#include "asm86.h" #include "ti86asm.inc" .org $E9E3-16 ;$E9E3-[name size] .db "89" ;worm header (version .88) .db 16,"Worm LevelPack I" ;level name .dw hiscore-single ;leveldata size levelsdata: .dw single ;points to singleplayer levels .dw 0 ;...peaworm level (0 = no levels/empty level) .dw deathmatch ;...deathmatch .dw foodmatch ;...foodmatch .dw linkmatch ;...linkmatch .dw hunting ;...hunting .dw race ;...race .dw ctf ;...capture the flag .db 2,2,3,2 ;max. choosable level+1 for each gametype .db 2,2,2,2 ;so: 2 = level 1 only; 4 = level 1 to 3 available single: .db 5,4,15 ;peas in level, delay (0=fastest), pea-growth .db 15,5 ;begin_size, sprite size (0=use default sprite) .db %01110000 ;sprite .db %10001000 .db %10001000 .db %10001000 .db %01110000 .db 0 ;balls (see below) .db 0,2,63 ;your start d (0=down,$80=up), y, x .db 128,57 ;field width (128-255), height (57-255) .db 0,0 ;no additional lines, boxes .db 8,4,15,15,0,0 .db $40,14,2 .db 128,57 .db 1 ;one line: .db 28,28,100,28 ;line coords: x1,y1,x2,y2 .db 0 .db 9,4,15,15,0,0 .db $40,8,2 .db 128,57 .db 2 .db 28,14,100,14 .db 28,41,100,41 .db 0 .db 4,3,15,10,0,1 .db 2,4,0 ;1 bouncing ball, begin y, x, direction (%11=left+up) .db 0,2,124 .db 128,57 .db 2 .db 28,14,100,41 .db 28,41,100,14 .db 0 .db 9,3,15,15,0,0 .db $40,8,2 .db 128,80 .db 2 .db 64,14,64,66 .db 20,40,108,40 .db 0 .db 10,3,15,15,0,0 .db 2,8,$40 .db 128,90 .db 3 .db 18,20,18,70 .db 110,20,110,70 .db 18,45,110,45 .db 0 .db 7,3,15,15,0,0 .db 64,4,0 .db 128,86 .db 6 .db 34,13,56,35 .db 34,71,56,49 .db 72,35,94,13 .db 72,49,94,71 .db 16,20,16,64 .db 110,20,110,64 .db 0 .db 9,3,15,15,0,0 .db $40,4,10 .db 128,82 .db 3 .db 0,20,74,20 .db 54,40,128,40 .db 0,60,74,60 .db 0 .db 12,3,15,15,0,0 .db $40,2,2 .db 128,90 .db 6 .db 20,16,54,16 .db 74,16,110,16 .db 20,16,20,72 .db 110,16,110,72 .db 20,72,54,72 .db 74,72,110,72 .db 0 .db 8,2,15,15,0,0 .db $C0,67,48 .db 128,128 .db 13 .db 34,56,56,34 .db 34,72,56,94 .db 72,34,94,56 .db 72,94,94,72 .db 46,64,80,64 .db 22,11,22,33 .db 11,22,33,22 .db 22,95,22,117 .db 11,106,33,106 .db 103,11,103,33 .db 91,22,115,22 .db 103,95,103,117 .db 91,106,115,106 .db 0 .db 255 ;end marker ;Code to run when all levels are done: ;Worm waits a second, then screen is cleared and this code will be run. ;End with (stats-screen will then be displayed.) ;If you don't want an ending, simply put . ld hl,endtext call _puts ;display text jp _getkey ;wait for a key ;jp ? = call ? + ret endtext: .db " Congratulations!!",0 deathmatch: .db 8,5,15,31,0,0 .db $40,28,2 ;begin stats for each player .db $C0,28,125 ;player 2 moves left .db $00,2,63 ;player 3 moves down .db $80,54,63 ;player 4 moves up .db 128,57 .db 0 .db 4 ;4 boxes: .db 16,12,48,12 ;x1,y1,x2,ysize(y2-y1) .db 80,12,112,12 ;... .db 16,34,48,12 .db 80,34,112,12 .db 8,4,18,15,0,0 .db $40,30,2,$C0,30,125, $00,2,64,$80,54,64 .db 128,57 .db 0,0 foodmatch: ctf: .db 8,5,18,15,0,0 .db $40,30,2,$C0,30,125, $00,2,64,$80,54,64 .db 128,57 .db 0,0 linkmatch: .db 8,0,15,15,0,0 .db $40,30,2,$C0,30,125, $00,2,64,$80,54,64 .db 228,157 .db 0,0 hunting: .db 8,7,15,17,0,0 .db $40,28,2,$C0,28,125, $00,2,63,$80,54,63 .db 128,57 .db 0 .db 4 .db 4,19,16,14 .db 4,19,80,14 .db 4,19,16,34 .db 4,19,80,34 race: .db 8,2,15,10,0,0 .db $40,3,2,$40,6,2, $40,9,2,$40,12,2 .db 128,57 .db 0 .db 1 .db 8,29,32,20 hiscore: .dw 0 ;singleplayer hiscore will be saved here .dw 0 ;same for peaworm hiscore .end .end