2 Title : ### W O R M ###
6 File(s) : worm.86p (4kb) + worm.txt
7 Release Date : ~ april 2000 (I hope)
8 Email Address : shiar@mailroom.com
10 Web Page : www.games3.net/shiar
11 Description : Nibbles-like game, 1-4 players.
12 Where to get this game : games3.net/shiar (home of Worm) or ticalc.org
13 Other games by author : Nemesis (beta)
14 Additional Credits to : Matthew Shepcar and Jonah Cohen
16 GENERAL =------------------------------------------------------------------
17 Avoid your worm from crashing by it turning left/right. The controls are:
18 1) left/right 2) F1/F2 3) sto/, 4) enter/+
19 EXIT : exits to the stats-screen
20 MORE : turns your calc off (pauses)
21 GRAPH : teacher key (not made yet)
23 STATS-SCREEN =-------------------------------------------------------------
24 At the end of each game, the stats-screen will be displayed. It shows the
25 score and deaths for each worm. Hit enter to return to the main menu.
27 SINGLEPLAYER =-------------------------------------------------------------
28 Move your worm over the "food". When you ate enough food you advance to the
29 next, more difficult, level.
30 On the top of the screen you can see in which level you are, how many peas
31 you still have to eat, your score and your lives left.
33 DEATHMATCH =---------------------------------------------------------------
34 A multiplayer game where you have to kill the other worm(s) before they
35 kill you. When you have no lives left, the game ends. The number of lives
36 left for each player are displayed on the top of the screen. You can play
39 FOODMATCH =----------------------------------------------------------------
40 Like deathmatch, with the difference that your objective is to score 100
41 points. You'll get 10 points for taking a pea, if you die however, you lose
44 HUNTING =------------------------------------------------------------------
45 In hunting, the hunter (player 1) has to "catch" the prey (2). The hunter
46 must hit the prey with his head, killing the prey and scoring 10 points.
47 However, the prey gains 5 points for every 250 turns he's alive. The first
48 one scoring 100 points wins.
50 RACE =---------------------------------------------------------------------
51 In this gametype, all worms have to move around like race-cars. The first
52 one to complete 3 laps wins.
54 CTF =----------------------------------------------------------------------
55 Each player has to capture the enemy flag, and return it to his own flag.
57 DOMINATION =---------------------------------------------------------------
58 There are several control points which you have to control (by running over
59 them). Every ten turns each player is given one point for each control
60 point he/she controls. The first one scoring 100 points wins.
62 OF COURSE =----------------------------------------------------------------
63 I am not responisble for any damage Worm causes. Furthermore, you may not
64 release an altered version of Worm, distribute it without this readme file
65 included, nor may you charge money for it.
67 HISTORY =------------------------------------------------------------------
68 This is a historical overview of Worm (facts may not match reality)
69 * End 1998: Matthew Shepcar released Peaworm, worm in it's simplest form
70 * Matt didn't release another version with levels and vertical scrolling
71 * End 1999: I (Shiar) asked him whether I could complete Worm
72 * Jonah Cohen helped me for a while, but he either died or got bored
73 * 4/2000: Shiar completed Worm and the program looked worse than ever
75 CREDITS =------------------------------------------------------------------
76 This game was made by SHIAR. Please contact me at shiar@mailroom.com, or
77 ICQ UIN #43840958. Also visit the home of Worm at www.games3.net/shiar
78 (come.to/shiar) for the latest news about Worm and other games by me.
80 Matthew Shepcar - for writing the original Peaworm
81 Jonah Cohen - wrote some parts of Worm
82 Free Bird - calc2calc linkplay testing