мллн мммм лллп ллллн ллл пллл оллм олл млллм ммллллмм млллл мллм мллм олл ллллл ллн ллллллл млллллллллл ллллллл ллллллллллллм лл ллл ллл лл ллп плл оллпп пллл лллп ллн ллп лллл плл ллн оллн олл лл лл лл лл м ллн оллн олл лллллл ллн ллл ллл лл лл лл лл лл лл олл ллл ллн лллп олл плл ллл оллл лл лл ллн олл лл лл лл ллн ллноллн ллн лл ллллллп лл лл олл ллн олл лл лл лл лл олл ллн ллн плллп олл ллн ллм млл ллн лл лл ллн лл оллн оллн ллн ллн олл ллллл олл ллн олл ллн лл пллммллп ллл олл ллл ллл ллн олл ллн ллл ллн пллллп олл ллл лллм млллллм мллл ллн ллл оллн ллн лллмм мллл лллллллп пллллллл оллммлллн ллл олл ллллллллллллллн плллп ллллн плллллп лл ллн плллллллллп Version: 0.96.C24 (released end 2001) Author: SHIAR (wormy@shiar.org - www.shiar.org) File(s): wormy.86p (main program, 6kB) wormy001.86s (levels, 1kB) wormy.txt (readme); wormedit.exe (level editor) Description: Free-movement Nibbles game, 1-4 players. Where to get this game: shiar.org, the official home of Wormy Additional Credits to: Matthew Shepcar and Jonah Cohen -= [THE BEGINNING] =- First you'll want to upload wormy.86p to your calculator (or emu), together with a levelfile like wormy001.86s. Then you simply run Wormy by typing Asm(wormy or using a shell (except for AShell.) When multiple levelfiles are present, you have to choose one first. You'll get in the main menu. Here you can alter game settings with the arrow keys (game mode, level, linkplay, and players (+names and controls). Select (enter/2nd) the level to customize multiplayer games (lives, score- limit, game speed, rotation speed and auto-growth). When you're ready, press enter/2nd to start the game. -= [DON'T DIE] =- Playing wormy is quite simple actually. Just avoid your worm from crashing (into walls or yourself) by turning it left/right. Default controls are: [1] left/right [2] F1/F2 [3] sto/, [4] enter/+ but they can be altered to anything except EXIT (which always exits to the stats-screen) and MORE (which pauses and allows you to change contrast.) -= [WELL DONE] =- At the end of each game, the stats-screen will be displayed. It shows the score and deaths for each worm, and hiscore for singleplayer games. The winner(s) of multiplayer games will be denoted with an *. Hit enter to return to the main menu. -= [GAME MODES] =- SINGLEPLAYER Get all the food to proceed to the next PEAWORM level. You can start in Like Scabby's any level you have been before. TRON original Peaworm; DEATH- Your just get as many FOODMATCH MATCH tail peas as you can Deathmatch Multiplay- doesn't in a single level. with food. er game in go away. The one who which u try Try to sur- reaches the to kill the vive as long score-limit other worm(s) as possible. first, wins. before they kill you. There's no food, TIMEMATCH but by defauly worms slowly Try to stay get larger over time. alive longer RACE than the other All worms players. If the have to move growth is set to 1 aound like race-cars. you will get a nice For each completed lap multiplayer Tron-game. you'll get 20 points. CTF BTW Get the Unless enemy flag specified and return it otherwise, to your own flag. you'll loose You won't loose points 10 points for for dieing, and players 1+3 dieing, but earn and 2+4 are teamed together. 10 for eating a pea. -=[LEVELS]=- Wormy comes together with WORMEDIT, the Wormy level editor for DOS I wrote. Start wormedit.exe and make some kick-ass levels! (Please do.) Also send me your levels so I can put them on my page. More info at shiar.org. -=[OF COURSE]=- Argh, a disclaimer :( Just note Wormy was a non-profit project which took a lot of my (spare) time, so please don't go demand stuff (fixes, features..) or sue me (f)or anything. By default I am not responsible for any damage Wormy causes. Furthermore, you may not: release an altered version of Wormy (the source has been included for learning practises ONLY), distribute it w/o this readme file included (plz leave the zipfile intact), nor may you charge money for it. Thanks. -=[HISTORY]=- This is a short historical overview of Worm(y): (facts may not match reality) * End 1998: Matthew Shepcar releases Peaworm, worm in it's simplest form * Scabby didnt release another version with levels and vertical scrolling * End 1999: I (Shiar) got his permission to entirely screw up his Worm >:) * Jonah Cohen helped me for a while, but soon he either died or got bored * June 2000: Worm just didn't want to work correctly (linkplay problems mostly), so I decided to take a break to continue later.. * Feb 2001: After a huge break I figured it's time to complete WormY * End 2001: Completed at last, and everyone lived happily ever after -=[CREDITS]=- EMAiL wormy@shiar.org Please send me comments, fanmail and your levels! WWWW http://shiar.org Be sure to visit :) Lotsa stuff for your ticalc iRC shiar @ #ti [efnet] Idling here. Matthew Shepcar - for writing the original Peaworm and Wonderworm Jonah Cohen - wrote some parts of Worm (like scrolling) Free Bird - (forced) calc2calc linkplay testing Willyslice - some excellent betatesting John Nesler - more betatesting Many More - betatesters too much.. - to list Aaron Curtis - doesn't fit in layout yet :( ______________________________________________________________________________ =----------------------------------------------------------------------------=