add hl,de ;increase score
- cal _divHLby1000
- cp c
- jr z,scorecommon ;hl/1000 not increased
- inc (ix+lives)
- jr scorecommon
-
-DecScore10:
- cal ldscoreinhl
- ld de,-10
- add hl,de
- jr nc,showstats ;<0=0
- jr scorecommon
-
IncScore: ;inc score by e
ld d,0
_IncScore ; inc by de
cal ldscoreinhl
- ld a,(Gametype)
+ ld a,(gametype)
or a ;if singleplayer...
jr z,extralives
add hl,de ;score+=de
scorecommon:
ld (ix+score+1),h
ld (ix+score),l ;save
+doteam:
+ cal addteamscore ;cal=CD | ld de,*=11
ld de,0
scorelimit =$-2
ld a,d
jp nc,Exit
showstats:
- ld a,(gameCar)
+ ld a,(gamecar)
and _datatime
jr nz,timematchscore ;no disp for timematches
ld hl,$FC00 ;&&&only necessary in deathmatch
ld a,(nrworms)
ld b,a
ld ix,worm1
- ld a,(gameCar)
+ ld a,(gamecar)
and _datasingl
jr nz,showstatsS
showstatloop:
jr cshowA00
cshowA: ;small w/ leading 0
- or a
+ or a ;destr. ahl
jr nz,cshowA00
ld hl,txtNone
jp _vputs
ld (_penCol),a
ld a,(ix+lives)
cal cshowA0 ;showlives
- ld a,(gameCar)
+ ld a,(gamecar)
and _datafoodl
pop ix
ret z
jp _putc
_D_HL_DECI:
- ld de,savestr+4
+ ld de,savestr+5
ld b,5
ldhld:
cal _divHLby10
add a,'0'
- ld (de),a
dec de
+ ld (de),a
dnz ldhld
- ld hl,savestr
+ ex de,hl ;ld hl,savestr
ret
-savestr:
- .db "00000",0
ldscoreinhl:
ld h,(ix+score+1)
jr DoneLine
+;..and last but not least..:
+;_______________________________________________________________________________
+; _____ __ _ _ _ /
+; | | | \ | |____/ /
+; |_____ __|__ | \_| | \_ .
+;_______________________________________________________________________________
+
+timeout = $8000
+lossout = 20
+
+;--- multiple bytes ---
+
+sendstuff:
+ psh de
+sendstuffloop:
+ psh bc
+ ld c,(hl)
+ inc hl
+ cal Qsend
+ pop bc
+ dnz sendstuffloop
+ pop de
+ ret
+recvstuff:
+ psh de
+recvstuffloop:
+ psh bc
+ cal Qrecv
+ ld (hl),c
+ inc hl
+ pop bc
+ dnz recvstuffloop
+ pop de
+ ret
+
;--- foo ---
-;wild insert
+
receivenewpeaoverlink:
cal Qrecv ;Crecv
ld l,c
ld h,c
ret
sendnewpeaoverlink:
- ld a,(gameCar)
+ ld a,(gamecar)
rra ;and _datalink
ret nc ;no link
ld a,(worm1+left)
ld c,h
; jr Qsend ;that's why it's here
-;..and last but not least..:
-;_______________________________________________________________________________
-; _____ __ _ _ _ /
-; | | | \ | |____/ /
-; |_____ __|__ | \_| | \_ .
-;_______________________________________________________________________________
-
-timeout = $8000
-lossout = 20
-
;--- send ---
Qsend: ;--- try to send 8 bits in C; CF=error --- destr:abcde ---
; |_____/ | | | | |
;_______________________________________________________________________________
+;--- graphics ---
+
wtPicture: ;title
.db %00011110,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000001,%11000000,%00000000,%00000000,%00000001,%10000000,%00000000,%00001111,%10000000
.db %00111110,%00000000,%00000000,%00000000,%00000000,%00000000,%00000000,%00000001,%11100000,%00000000,%00000011,%11000010,%01000011,%10011100,%00110000,%01100000
;.db %00000000,%00000001,%10000000,%00000000,%00001111,%10000000
-txtMenu: .db "Mode",0 ;1st menu item
- .db "Level",0 ;2nd
- .db "Link",0 ;...
- .db "Worms",0
- .db "worm #",0
-posMenu: .db 5
- .dw $2418,$231E,$2824,$1F2A,$1730
-txtMenuR: .db "controls",0
-txtoMenu: .db "Back",0 ;1st menu item
- .db "Lives",0 ;2nd
- .db "Limit",0 ;...
- .db "Speed",0
- .db "Rotation",0
- .db "Growth",0
-posoMenu: .db 6
- .dw $2618,$251E,$2524,$222A,$1A30,$1C36
-txtpMenu: .db "Resume",0 ;1st menu item
- .db "Turn Off",0 ;2nd
- .db "Contrast",$CF,5,0 ;...
- .db "Exit",0
-pospMenu: .db 4
- .dw $3418,$331E,$2F24,$3A2A
-txtGame: .db "Singleplayer",0
-txtGame1: .db "Peaworm",0
-txtGame2: .db "Tron",0
-txtGame3: .db "Deathmatch",0
-txtGame4: .db "Foodmatch",0
-txtGame5: .db "Multifoodmatch",0
-txtGame6: .db "Timematch",0
-txtGame7: .db "Race",0
-txtGame8: .db "CTF" ;,0
-
-posGame: .db 0
- .db txtGame1-txtGame
- .db txtGame2-txtGame
- .db txtGame3-txtGame
- .db txtGame4-txtGame
- .db txtGame5-txtGame
- .db txtGame6-txtGame
- .db txtGame7-txtGame
- .db txtGame8-txtGame
-
-txtNone: .db "None",0
-txtDef: .db "Default",0
-txtYes: .db "Yes",0
-txtNo: .db "No",0
-txtKeyleft: .db ":left",0
-txtKeyright:.db "/right",0
-posLevsel = $0320
-txtLevsel: .db $CF," SELECT LEVELS ",5,0
-txtWaiting: .db "Waiting...",0
-txtReceive: .db "Receiving..." ;,0
-
-TrigPrecalc:
-.db 0, 3, 6, 9, 12, 15, 18, 21
-.db 24, 27, 30, 33, 36, 39, 42, 45
-.db 48, 51, 54, 57, 59, 62, 65, 67
-.db 70, 73, 75, 78, 80, 82, 85, 87
-.db 89, 91, 94, 96, 98,100,102,103
-.db 105,107,108,110,112,113,114,116
-.db 117,118,119,120,121,122,123,123
-.db 124,125,125,126,126,126,126,126
-.db 127
-
-txtLevel: .db "Level ",0
-txtWorms: .db "Worms: 0",0 ;follows txtLevel
-txtName: .db "Name",0
-txtWinner: .db "Wins " ;follows txtName
-txtDied: .db "Died " ;follows txtWinner
-txtScore: .db "Score",0 ;follows txtDied
-txtLeft: .db " left",0 ;follows txtScore
-txthiscore:.db "HiScore:",0
-#ifdef readytext
-txtReady: .db "Prepare!",0
-txtposReady = 7
-#endif
#ifndef coolzgfx
txtGO: .db 5,5,5,5,5," GAME OVER ",$CF,$CF,$CF,$CF,$CF,0
#endif
-#ifdef intlevels
-datalevels: .dw LevelDef, LevelDefM,LevelDefT
- .dw LevelDefM,LevelDefM,LevelDefM,LevelDefM
- .dw LevelDefR,LevelDefC
-nrlevels: .db 2,3,1,3,3,3,3,3,1,0 ;=defaults
+;--- menus ---
+
+txtMenu: .db "Mode",0 ;1st menu item
+ .db "Level",0 ;2nd
+ .db "Link",0 ;...
+ .db "Worms",0
+ .db "worm #",0
+posMenu: .db 5
+ .dw $2418,$231E,$2824,$1F2A,$1730
+txtteamed: .db " vs 2",0 ;4th tail
+txtMenuR: .db "controls",0 ;6th
+
+txtoMenu: .db "Back",0 ;1st menu item
+ .db "Lives",0 ;2nd
+ .db "Limit",0 ;...
+ .db "Speed",0
+ .db "Rotation",0
+ .db "Growth",0
+posoMenu: .db 6
+ .dw $2618,$251E,$2524,$222A,$1A30,$1C36
+
+txtpMenu: .db "Resume",0 ;1st menu item
+ .db "Turn Off",0 ;2nd
+ .db "Contrast",$CF,5,0 ;...
+ .db "Exit",0
+pospMenu: .db 4
+ .dw $3418,$331E,$2F24,$3A2A
+
+;--- text ---
+
+txtGame: .db "Singleplayer",0
+txtGame1: .db "Peaworm",0
+txtGame2: .db "Tron",0
+txtGame3: .db "Deathmatch",0
+txtGame4: .db "Foodmatch",0
+txtGame5: .db "Multifoodmatch",0
+txtGame6: .db "Timematch",0
+txtGame7: .db "Race",0
+txtGame8: .db "CTF";,0
+posGame: .db 0
+ .db txtGame1-txtGame
+ .db txtGame2-txtGame
+ .db txtGame3-txtGame
+ .db txtGame4-txtGame
+ .db txtGame5-txtGame
+ .db txtGame6-txtGame
+ .db txtGame7-txtGame
+ .db txtGame8-txtGame
+
+txtNone: .db "None",0
+txtDef: .db "Default",0
+txtYes: .db "Yes",0
+txtNo: .db "No",0
+txtKleft: .db ":left",0
+txtKright: .db "/right",0
+posLevsel = $0320
+txtLevsel: .db $CF," SELECT LEVELS ",5,0
+txtWaitn: .db "Waiting";"...",0
+txtReceiv: .db "...",0
+
+#ifdef readytext
+txtReady: .db "Prepare!",0
+txtposReady = 7
#endif
+txtLevel: .db "Level ",0
+txtWorms: .db "Worms: 0",0 ;follows txtLevel
+txtName: .db "Name",0
+txtWinner: .db "Wins",$D8 ;follows txtName
+txtDied: .db "Died",$D8 ;follows txtWinner
+txtScore: .db "Score",0 ;follows txtDied
+txtLeft: .db " left",0 ;follows txtScore
+txthiscore:.db "HiScore:";,0
+
+;--- foo ---
-_datalink = %00000001 ;linkplay
-_datafoodl = %00000010 ;left=0 limit
-_datasingl = %00000100 ;singleplayer=1 (=hiscore+keep_length+nextlevel)
-_datactfpeas = %00001000 ;ctf peas=1
-_bitctfpeas = 3
-_datatime = %00010000 ;time incs score (timematch)
-_datafood = %01000000 ;food present=0
-_bitfood = 6
-_datamultpeas = %10000000 ;multiple peas=1 (no _datafood)
-_bitmultpeas = 7
-;reserved %00100000 ;for future use
-
-savestart: ; �game info (see above)
- ; | �lives (0=unlimited)
- ; | | �nrworms (can be altered by user)
- ; | | | �level (reset to 1 at startup)
- ; | | | | �speed/delay (-1=def)
- ; | | | | | �grow speed (-1=none; 0=continuous)
- ; | | | | | | �turn speed (8=def)
- ; | | | | | | | �score limit (0=none)
-gamesingle = 0 ; | | | | | | | |
-datasingle: .db %00000110,3,1,1,-1,-1, 8, 0 ;Singleplayer (SP; 3 lives)
-gamepeas = 1
-datapeas: .db %00000100,1,1,1,-1,-1, 8, 0 ;Peaworm (SP; 1 live)
-gametron = 2
-datatron: .db %01010100,1,1,1,-1, 0, 8, 0 ;Tron (SP; 1 live, cont.growth)
-gamedeathm = 3
-datadeathm: .db %01000000,3,2,1,-1,49, 8, 0 ;Deathmatch (3 lives, 50 growth)
-gamefoodm = 4
-datafoodm: .db %00000000,0,2,1,-1,-1, 8,10 ;Foodmatch (100 score)
-gamemfoodm = 5
-datamfoodm: .db %11000010,0,2,1,-1,-1, 8,10 ;MuchFoodmatch (10 peas))
-gametimem = 6
-datatimem: .db %01010000,1,2,1,-1, 0, 8, 0 ;Timematch (tron, 100 score)
-gamerace = 7
-datarace: .db %01000000,0,2,1,-1,-1, 8,10 ;Race (100 score)
-gamectf = 8
-datactf: .db %01001000,0,4,1,-1,-1, 8,10 ;CTF (100 score)
-
-worm1set: .dw worm1p,worm1p
- .db %11110111,1,-01,K_RIGHT,K_LEFT
-worm1name: .db "WORMY ",0
-worm2set: .dw worm2p,worm2p
- .db %11111011,0,-01,K_F2,K_F1
-worm2name: .db "VIPER ",0
-worm3set: .dw worm3p,worm3p
- .db %11111011,1,-01,K_COMMA,K_STO
-worm3name: .db "NIBBLER ",0
-worm4set: .dw worm4p,worm4p
- .db %11111101,0,-01,K_PLUS,K_ENTER
-worm4name: .db "JIM ",0
+trigtable: .db 0, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33, 36, 39, 42, 45
+ .db 48, 51, 54, 57, 59, 62, 65, 67, 70, 73, 75, 78, 80, 82, 85, 87
+ .db 89, 91, 94, 96, 98,100,102,103,105,107,108,110,112,113,114,116
+ .db 117,118,119,120,121,122,123,123,124,125,125,126,126,126,126,126
+ .db 127
-defhiscrpos:
#ifdef intlevels
- .db 0,0,"SHI"
- .db 0,0,"SHI"
- .db 0,0,"SHI"
- .db 0,0,"SHI"
- .db 0,0,"SHI"
+datalevels:.dw LevelDef,LevelDefM,LevelDefT,LevelDefM,LevelDefM
+ .dw LevelDefM,LevelDefM,LevelDefR,LevelDefC
+nrlevels: .db 2,3,1,3,3,3,3,3,1,0 ;=defaults
+defhiscrpos:
+ .db 0,0,"SHI", 0,0,"SHI", 0,0,"SHI", 0,0,"SHI", 0,0,"SHI"
+#else
+defhiscrpos = 0
#endif
-Gametype: .db 0 ;last gamemode
-
-saveend:
-
- ;set:
-heading = 0 ;level*
-pos = 2 ;level*
-pos2 = 4 ;level
-grow = 6 ;level
-died = 8 ;game
-score = 9 ;game
-delay = 11 ;game
- ;19B @game
-lives = 12
-head = 13 ;4B (head=tail)
-tail = 15 ;also@next level
-storepos = 17
-reserv = 18 ;loop (race:lap|ctf:pea)
-input = 19 ;---currently unused afaik---
-left = 20
-right = 21
-name = 22
-wormsize = 31
-
-startdelay = 30
-respawndelay = 30
-maxnamelength = 8+1
-
-defspritesz = 4
-defspriteimg: .db %01100000
- .db %11110000
- .db %11110000
- .db %01100000
+;--- game settings ---
+
+_datalink = %00000001 ;linkplay (1!)
+_datafoodl = %00000010 ;left=0 limit
+_datasingl = %00000100 ;singleplayer=1 (=hiscore+keep_length+nextlevel) &&1?
+_dataPctf = %00001000 ;ctf peas=1
+__bitPctf = 3
+_datatime = %00010000 ;time incs score (timematch)
+;reserved %00100000 ;for future use
+_datafood = %01000000 ;food present=0 (6!)
+_dataPmult = %10000000 ;multiple peas=1 (no _datafood) (7!)
+
+savestart:;---
+
+worm1set: .dw worm1p
+ .db %11110111,1,K_RIGHT,K_LEFT
+worm1name: .db "WORMY ",0 ;15 bytes
+worm2set: .dw worm2p
+ .db %11111011,0,K_F2,K_F1
+worm2name: .db "VIPER ",0
+worm3set: .dw worm3p
+ .db %11111011,1,K_COMMA,K_STO
+worm3name: .db "NIBBLER ",0
+worm4set: .dw worm4p
+ .db %11111101,0,K_PLUS,K_ENTER
+worm4name: .db "JIM ",0
+
+ ; �game info (see above)
+ ; | �lives (0=unlimited)
+ ; | | �nrworms (can be altered by user)
+ ; | | | �level (reset to 1 at startup)
+ ; | | | | �speed/delay (-1=def)
+ ; | | | | | �grow speed (-1=none; 0=continuous)
+ ; | | | | | | �turn speed (8=def)
+ ; | | | | | | | �score limit (0=none)
+gamesingle = 0 ; | | | | | | | |
+datasingle:.db %00000110,3,1,1,-1,-1, 8, 0 ;Singleplayer (SP; 3 lives)
+gamepeas = 1
+datapeas: .db %00000100,1,1,1,-1,126,8, 0 ;Peaworm (SP; 1 live, 127 growth)
+gametron = 2
+datatron: .db %01010100,1,1,1,-1, 0, 8, 0 ;Tron (SP; 1 live, cont.growth)
+gamedeathm = 3
+datadeathm:.db %01000000,3,2,1,-1,49, 8, 0 ;Deathmatch (3 lives, 50 growth)
+gamefoodm = 4
+datafoodm: .db %00000000,0,2,1,-1,-1, 8,10 ;Foodmatch (100 score)
+gamemfoodm = 5
+datamfoodm:.db %11000010,0,2,1,-1,-1, 8,10 ;MuchFoodmatch (10 peas)
+gametimem = 6
+datatimem: .db %01010000,1,2,1,-1, 0, 8, 0 ;Timematch (1 live, cont.growth)
+gamerace = 7
+datarace: .db %01000000,0,2,1,-1,-1, 8,10 ;Race (100 score)
+gamectf = 8
+datactf: .db %01001000,0,6,1,-1,-1, 8,10 ;CTF (100 score)
+
+gametype: .db 0 ;last gamemode
+gamecar: ;made before needed (not saved)
+
+saveend:;---
+
+startdelay = 17
+rspawndelay = 31
+maxnamesize = 8+1
#ifdef intlevels
-deflevels:
- .db "Internal Levels",0
- .db "by Shiar" ;,0
+ .db $42 ;gamecar
+defsprsz = 4
+defspr: .db %01100000
+ .db %11110000
+ .db %11110000
+ .db %01100000
+
+deflevels: .db "Internal Levels",0
+ .db "by Shiar";,0
- .db 0,deflevels/256,deflevels&255
+ .db 0,deflevels/256,deflevels&255
#endif
templevels: