- Title : W O R M Y
- ---------
- Version : 0.93.34
- Author : SHIAR
- File(s) : wormy.86p (6kb) + wormy.86s + wormy.txt
- Release Date : summer 2001
- Email Address : shiar@mailroom.com
- ICQ UIN : #43840958
- Web Page : www.shiar.org
- Description : Nibbles-like game, 1-4 players.
- Where to get this game : www.shiar.org (home of Worm) or ticalc.org
- Other games by author : Nemesis (beta)
- Additional Credits to : Matthew Shepcar and Jonah Cohen
-
-MAIN MENU =----------------------------------------------------------------
-Alter game settings with the arrow keys (game mode, level, g/o-limit,
-and players (+names and controls). Press enter/2nd to start the game.
-
-GENERAL =------------------------------------------------------------------
-Avoid your worm from crashing by turning it left/right. Default controls
-are 1)left/right 2)F1/F2 3)sto/, 4)enter/+ but they can be altered to
-anything except EXIT (exits to the stats-screen) and MORE (turns calc off.)
-
-STATS-SCREEN =-------------------------------------------------------------
-At the end of each game, the stats-screen will be displayed. It shows the
-score and deaths for each worm, and hiscore for singleplayer games.
-Hit enter to return to the main menu.
-
-SINGLEPLAYER =-------------------------------------------------------------
-Move your worm over the "food". When you ate enough food you advance to the
-next, more difficult, level. At the top of the screen you can see in which
-level you are, how many peas you still have to eat, your score and your
-lives left. You can start in any level you've been before.
-
-PEAWORM =------------------------------------------------------------------
-Get as many peas possible in a single level.
-
-TRON =---------------------------------------------------------------------
-Like the movie ;)
-
-DEATHMATCH =---------------------------------------------------------------
-A multiplayer game for 2-4 players, where you have to kill the other
-worm(s) before they kill you. When you have no lives left, the game ends.
-You can set the number of lives at the main menu, and it'll be displayed
-during the game at the top of the screen for each player.
-
-FOODMATCH =----------------------------------------------------------------
-Like deathmatch, with the difference that your objective is to score a
-certain amount of points (100 by default.) You'll earn 10 for eating food,
-but if you die you'll lose 10.
-
-//HUNTING =------------------------------------------------------------------
-//In hunting, the hunter (player 1) has to "catch" the prey (2). The hunter
-//must hit the prey with his head, killing the prey and scoring 10 points.
-//However, the prey gains 5 points for every 250 turns he's alive. The first
-//one scoring 100 points wins.
-
-RACE =---------------------------------------------------------------------
-In this gametype, all worms have to move around like race-cars. For each
-lap you complete you'll get 40 points. You lose 10 for dieing, but you
-cannot be killed by running into other worms (you will be slowed down
-though).
-
-CTF =----------------------------------------------------------------------
-Each player has to capture the enemy flag, and return it to his own flag.
-
-//DOMINATION =---------------------------------------------------------------
-//There are several control points which you have to control (by running over
-//them). Every ten turns each player is given one point for each control
-//point he/she controls. The first one scoring 100 points wins.
-
-LEVELS =-------------------------------------------------------------------
-The file WORMLVL.Z80 can be altered to create your own levels. Compile this
-file by running WORMLVL.BAT. Levels may be distributed freely, but I would
-appreciate it if you send me a copy of your levels.
-
-OF COURSE =----------------------------------------------------------------
-I am not responisble for any damage Worm causes. Furthermore, you may not
-release an altered version of Worm, distribute it without this readme file
-included, nor may you charge money for it.
-
-HISTORY =------------------------------------------------------------------
-This is a historical overview of Worm(y) (facts may not match reality)
-* End 1998: Matthew Shepcar releases Peaworm, worm in it's simplest form
-* Scabby didn't release another version with levels and vertical scrolling
-* End 1999: I (Shiar) asked him whether I could complete Worm
-* Jonah Cohen helped me for a while, but soon he either died or got bored
-* June 2000: Worm just didn't want to work correctly (linkplay problems
- mostly), so I decided to take a break to continue later..
-* Feb 2001: After a huge break I figured it's time to complete WormY.
-* Summer 2001: Shiar finally completed Wormy and everybody was happy (???)
-
-CREDITS =------------------------------------------------------------------
-This game was made by SHIAR. Please contact me at shiar@mailroom.com, or
-ICQ UIN #43840958. Also visit the home of Wormy at www.shiar.org for the
-latest news about Wormy and new levels (also has over 150 game reviews so
-be sure to visit.)
-
-Matthew Shepcar - for writing the original Peaworm and Wonderworm
-Jonah Cohen - wrote some parts of Worm
-Free Bird - calc2calc linkplay testing
-JQL - betatesting
-
-. =------------------------------------------------------------------------
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+ _____________________________________________________________________________
+
+ Version: 0.98.226 (released february 2002)
+ Author: SHIAR (wormy@shiar.org - www.shiar.org)
+ File(s): wormy.86g (main program 6kB, levels 4x1kB)
+ wormy.txt (readme); wormedit.exe (level editor)
+ bla
+ Description: perfect Nibbles game with free movement, 9 game
+ modes, for 1-4 players, many levels and editor
+ Where to get this game: shiar.org, the official home of Wormy
+ Additional Credits to: Matthew Shepcar and Jonah Cohen
+
+ ___ _ _ ___ ______ ______ ______ _____ __ _ __ _ _____ __ _ ______
+ | |__| |__ |_____]|_____ | ____ | | \ | | \ | | | \ || ____
+ | | | |__ |_____]|______|_____| __|__ | \_| | \_| __|__ | \_||_____|
+
+ To get started, simply upload the file wormy.86g to your calculator/emu.
+ This file contains Wormy as well as a few levels. Then you simply run
+ Wormy by typing asm(wormy or by using some shell (just no AShell.)
+ When multiple levelfiles are present, you have to choose one first.
+ Next, you'll get in the main menu. Use up and down to choose an
+ option, left and right to alter it, and 2nd or enter to select.
+
+ - Mode - change gamemode (further details below). Select it to start.
+ - Level - select the (starting) level. Selecting it allows you to
+ customize some stuff for multiplayer levels.
+ - Link - toggle linkplay. Remember to activate it on _both_ calcs.
+ - Worms - set the number of players (upto 4) and teams (1 or 2).
+ - worm - select it to alter the selected player's name.
+ - controls - select and press your buttons for left and right.
+
+ ______ _____ __ _ . _______ ______ _____ _______
+ | \ | | | \ | ' | | \ | |______
+ |_____/ |_____| | \_| | |_____/ __|__ |______
+
+ That's really all you have to do. Avoid your worm from crashing into anything
+ (walls, bouncies, and worms; including yourself) by turning it left/right.
+ Default controls are: [1] left/right [2] F1/F2 [3] sto/, [4] enter/+
+ but they can be altered to anything except these two keys:
+ [EXIT] - this will always exit to the game-over screen.
+ [MORE] - will pause and allow you to change contrast 'n stuff.
+
+ _ _ _ _______ ______ _____ __ _ _______
+ | | | |______ | | | \ | | | \ | |______
+ |__|__| |______ |_____ |_____ |_____/ |_____| | \_| |______
+
+ At the end of each game, the stats-screen will be displayed. It shows the
+ score and deaths for each worm, and hiscore for singleplayer games.
+ The winner(s) of multiplayer games will be denoted with an *.
+ Hit enter to return to the main menu.
+
+ ______ _______ _______ _______ _______ _____ ______ _______ _______
+ | ____ |_____| | | | |______ | | | | | | \ |______ |______
+ |_____| | | | | | |______ | | | |_____| |_____/ |______ ______|
+
+ SINGLEPLAYER
+ Get all the food
+ to proceed to the next
+ PEAWORM level. You can start in
+ Like Scabby's any level you have been before.
+ TRON original Peaworm;
+ DEATH- Your just get as many
+ FOODMATCH MATCH tail peas as you can
+ Deathmatch Multiplay- doesnt in a single level.
+ with food. er game in go away.
+ The one who which u try Try to sur-
+ reaches the to kill the vive as long
+ score-limit other worm(s) as possible.
+ first, wins. before they kill
+ you. There's no food,
+ TIMEMATCH but by default worms slowly
+ Try to stay get larger over time.
+ alive longer RACE
+ than the other All worms
+ players. If the have to move
+ growth is set to 1 aound like race-cars.
+ you will get a nice For each completed lap
+ multiplayer Tron-game. you'll get 20 points.
+ CTF
+ BTW Get the
+ Unless enemy flag
+ specified and return it
+ otherwise, to your own flag.
+ you'll loose You won't loose points
+ 10 points for for dieing, and players 1+3
+ dieing, but earn and 2+4 are teamed together.
+ 10 for eating a pea.
+
+ _______ _ _ _______ _______
+ | |______ \ / |______ | |______
+ |_____ |______ \/ |______ |_____ ______|
+
+ Wormy comes together with WORMEDIT, the Wormy level editor for DOS
+ I wrote. Start wormedit.exe and make some kick-ass levels! (Please do!!)
+ Also send me your levels so I can put them on my page. More info at shiar.org.
+
+ _____ _______ _______ _____ _ _ ______ _______ _______
+ | | |______ | | | | | |_____/ |______ |______
+ |_____| | |_____ |_____| |_____| | \_ ______| |______
+
+ Argh, a disclaimer :( Just note Wormy was a non-profit project
+ which took a lot of my (spare) time, so please don't go demand
+ stuff (fixes, features..) or sue me (f)or anything. By default
+ I am not responsible for any damage Wormy causes. Furthermore,
+ you may not: release an altered version of Wormy (the source
+ has been included for learning practises ONLY), distribute
+ it w/o this readme file included (plz leave the zipfile
+ intact). Any questions and stuff, just _ask_ me!
+
+ _ _ _____ _______ _______ _____ ______ __ __
+ |_____| | |______ | | | |_____/ \_/
+ | | __|__ ______| | |_____| | \_ |
+
+ This is a short historical overview of Worm(y):
+ (facts may not match reality)
+ - End 1998 - Matthew Shepcar releases Peaworm, worm in its simplest form
+ - Scabby didnt release another version with levels and vertical scrolling
+ - End 1999 - I (Shiar) got his permission to entirely screw up his Worm >:)
+ - Jonah Cohen helped me for a while, but soon he either died or got bored
+ - June 2000 - Worm just didn't want to work correctly (linkplay problems
+ mostly), so I decided to take a break to continue later..
+ - Feb 2001 - After a huge break I figured it's time to complete Worm(y)
+- March 2002 - Completed at last, and everyone lived happily ever after
+
+ _______ ______ _______ ______ _____ _______ _______
+ | |_____/ |______ | \ | | |______
+ |_____ | \_ |______ |_____/ __|__ | ______|
+
+ EMAiL wormy@shiar.org Please send me comments, fanmail and your levels!
+ WWWW http://shiar.org Be sure to visit :) Lotsa stuff for your ticalc
+ iRC shiar @ #ti [efnet] Idling here.
+
+ Matthew Shepcar - for writing the original Peaworm and Wonderworm
+ Jonah Cohen - wrote some parts of Worm (like scrolling)
+ Free Bird - (forced) calc2calc linkplay testing
+ Willyslice - some excellent betatesting
+ John Nesler - more betatesting
+ Many More - betatesters
+ too much.. - to list
+ Aaron Curtis - doesn't fit in layout yet :(
+
+ _____________________________________________________________________________
\ No newline at end of file