; Title : Worm ; Version : 89% ; Release Date : april 2000??? ; Filename : worm.86p (4kb) ; Author(s) : Shiar ; Email Address : shiar@mailroom.com ; ICQ UIN : #43840958 ; Web Page : www.games3.net/shiar ; Description : ruling multiplayer game for 86 (most like Nibbles) ; Where to get this game : games3.net/shiar (home of Worm) ; Other games by author(s) : Shiar: Nemesis beta ; Additional Credits to : Matthew Shepcar (wrote original Peaworm, end'98) ; Jonah Cohen (wrote some parts of worm) ;----------------------------- ;----------- TO-DO ----------- ;----------------------------- ; 89% = DONE ; 3% * linkplay ; 1% * titlescreen ; 2% * make linkplay available for all gametypes (not just deathmatch) ; * game types: ; 1% * ctf: take enemy flag (right-bottom) and return to your flag (left-top) ; 1% * domination?: take control points by running over them and hold them ; * complete readme (+custom level info) ; 2% * ... (pollish, &&&) ; 99% = beta release ;100% = bugs fixed + levels done ;----------------------------- ;----------------------------- ;--------- W O R M --------- ;----------------------------- ;----------------------------- #define cal call #define psh push #define dnz djnz #include "asm86.h" #include "ti86asm.inc" _SHRACC = $4383 _SHLACC = $438B _divHLby10 = $4044 ;hl=hl/10 _divAby10 = $4DAF ;a=a/10 _HLTIMES10 = $41BF ;hl=hl*10 _cphlde = $403C _clrWindow = $4A86 ;clear screen _asapvar = $D6FC ;own name (worm) _MOV4B = $429B ;4x ld (de),(hl) _MOV5B = $4297 ;5x ld (de),(hl) _mov9b = $4283 ;9x ld (de),(hl) _ldHLind = $4010 ;ld hl,(hl) _swapt_ = $45F3 ;ex_ahl_bde _Get_Word_ahl = $521D ;ld de,(ahl) _Set_Word_ahl = $5221 ;ld (ahl),de _INC_PTR_AHL = $4637 ;ahl=ahl+1 _AHL_PLUS_2_PG3 = $4C3F ;ahl=ahl+2 _SET_ABS_SRC_ADDR = $4647 ;set source for mm.ldir =ahl _LOAD_ABS_SRC_ADDR = $5209 ;ahl = mm.ldir source _SET_ABS_DEST_ADDR = $5285 ;set destination for mm.ldir = ahl _SET_MM_NUM_BYTES = $464F ;number of bytes for mm.ldir = ahl _mm_ldir = $52ED ;24bit ldir _RAM_PAGE_1 = $47E3 ;set $8000+ to page 1 _RAM_PAGE_7 = $47F3 _PTEMP_END = $D29A _load_ram_ahl = $462F ;ahl->page+hl _writeb_inc_ahl = $5567 ;ld (ahl),c ;----------------------------- ;------- data storage ------- ;----------------------------- leveldata = $EA00 ;size< $400 ScrBuffer = $8100 ;size=$2000 (32x256) ;->mod$800 templevels = $BC00 ;size= 3*$10 DispBuffer = $BC00 ;size= $390 (16x57) SinCosTable = $B500 ;size= $100 (4x64) worm1 = $B400 worm2 = $B41E worm3 = $B43C worm4 = $B45A ball1 = $B478 resbit = 2 ;and%11111011 worm1p = $B000 ;%10110000 -$B3FF worm2p = $B800 ;%10111000 -$BBFF worm3p = $F000 ;%11110000 -$F3FF worm4p = $A800 ;$E800=%11101000 ;$D748+$1000+ WormVersion = 088 ;----------------------------- ;------- program start ------- ;----------------------------- .org _asm_exec_ram start: nop jp Start .dw 1 .dw WormMsg .dw WormIcon WormMsg: .db "WORM by SHIAR -- pre-beta 89%",0 WormIcon: .db 9,2 .db %10010110,%01101111 .db %10110101,%01001011 .db %01110011,%01001001 .db %00000011,%10000000 .db %00000001,%11100000 .db %00111000,%11111000 .db %01111110,%00111111 .db %11101111,%00001111 .db %11000011,%10000000 levelhead = '8' levelhead2 = '9' ;worm levels header = "89" Start: ld (SpSave),sp cal _runindicoff cal _flushallmenus cal _clrLCD cal _RAM_PAGE_7 ld hl,$BFFF ;VAT start ld bc,templevels searchloop: ld de,(_PTEMP_END+1) or a ;nc sbc hl,de ;hlahl levelloaded: ld (hiscrposa),a ld (hiscrposhl),hl cal _RAM_PAGE_1 ;&&& res 2,(iy+13) ;appAutoScroll ld a,r ld (Seed),a ;----------------------------- ;----- build trig tables ----- ;----------------------------- ld hl,TrigPrecalc ld de,SinCosTable psh de ; >> 1 ld bc,65 ldir dec hl ld b,63 MirrorSineWave: dec hl ld a,(hl) ld (de),a inc de dnz MirrorSineWave pop hl ; << 0k ld b,128+64 NegativeSineWave: xor a sub (hl) ld (de),a inc hl inc de dnz NegativeSineWave ;----------------------------- ;---------- menu ------------- ;----------------------------- ld a,1 ld (curlevel),a DisplayMenu: cal _clrWindow ld hl,txtWelcome cal _puts ld de,$0207 ld (_curRow),de cal _puts ;--- dec e ;$0206 ld (_curRow),de cal _puts ;Level dec e ;$0205 ld (_curRow),de cal _puts ;Worms: 2 dec e ;$0204 ld (_curRow),de ld hl,(CURtxtGame) cal _puts ;Singleplayer xor a cal menudraw jr howmanyworms mainMenu: cal menucall jr nz,notselect select: ld a,b dec a ;2nd item jp z,changeworms jp LetsGetThisPartyOn ;1/3/4 notselect cp K_EXIT jp z,ExitNoStats cp K_RIGHT ld a,b jr nz,mainMenu or a jr z,changegame dec a jr z,changenrworms dec a jp nz,LetsGetThisPartyOn changelevel: ld hl,Gametype ld d,0 ld e,(hl) ld hl,nrlevels add hl,de ld d,(hl) ;max level for sel.game ld a,1 curlevel =$-1 inc a cp d jr c,changedlevel ld a,1 changedlevel: ld (curlevel),a dispcurlevel: ld hl,$0806 ld (_curRow),hl cal showA jr mainMenu changegame: ld a,1 ld (curlevel),a ld a,0 Gametype =$-1 ld hl,txtGame2 NEXTtxtGame =$-2 inc a and 7 ;mod 8 jr nz,okilydokily ld hl,txtGame okilydokily: ld (Gametype),a ld de,$0204 ld (_curRow),de ld (CURtxtGame),hl cal _puts ld (NEXTtxtGame),hl howmanyworms: ld a,(Gametype) cp 2 ld a,1 jr c,oneworm nrworms =$+1 ld a,2 oneworm: jr dispnrworms ;jr mainMenu changenrworms: ld a,(Gametype) cp 2 jr c,mainMenu ;type 0/1 ld hl,nrworms ld a,(hl) inc a cp 5 jr c,changednrworms ld a,1 changednrworms: ld (hl),a dispnrworms: ld hl,$0905 ld (_curRow),hl cal showA ld a,(curlevel) jr dispcurlevel ;mainMenu menucall: psh bc menuwaitkey: halt \ halt cal GET_KEY or a jr z,menuwaitkey pop bc ;pop a as b cp K_UP cal z,menuup cp K_DOWN cal z,menudown cp K_ENTER ret z cp K_SECOND ret ;z=select menupos: ld a,b add a,4 ld h,0 ld l,a ld (_curRow),hl ret menuclr: cal menupos ld a,' ' jp _putc menudown: cal menuclr inc b jr menuupdown menuup: cal menuclr dec b menuupdown: ld a,b and %11 ;4=0;-1=3 menudraw: ld b,a cal menupos ld a,'*' jp _putc ;a=K_STO changeworms: cal _clrWindow ld a,(Gametype) cp 2 ld a,1 jr c,wormnrname ld a,(nrworms) wormnrname: add a,a ;2x ld e,a add a,a ;4x add a,a ;8x add a,a ;16x add a,e ;18x ld e,a ld d,0 ld ix,worm1name-18 add ix,de ld a,maxnamelength cal entername ld (ix),0 jp DisplayMenu entername: ld (namelength),a enternameloop: ld a,'_' cal _putc ld hl,_curCol dec (hl) nokeypressed: halt cal GET_KEY or a jr z,nokeypressed cp K_DEL jr nz,continue backspace: ld hl,namelength ld a,(hl) cp maxnamelength jr nc,nokeypressed inc (hl) dec ix ld a,' ' ld (ix),a cal _putc ld hl,_curCol dec (hl) dec (hl) jr enternameloop continue: cp K_ENTER ret z cp K_EXIT ret z ld hl,namelength dec (hl) ret z ld hl,chartable ld e,a ld d,0 add hl,de ld a,(hl) or a jr z,nokeypressed ld (ix),a cal _putc inc ix cal waitnokeypressed jr enternameloop waitnokeypressed: halt cal GET_KEY or a jr nz,waitnokeypressed ret namelength: .db 0 chartable: .db 0,"!<>^",0,0,0,0 .db 0,"xtoje0",0 ;enter..clear .db " wsnid9",0 ;(-)..custom .db "zvrmhc8",0 ;dot..del .db "yuqlgb7*" ;0..xvar .db 0,"-pkfa6'" ;on..alpha .db "54321.",0,0 ;F5..more ;--proc skiplevel: ;@hl - destr:ab - alter:hl inc hl inc hl inc hl inc hl ;skip 4 ld b,(hl) ;spritesize inc b skipsprite: inc hl dnz skipsprite ld b,(hl) ;balls inc b inc b ;skip 6 ld a,c and _datasingl jr nz,skipworms inc b ;multiplayer lvl inc b inc b ;skip other 3 worms (9 bytes) skipworms: ld a,b add a,a add a,b ld b,a ;3x(balls+2) skipballs: inc hl dnz skipballs cal skiplines ;lines skiplines: ;boxes ld a,(hl) ;lines/boxes add a,a add a,a inc a ld b,a ;4x(hl)+1 skiplb inc hl dnz skiplb ret ;----------------------------- ;-------- start game --------- ;----------------------------- LetsGetThisPartyOn: ld a,$17 ;no exit ld (CheckExit),a ;set exit state ld hl,gamesdata ld a,(Gametype) ld e,a ld d,0 add hl,de ld a,(hl) ld (gameCar),a add hl,de ld e,8 ;=de add hl,de ld c,a and _datasingl jr z,notsingle ld a,1 ld (nrworms),a notsingle: ld a,c and _datascore ld de,$FF64 ;virt.infinate jr z,setscorelimit ld d,0 ;de=100 setscorelimit: ld (scorelimit),de cal _ldHLind ;ld hl,(hl) ld a,(curlevel) ld (Level),a ld d,a ;begin level skiplevelloop: dec d ;levels to skip jr z,levelsskipped cal skiplevel jr skiplevelloop levelsskipped: psh hl ;1st level ld a,c and _datalink jr z,GameOver linkmatch: cal _clrWindow ld a,WormVersion cal send jr c,client ;2nd host: ld hl,txtWaiting cal _puts cal receive cp WormVersion jp nz,LinkBreak cal send ld hl,SwapPos ld (hl),$f6 jr multiplayer client: ld hl,txtReceive cal _puts cal receive cp WormVersion jp nz,LinkBreak multiplayer: ld a,2 ld (nrworms),a ;----------------------------- ;--------- game over --------- ;----------------------------- GameOver: cal _clrLCD ld hl,0 ld (worm1+died),hl ;+died=0 \ +score1=0 ld (worm2+died),hl ld (worm3+died),hl ld (worm4+died),hl inc h ld (worm1+score+1),hl ;+score2=0 \ +delay=1 ld (worm2+score+1),hl ld (worm3+score+1),hl ld (worm4+score+1),hl ld hl,worm1set+4 ld de,worm1+lives ;&&&>* cal _MOV5B ;9xld(de),(hl) cal _mov9b ld hl,worm2set+4 ld de,worm2+lives cal _MOV5B cal _mov9b ld hl,worm3set+4 ld de,worm3+lives cal _MOV5B cal _mov9b ld hl,worm4set+4 ld de,worm4+lives cal _MOV5B cal _mov9b ld a,(Gametype) cp 1 ;=peaworm jr nz,worminitdone ld (worm1+lives),a ;&&&<* worminitdone: pop hl StartLevel: ld de,Left ld a,(hl) inc a ;=255? jp nz,nextlevel psh hl ld b,150 waitsomemore: halt dnz waitsomemore cal _clrWindow pop hl ;show end msg or smtn ld bc,Exit psh bc ;where to go afterwards inc hl ;location of ending-code jp (hl) ;go there ("call") nextlevel: ldi ld de,Speed ldi ld de,peagrowth ldi ld a,(hl) ld (worm1+grow),a ld (worm2+grow),a ld (worm3+grow),a ld (worm4+grow),a ld (beginsize),a inc hl ld a,(hl) inc hl or a jr z,defaultsprite ld d,h ld e,l ;ld de,hl ld c,a ld b,0 ;bc=sprite size add hl,bc ;hl=behind sprite jr setsprite defaultsprite: ld a,defsprsize ld de,peasprite setsprite: ld (sprsize),a ld (spritepos),de ld a,(hl) inc hl ld (nrballs),a or a jr z,toobad_noballs ld c,a add a,a add a,c ld c,a ld b,0 ld de,ball1 ldir toobad_noballs: #ifdef 0 ld a,(gameCar) and _datahunt jr z,nohunter ld a,huntersize ld (worm2+grow),a nohunter: #endif ex de,hl ld (thislevel),de psh de ld hl,worm1set ld de,worm1+head cal _MOV4B ld hl,worm2set ld de,worm2+head cal _MOV4B ld hl,worm3set ld de,worm3+head cal _MOV4B ld hl,worm4set ld de,worm4+head cal _MOV4B pop de ld hl,worm1 ld a,(gameCar) and _datanextl ld b,1 jr nz,worminit ld b,4 worminit: psh bc ; >> 1 ex de,hl ldi ;d ld a,SinCosTable/256 ld (de),a inc de ldi ;y ldi ;x ex de,hl xor a ld (hl),a ;y2 inc hl ld (hl),a ;x2 ld bc,(worm2-worm1)-5 add hl,bc pop bc ; << 0k dnz worminit ;-------- draw level --------- ld a,(de) inc de sub 128 ld (FieldWidth),a ld a,(de) inc de sub 57 ld (FieldHeight),a add a,57-5 psh de ; >> levelp ld l,a ld h,0 add hl,hl add hl,hl add hl,hl add hl,hl add hl,hl ex de,hl ld hl,ScrBuffer psh hl ; >> 1 psh de ; >> 2 ld de,ScrBuffer+1 ld bc,63 ld (hl),%11111111 ldir inc hl ld (hl),%11000000 inc hl ld b,31 ClearLine: ld (hl),c inc hl dnz ClearLine psh hl ; >> 3 ld a,(FieldWidth) add a,126 psh af ; >> 4 and %11111000 rra rra rra ld l,a ld h,0 add hl,de pop af ; << 3 and %00000111 ld b,a ld c,0 ld a,%11000000 jr z,NoVertShift VertShift: rra rr c dnz VertShift NoVertShift: ld (hl),a inc hl ld (hl),c ex de,hl pop de ; << 2 pop bc ; << 1 ldir pop hl ; << 0k ld c,64 ldir ;-draw lines- pop hl ; << levelp ld a,(hl) inc hl or a jr z,NoLines DrawLines: psh af ; >> 1 cal loaddrawdata psh hl ; >> 2 ld l,(hl) ld h,a cal Line inc d inc h cal Line inc e inc l cal Line dec d dec h cal Line pop hl ; << 1 inc hl pop af ; << 0k dec a jr nz,DrawLines NoLines: ld a,(hl) inc hl or a jr z,noboxes drawboxes: psh af cal loaddrawdata psh hl ld l,(hl) ld h,a cal drawbox pop hl inc hl pop af dec a jr nz,drawboxes noboxes: ;----------------------------- psh hl ; >> levelp new cal showstats ld a,(gameCar) and _datafood jr z,nofood cal NewPea nofood: ld bc,(worm1+pos) cal DisplayField ld hl,$FDE0 ld de,$FDE1 ld (hl),%11111111 ld bc,$BF ldir ld hl,4+(txtposReady*256) ld (_curRow),hl set 3,(iy+5) ld hl,txtReady cal _puts res 3,(iy+5) ld a,0 gameCar =$-1 and _datalink jr z,SwapPos ;no link xor a ld (worm2+input),a ld (worm2+left),a ld (Speed),a SwapPos: ;$18 xx -> $F6 xx jr initfinished inc a ld (worm2+left),a ld hl,(worm1+pos) ld de,(worm2+pos) ld (worm2+pos),hl ld (worm1+pos),de ld a,(worm1+heading) ld b,a ld a,(worm2+heading) ld (worm1+heading),a ld a,b ld (worm2+heading),a initfinished: ld b,0 ReadyDelay: halt dnz ReadyDelay ;----------------------------- ;----------- LOOP ------------ ;----------------------------- GameLoop: ld bc,(worm1+pos) cal DisplayField ld a,1 flashtime =$-1 dec a jr z,noflash ld (flashtime),a ld hl,$fc00+(16*7) screeninvertloop: ld a,(hl) cpl ld (hl),a inc hl xor a cp h jr nz,screeninvertloop noflash: ld a,0 Speed =$-1 or a jr z,NoDelay Delay: halt dec a jr nz,Delay NoDelay: cal handlethoseneatlittleballs ld ix,worm1 ld a,(nrworms) ld b,a handleworms: psh bc cal HandleWorm ld bc,worm2-worm1 add ix,bc pop bc dnz handleworms ;----------------------------- ;---------- keys ------------- ;----------------------------- HandleKeys: ld a,%10111111 out (1),a in a,(1) rla ;MORE? jr c,CheckExit ld bc,$0103 out (c),b halt ;pause/off ld b,11 out (c),b CheckExit: rla ;=$17 (c=EXIT-key) ;or$A7 (c=0) jp c,GameLoop jr Exit WormDead: ld a,2 ld (flashtime),a ld a,respawndelay ld (ix+delay),a thislevel =$+1 ld de,0 ld a,(de) inc de ld (ix+heading),a ld a,(de) ld (ix+pos),a inc de ld a,(de) ld (ix+pos+1),a inc (ix+died) dec (ix+lives) psh af ld de,10 cal DecScore pop af ret nz ;HandleWorm done ld a,(gameCar) and _datalivel ret z ld a,$A7 ;exit@end of turn ld (CheckExit),a ;set exit state ret ;finish turn Exit: ld sp,0 ;pop all SpSave = $-2 cal _clrWindow ld hl,txtGO cal _puts ld hl,txtGame CURtxtGame =$-2 cal _puts ld de,0002 ld (_curRow),de cal showLevel ld de,$0B03 ld (_curRow),de ld hl,txtDied cal _puts cal _puts ;txtScore xor a ld (_curCol),a ld a,(nrworms) ld b,a ld hl,worm1+died displayWormStats: psh bc psh hl ld bc,input-died add hl,bc ;+input xor a cp (hl) jr nz,NoLinkIndic ld b,7 inc hl ;+left cp (hl) jr z,hostLinkIndic dec b hostLinkIndic: ld a,8 ld (_curCol),a ld a,b cal _putc xor a ld (_curCol),a dec hl NoLinkIndic: inc hl inc hl inc hl ;+name cal _puts pop hl psh hl ld a,13 ld (_curCol),a ld a,(hl) ;worm+died psh hl cal showA pop hl ld a,16 ld (_curCol),a inc hl ;worm+score cal _ldHLind ;ld hl,(hl) cal showHL ;worm+score pop hl ld bc,worm2-worm1 add hl,bc pop bc dnz displayWormStats ld a,(Gametype) or a ;singleplayer (0) only jr nz,hilevelcheckdone checkhilevel: ld hl,nrlevels ld a,(Level) inc a cp (hl) jr c,hilevelcheckdone ld (hl),a ;save local ld c,a ld a,0 hilvlposa =$-1 ld hl,0 hilvlposhl =$-2 ;save external cal _writeb_inc_ahl ;ld (ahl),c hilevelcheckdone: ld a,(gameCar) and _datasingl jr z,hiscorecheckdone checkhiscore: cal loadhiscoreposinahl cal _Get_Word_ahl ;de=old_hi psh de cal _RAM_PAGE_1 ;&& pop de ld hl,(worm1+score) ld a,h ;New cp d ;Old jr c,NotNewHigh ;NewOld ld a,e ;old cp l ;new jr nc,NotNewHigh ;new=Old ex de,hl cal loadhiscoreposinahl cal _Set_Word_ahl ;de->(ahl) cal _RAM_PAGE_1 NotNewHigh: ;de=current hiscore ld hl,$0807 ld (_curRow),hl ld hl,txthiscore cal _puts ex de,hl ;pop cal showHL hiscorecheckdone: waitkey: halt halt cal GET_KEY cp K_ENTER jp z,DisplayMenu ; cp K_EXIT jr nz,waitkey ;x123456789012345678901 ;1----- GAME OVER ----- ;2Multiplayer ;3Level 01 ;4 Died Score: ;5NameName 03 00070 ;6Worm#02 @ 05 00120 ;7Worm#03 15 00030 ;8Snaky @ 00 04820 ExitNoStats: ld hl,_asapvar rst 20h ;_ABS_MOV10TOOP1 rst 10h ;_FINDSYM ld hl,4 xor a add hl,de adc a,b ;ahl=bde+4 cal _SET_ABS_DEST_ADDR xor a ld hl,_asm_exec_ram cal _SET_ABS_SRC_ADDR ld hl,end-_asm_exec_ram cal _SET_MM_NUM_BYTES cal _mm_ldir res 4,(iy+9) set 2,(iy+13) jp _clrWindow loadhiscoreposinahl: ld a,(Gametype) or a externalhiscoresavepos: ld a,0 hiscrposa =$-1 ld hl,0 hiscrposhl =$-2 ret z ;(Gametype)=0 cal _INC_PTR_AHL ret ;----------------------------- ;----------- worm ------------ ;----------------------------- inlink: ld a,0 sendbyte =$-1 ld b,(ix+left) dec b jr z,receivefirst cal send cal receive ld l,a ret receivefirst: psh af cal receive ld l,a pop af psh hl cal send pop hl ret inkeys: ;use jp not call! out (1),a ;nop\nop in a,(1) ld b,a and (ix+right) jr z,notright ld a,l add a,8 ld l,a notright: ld a,b and (ix+left) ret z ld a,l sub 8 ld l,a ret chkinput: ld bc,donediddelydone psh bc ;ret-dest. inputcall: ld a,(ix+input) or a jr nz,inkeys jr inlink respawncheck: cp respawndelay-1 jr nz,unnamedlabel removeworm: ld h,(ix+tail+1) ld l,(ix+tail) ld d,(ix+head+1) ld e,(ix+head) jr DoesWormTailEqualsWormHead ;chk4 size=0 removewormloop: ld c,(hl) inc hl ld b,(hl) inc hl res resbit,h psh hl cal res4pixels pop hl inc (ix+grow) DoesWormTailEqualsWormHead: cal _cphlde jr nz,removewormloop ld a,(gameCar) and _datasingl jr nz,safewormsizedone ld a,0 beginsize =$-1 ld (ix+grow),a safewormsizedone: ;de=ix+head ld (ix+tail+1),d ld (ix+tail),e unnamedlabel: cp 1 ld h,a jr nz,saverespawncounter respawndue: ld l,a cal inputcall ld a,h ;previous cp l ;changed? ret z saverespawncounter: ld (ix+delay),h ret ;------- handle worm --------- HandleWorm: ld a,(ix+delay) dec a jr nz,respawncheck ld l,(ix+heading) jr chkinput donediddelydone: ld a,l ld (sendbyte),a ld (ix+heading),l ld h,(ix+heading+1) ld c,(ix+pos) ld b,(ix+pos+1) ld e,(ix+pos2) ld d,(ix+pos2+1) ;-------- move worm ---------- Wormmove: psh bc ; >> pos ld a,(hl) add a,a add a,d ld d,a bit 7,(hl) jr z,notnegX dec b notnegX: jr nc,notmoveX inc b notmoveX: ld a,l add a,$40 ld l,a ld a,(hl) add a,a add a,e ld e,a bit 7,(hl) jr z,notnegY dec c notnegY: jr nc,notmoveY inc c notmoveY: ;bc=newpos ld (ix+pos2),e ld (ix+pos2+1),d ld (ix+pos),c ld (ix+pos+1),b ;-check- pop hl ; << pos (old) ld a,h sub b and 1 ld h,a ld a,l sub c and 1 add a,h ld d,4 jr z,GotFour xor 3 ld d,a GotFour: cal chk4pixels rl d jp nc,Drawworm ;--------- worm hit ---------- Hitworm: ld a,(gameCar) ld h,a and _datafood jp z,WormDead ld a,h and _datahunt cal nz,checkhitotherworm ld hl,0 PeaY =$-2 PeaX =$-1 ld a,(sprsize) inc a ld d,a ld a,b sub h inc a cp d ;=(sprsize)+1 jp nc,WormDead ld a,c sub l inc a cp d jp nc,WormDead cal DrawPea ;remove pea ld a,(ix+grow) add a,15 peagrowth =$-1 ld (ix+grow),a cal NewPea ld hl,Left dec (hl) psh af ld de,10 cal IncScore pop af jr nz,still_alive_not_dead ld a,(gameCar) and _datafoodl jr z,still_alive_not_dead ld a,(Gametype) or a jp nz,Exit ;stack restored ld hl,Level ld a,(hl) inc (hl) ld l,a ;hl=Level ld h,0 add hl,hl add hl,hl cal _HLTIMES10 ex de,hl cal IncScore ;score+(40*level) pop hl ; << call pop hl ; << call pop hl ; << levelp new jp StartLevel ;----------------------------- checkhitotherworm: .db $dd,$7d ;ld a,lx cp worm2&255 ret nz ThisIsJustASillyUselessLabel: ld hl,(worm1+tail) ld de,(worm1+head) nextotherwormbit: ld a,c sub (hl) inc hl inc a cp 4 jr nc,nothit1 ;no ld a,b sub (hl) inc a cp 4 jr c,otherwormHIT ;yes nothit1: inc hl res resbit,h cal _cphlde jr nz,nextotherwormbit ret checkhitlapline: ld a,63 sub b jr z,nextlaphalf inc a ret nz nextlaphalf: ld a,c and 32 ;y>=32? jr nz,nolap cp (ix+reserv) jr z,nolap psh bc ld de,20 cal IncScore pop bc xor a nolap: ld (ix+reserv),a ret otherwormHIT: psh ix ld de,10 cal IncScore ld ix,worm1 cal WormDead pop ix pop bc still_alive_not_dead: ;-------- draw worm ---------- Drawworm: ld a,(gameCar) and _datahunt cal nz,HuntingTimeScore ld c,(ix+pos) ld b,(ix+pos+1) ld a,(gameCar) and _datalaps cal nz,checkhitlapline ld l,(ix+head) ld h,(ix+head+1) ld (hl),c inc hl ld (hl),b inc hl res resbit,h ld (ix+head),l ld (ix+head+1),h cal set4pixels ld a,(ix+grow) dec a jr z,removetail ld (ix+grow),a ret removetail: ld l,(ix+tail) ld h,(ix+tail+1) ld c,(hl) inc hl ld b,(hl) inc hl res resbit,h ld (ix+tail),l ld (ix+tail+1),h res4pixels: cal ResPixel inc b cal ResPixel inc c cal ResPixel dec b ResPixel: cal FindPixel cpl and (hl) ld (hl),a ret ;----------------------------- ;---------- ball ------------- ;----------------------------- handlethoseneatlittleballs: ld a,0 nrballs =$-1 or a ret z ld hl,ball1 ld b,a handleballs psh bc psh hl ld c,(hl) inc hl ld b,(hl) inc hl ld d,(hl) cal handleball dec c pop hl ld (hl),c inc hl ld (hl),b inc hl ld (hl),d inc hl pop bc dnz handleballs ret handleball: cal res4pixels dec c ballxmove: bit 0,d ;1=L; 0=R jr z,ballright ballleft: dec b cal checkballhit jr z,ballymove inc b ;undo res 0,d ;go right jr ballymove ballright: inc b cal checkballhit jr z,ballymove dec b ;back set 0,d ;>left ballymove: bit 1,d ;1=up; 0=down jr z,balldown ballup: dec c cal checkballhit jr z,balldone inc c res 1,d ;go down jr balldone balldown: inc c cal checkballhit jr z,balldone dec c set 1,d ;up balldone: set4pixels: ;@(b,c) cal SetPixel inc b cal SetPixel inc c cal SetPixel dec b SetPixel: ;at bc cal FindPixel or (hl) ld (hl),a ret letsmovetheotherway: ld a,1 xor (hl) ld (hl),a ret checkballhit: psh de ld d,0 cal chk4pixels xor a cp d pop de ret ;----------------------------- ;----------- procs ----------- ;----------------------------- randompos: ld b,a Random: ;(2..b+2) ld a,r Seed =$+1 add a,0 ld (Seed),a and %01111110 cp b jr nc,Random add a,2 ret NewPea: ld a,(FieldWidth) add a,127-4 cal randompos ld h,a ld a,(FieldHeight) add a,56-4 cal randompos ld l,a ld (PeaY),hl CheckPea: ld c,l ld a,(sprsize) ld e,a chkloopy: ld b,h ld a,(sprsize) ld d,a chkloopx: psh hl cal FindPixel and (hl) pop hl jr nz,NewPea ;pixel found inc b dec d jr nz,chkloopx inc c dec e jr nz,chkloopy ;all ok; empty space DrawPea: ;hl=(PeaY) ld b,h ld c,l ld de,peasprite spritepos =$-2 cal PutSprite ;||-ed ret ;----------- score ----------- _divHLby1000: psh hl ld b,3 divideagain: ;3x cal _divHLby10 dnz divideagain ld a,l ;a=hl/1000 pop hl ret HuntingTimeScore: .db $dd,$7d ;ld a,lx cp worm2&255 ret z ;=worm#2 dec (ix+reserv) ret nz ld hl,10 IncScore: ld h,(ix+score+1) ld l,(ix+score) cal _divHLby1000 ld c,a add hl,de cal _divHLby1000 cp c jr z,scorecommon ;hl/1000 not increased inc (ix+lives) jr scorecommon DecScore: ;&&& ld h,(ix+score+1) ld l,(ix+score) or a sbc hl,de jr c,showstats ;<0=0 scorecommon: ld (ix+score+1),h ld (ix+score),l ld de,0 scorelimit =$-2 cal _cphlde jp nc,Exit showstats: psh ix ld h,0 ld l,h ld (_penCol),hl ld a,(nrworms) ld b,a ld ix,worm1 ld a,(gameCar) and _datanextl jr nz,showstatsS showstatloop: psh bc cal showstat ld de,worm2-worm1 add ix,de ld hl,_penCol ld a,(hl) add a,10 ld (hl),a pop bc dnz showstatloop pop ix ret showstat: ld a,(gameCar) and _datalivel jr nz,showlives showscore: ld h,(ix+score+1) ld l,(ix+score) cal _D_HL_DECI jr __vputs showlives: ld a,(ix+lives) add a,'0' __vputmap: psh ix cal _vputmap pop ix ret showstatsS: ld hl,txtLevel cal __vputs ld a,0 Level =$-1 cp 10 jr c,tilllevel9 ld l,a ld h,0 cal _divHLby10 psh af ld a,l add a,'0' cal __vputmap pop af tilllevel9: add a,'0' cal __vputmap ld a,98 ld (_penCol),a cal showscore ld a,123 ld (_penCol),a cal showlives ld a,(gameCar) and _datafoodl pop ix ret z showleft: ld a,31 ld (_penCol),a ld a,0 Left =$-1 ld l,a ld h,0 cal _divHLby10 psh af ld a,l add a,'0' cal __vputmap pop af add a,'0' cal __vputmap ld hl,txtLeft __vputs: psh ix cal _vputs pop ix ret showLevel: ld hl,txtLevel cal _puts ld a,(Level) showA: ld l,a ld h,0 cal _divHLby10 psh af ld a,l add a,'0' cal _putc pop af add a,'0' jp _putc showHL: cal _D_HL_DECI jp _puts _D_HL_DECI: ld de,savestr+4 ld b,5 ldhld: cal _divHLby10 add a,'0' ld (de),a dec de dnz ldhld ld hl,savestr ret savestr: .db "00000",0 ;----------------------------- DisplayField: ld a,c sub 29 jr nc,NotMinYScroll xor a NotMinYScroll: cp 43 FieldHeight =$-1 jr c,NotMaxYScroll ld a,(FieldHeight) NotMaxYScroll: ld l,a ld h,0 add hl,hl add hl,hl add hl,hl add hl,hl add hl,hl psh bc ; >> 1 psh de ; >> 2 ld de,ScrBuffer add hl,de ld a,b sub 64 jr nc,NotMinXScroll xor a NotMinXScroll: cp 128 FieldWidth = $-1 jr c,NotMaxXScroll ld a,(FieldWidth) NotMaxXScroll: psh af ; >> 3 and %11111000 rra rra rra ld c,a ld b,0 ld de,DispBuffer pop af ; << 2 and %00000111 psh af ; >> 3 cp 6 jr c,CopyScreen inc c CopyScreen: add hl,bc ld b,57 CopyScreenLoop: psh bc ; >> 4 ld bc,16 ldir ld c,16 add hl,bc pop bc ; << 3 dnz CopyScreenLoop pop af ; << 2 ld c,$b7 ;or a Bit0: jr nz,Bit1 halt halt jr AfterShiftDelay Bit1: dec a jr nz,Bit2 cal ShiftRight1 jr AfterShiftDelay Bit2: dec a jr nz,Bit3 ld a,2 cal ShiftRight jr AfterShiftDelay Bit3: dec a jr nz,Bit4 cal Chunk cal ShiftLeft1 jr AfterShift Bit4: dec a jr nz,Bit5 cal Chunk jr AfterShiftDelay Bit5: dec a jr nz,Bit6 cal Chunk cal ShiftRight1 jr AfterShift Bit6: dec a jr nz,Bit7 ld a,2 cal ShiftLeft jr AfterShift Bit7: cal ShiftLeft AfterShiftDelay: halt AfterShift: ld hl,DispBuffer ld de,$fc00+$70 ld bc,1024-$70 ldir pop de ; << 1 pop bc ; << 0k ret ShiftRight1: ld a,1 ShiftRight: ld (ShiftRightCounter),a ld a,c ld (ShiftRightChunk),a ld c,16 add hl,bc ld b,57 ShiftRightLoop: psh bc ld bc,-32 add hl,bc ex de,hl ld a,(de) ShiftRightChunk: or a cal c,_SHLACC ld c,0 ShiftRightCounter = $-1 ShiftRowsLeft: psh hl rla ld b,16 ShiftRowLeft: dec hl rl (hl) dnz ShiftRowLeft pop hl dec c jr nz,ShiftRowsLeft ld bc,-16 add hl,bc ex de,hl pop bc dnz ShiftRightLoop ret ShiftLeft1: ld a,1 ShiftLeft: ld (ShiftLeftCounter),a ld a,c ld (ShiftLeftChunk),a rla jr nc,ShiftLeftSameByte dec hl ShiftLeftSameByte: ex de,hl ld bc,-16 add hl,bc NewSprite: ex de,hl ld b,57 ShiftLeftLoop: psh bc ; >> 1 ld bc,-32 add hl,bc ex de,hl ld a,(de) ShiftLeftChunk: or a cal c,_SHRACC ld c,0 ShiftLeftCounter = $-1 ShiftRowsRight: psh hl ; >> 2 rra ld b,16 ShiftRowRight: rr (hl) inc hl dnz ShiftRowRight pop hl ; << 1 dec c jr nz,ShiftRowsRight ld bc,-16 add hl,bc ex de,hl pop bc ; << 0k dnz ShiftLeftLoop ret Chunk: psh hl ; >> 1 psh de ; >> 2 ld c,16 add hl,bc ld b,57 ChunkScreen: psh bc ; >> 3 ld bc,-32 add hl,bc ex de,hl ld a,(de) cal _SHRACC ld b,16 ChunkRow: dec hl rld dnz ChunkRow ex de,hl pop bc ; << 2 dnz ChunkScreen pop de ; << 1 pop hl ; << 0k ld c,$37 ;scf ret ;----------- draw ------------ ;--- pixel --- chk4pixels: ;&& cal CheckPixel inc b cal CheckPixel inc c cal CheckPixel dec b cal CheckPixel dec c ret CheckPixel: ;at bc in d cal FindPixel and (hl) ret z dec d ret ;CLEM's FIND_PIXEL (131+? cycles; 28+4 bytes) ;(b,c) to hl:a; "destroyes" ahl FindPixel: ;(b,c) to hl:a ld h,0 ld l,c ;hl=y add hl,hl add hl,hl ld a,b ;a=x rra add hl,hl rra add hl,hl add hl,hl ;hl=32*y rra ;a=x/8 or l ld l,a ld a,b and 7 cpl rlca rlca rlca ld (FP_Bit),a xor a FP_Bit =$+1 set 0,a psh de ;&&& ld de,ScrBuffer add hl,de pop de ret ;--- sprite --- PutSprite: ;||@(b,c) ;by SHIAR only ix saved cal FindPixel putspr: ld (beginbit),a ld a,(sprsize) ld b,a ;rows sprloopy: psh bc ;rows psh hl ld a,(de) ld c,a inc de ld a,(sprsize) ld b,a ;width beginbit =$+1 ld a,1 sprloopx: sla c ;draw? jr nc,sprnodraw psh af xor (hl) ld (hl),a pop af sprnodraw: rrca ;next bit jp nc,nextbitok inc hl ;next byte nextbitok: dnz sprloopx pop hl ld bc,32 ;next line add hl,bc pop bc dnz sprloopy ret ;--- line --- loaddrawdata: ld d,(hl) inc hl ld e,(hl) inc hl ld a,(hl) inc hl ret ;LINE (d,e)-(h,l) ;destroyes a Line: psh bc psh hl psh de ld a,d cp h jr c,lineOrdered ex de,hl lineOrdered: ld b,d ld c,e psh hl psh bc cal FindPixel pop bc pop de connectedLine: psh hl ld h,c ld c,a ld a,d sub b ld b,a ld a,e jr nz,LineNotPoint cp h jr nz,LineNotPoint pop hl jr DoneLine LineNotPoint: sub h ld de,32 jr nc,LinePositiveY neg ld de,-32 LinePositiveY: cp b jr nc,SteepLine add a,a ld (line2sm+1),a ld h,a xor a sub b add a,a ld (line1sm+1),a ld a,h sub b pop hl LineLoopGentle: psh af ld a,(hl) or c ld (hl),a rrc c jr nc,$+3 inc hl pop af jp m,line2sm line1sm: add a,0 add hl,de line2sm: add a,0 dnz LineLoopGentle DoneLine: ld a,(hl) or c ld (hl),a pop de pop hl pop bc ret SteepLine: ld h,a neg add a,a ld (line3sm+1),a ld a,b add a,a ld (line4sm+1),a sub h ld b,h pop hl LineLoopSteep: psh af ld a,(hl) or c ld (hl),a add hl,de pop af jp m,line4sm line3sm: add a,0 rrc c jr nc,$+3 inc hl line4sm: add a,0 dnz LineLoopSteep jr DoneLine drawbox: ;(d,e)-(h,l) ld b,l ;Delta-y ld l,e boxloop: cal Line inc l inc e dnz boxloop ret ;----------------------------- ;----------- link ------------ ;----------------------------- TIMEOUT = $1000 receive: cal GET_KEY cp K_EXIT jp z,LinkBreak in a,(7) and %11 cp %11 jr z,receive cal Qreceive jr c,receive ret Qreceive: ld b,8 jr ReceiveCont receiveloop: ld de,TIMEOUT WaitRecBit: cal CheckLink jr z,LinkFailed cp %11 jr z,WaitRecBit ReceiveCont: sub 2 ld a,2 ld d,D0LD1H jr c,ReceiveLow rra ld d,D0HD1L ReceiveLow: rr c ld (AckBit),a ld a,d out (7),a ld de,TIMEOUT WaitAckRec: cal CheckLink cp 0 AckBit =$-1 jr nz,WaitAckRec ld a,D0HD1H out (7),a ld d,4 WaitReadyRec: dec d jr z,ReadyRec in a,(7) cp %11 jr nz,WaitReadyRec ReadyRec: dnz receiveloop jr LinkSuccess send: ld b,9 ld c,a jr SendAcked SendBits: rr c ld a,D0LD1H jr nc,SendLow ld a,D0HD1L SendLow: out (7),a ld de,TIMEOUT WaitAckSend: cal CheckLink jr nz,WaitAckSend SendAcked: ld a,D0HD1H out (7),a ld de,TIMEOUT WaitReadySend: cal CheckLink cp %11 jr nz,WaitReadySend dnz SendBits LinkSuccess: ld a,c ;pop a ret LinkFailed: scf ld a,c ret LinkBreak: ld a,D0HD1H out (7),a jp Exit CheckLink: pop hl dec de ld a,d or e jr z,LinkFailed ld a,$BF out (1),a nop \ nop in a,(1) psh af ld a,%11111111 out (1),a pop af bit 6,a in a,(7) and %11 jp (hl) ;----------------------------- ;---------- levels ----------- ;----------------------------- LevelDef: .db 5,4,15,15,0,0 ;peas,speed,growth,begin_size,sprite,balls .db 0,2,63 ;start d, y, x .db 128,57 ;field width (128-255), height (57-255) .db 0,0 ;no additional lines, boxes .db 255 ret LevelDefM: .db 8,0,15,15,0,0 .db $40,30,2,$C0,30,125, $00,2,64,$80,54,64 .db 128,57 .db 0,0 ;----------------------------- ;---------- data ------------- ;----------------------------- TrigPrecalc: .db 0, 3, 6, 9, 12, 15, 18, 21 .db 24, 27, 30, 33, 36, 39, 42, 45 .db 48, 51, 54, 57, 59, 62, 65, 67 .db 70, 73, 75, 78, 80, 82, 85, 87 .db 89, 91, 94, 96, 98,100,102,103 .db 105,107,108,110,112,113,114,116 .db 117,118,119,120,121,122,123,123 .db 124,125,125,126,126,126,126,126 .db 127 txtWelcome: .db "Welcome to Worm!! ", .db "by Shiar",0 .db "Have fun!",0 ;4th menu item .db "Level 00",0 ;3rd .db "Worms: 0",0 ;2nd txtGame: .db "Singleplayer",0 ;0 (1st) txtGame2: .db "Peaworm ",0 ;1 .db "Deathmatch",0 ;2 .db "Foodmatch ",0 ;3 .db "LinkMatch",0 ;4 (>options) .db "Hunting ",0 ;5 .db "Race ",0 ;6 .db "CTF ",0 ;7 .db "Domination",0 ;(>=8) txtWaiting: .db "Waiting...",0 txtReceive: .db "Receiving...",0 txtLevel: .db "Level ",0 txtWorms: .db "Worms: 0",0 ;follows txtLevel txtDied: .db "Died ",0 txtScore: .db "Score",0 ;follows txtDied txtLeft: .db " left",0 ;follows txtScore txthiscore:.db "HiScore:",0 txtReady: .db "Prepare!",0 txtposReady = 7 txtGO: .db "----- GAME OVER -----",0 gamesdata: _datalink = %00000001 _datalivel = %00000010 ;ix+lives=0 limit _datafoodl = %00000100 ;left=0 limit _datanextl = %00001000 ;next level if left=0 _datasingl = %00001000 ;singleplayer=1 _datafood = %00010000 ;food present _datahunt = %00100000 _datalaps = %01000000 ;give lap score _datascore = %10000000 ;score>=100 limit datasingle: .db %00011110 datapeas: .db %00011010 datadeathm: .db %00000010 datafoodm: .db %10010000 datalinkm: .db %00000011 datahuntin: .db %10100000 datarace: .db %11000000 datactf: .db %00000000 ;==(8 modes) ;datadomin: .db %00000000 datalevels: .dw LevelDef, LevelDef .dw LevelDefM,LevelDefM .dw LevelDefM,LevelDefM .dw LevelDefM,LevelDefM nrlevels: .db 1,1,1,1,1,1,1,1 worm1set: .dw worm1p,worm1p .db 3,0,%01111110,%10,%100 ;< > worm1name: .db "Left ",0 worm2set: .dw worm2p,worm2p .db 3,0,%00111111,%10000,%1000 ;f1 f2 worm2name: .db "Right ",0 worm3set: .dw worm3p,worm3p .db 3,0,%01011111,%10,%100 ;sto , worm3name: .db "Top ",0 worm4set: .dw worm4p,worm4p .db 3,0,%01111101,%10,%1 ;enter + worm4name: .db "Bottom ",0 hipeaworm: .dw 0 end: defsprsize = 4 sprsize: .db 4 peasprite: .db %01100000 .db %11110000 .db %11110000 .db %01100000 ;set: heading = 0 ;level* pos = 2 ;level* pos2 = 4 ;level grow = 6 ;level died = 8 ;game score = 9 ;game delay = 11 ;game head = 12 ;level tail = 14 ;level lives = 16 ;game reserv = 17 ;loop ;race:lap ;hunt:time input = 18 ;& left = 19 ;& right = 20 ;& name = 21 ;game wormsize = 30 respawndelay = 40 maxnamelength = 9 ;----------------------------- ;----------- end ------------- ;----------------------------- .end .end