-;LEVEL-FORMAT:
-;------------
-; .db 5 ;nr. of peas in level
-; .db 4 ;delay (0=fastest, 4=normal)
-; .db 15 ;growth per pea
-; .db 15 ;begin size
-; .db 4 ;sprite size (1-8; 0=use default sprite)
-; .db %01100000 ;the sprite
-; .db %11110000
-; .db %11110000
-; .db %01100000
-; .db 2 ;bouncing balls (0-40)
-; .db 2 ;BALL #1: begin y-position
-; .db 4 ; begin-x
-; .db %00 ; direction (%00=right+down, %11=left+up)
-; .db 2,7,%00 ;BALL #2: y,x,direction
-; .db 0 ;your start direction (0=down,$40=right,$80=up,$C0=left)
-; .db 2 ;your y-position (2=at top)
-; .db 63 ;your x-position (63=center)
-; ;IN MULTIPLAYER LEVELS also set positions for worm 2-4:
-;(.db $C0,28,125 ) ;player 2 moves left
-;(.db $00, 2, 63 ) ;player 3 moves down
-;(.db $80,54, 63 ) ;player 4 moves up
-;
-; .db 128,57 ;field size: width (128-255), height (57-255)
-; ; screen will SCROLL if size is more than 128,57
-; .db 2 ;number of lines:
-; .db 28,14,100,41 ;LINE #1 coordinates: (x1,y1)-(x2,y2)
-; .db 28,41,100,14 ;LINE #2: the same
-; .db 1 ;number of boxes:
-; .db 16,12,48,12 ;BOX #1: x1,y1,x2,ysize(y2-y1)
-;------------ ;THAT'S ALL; repeat for all levels
-
-
-single: ;singleplayer levels start here