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17 ______________________________________________________________________________
19 Version: 1.00.36 (released march 6, 2002)
20 Author: SHIAR (wormy@shiar.org - www.shiar.org)
21 File(s): wormy.86g (main program 6447B, levels 2404B)
22 wormy.txt (readme); levels/*; src/* (sources)
23 bin/wormedit.exe (level editor); bin/* (misc)
24 Description: perfect Nibbles game with free movement, 9 game
25 modes, for 1-4 players, many levels and editor
26 Where to get this game: shiar.org, the official home of Wormy
27 Additional Credits to: Matthew Shepcar and Jonah Cohen
28 ______________________________________________________________________________
29 ____ _ _ ___ ______ ______ ______ _____ __ _ __ _ _____ __ _ ______
30 | |__| |__ |_____]|_____ | ____ | | \ | | \ | | | \ || ____
31 | | | |__ |_____]|______|_____| __|__ | \_| | \_| __|__ | \_||_____/
33 To get started, simply upload the file wormy.86g to your calculator/emu.
34 This file contains Wormy and the first levelfile. Then you simply run
35 Wormy by typing asm(wormy or by using some shell (just no AShell.)
36 When multiple levelfiles are present, you have to choose one first.
37 Next, you'll get in the main menu. Use up and down to choose an
38 option, left and right to alter it, and 2nd or enter to select.
40 - Mode - change gamemode (further details below). Select it to start.
41 - Level - select the (starting) level. Selecting it allows you to
42 customize some stuff for multiplayer levels.
43 - Link - toggle linkplay. Remember to activate it on _both_ calcs.
44 - Worms - set the number of players (upto 4) and teams (1 or 2).
45 - worm - select it to alter the selected player's name.
46 - controls - select and press your buttons for left and right.
47 ______________________________________________________________________________
48 _______ _____ __ _ . _______ ______ _____ _______
49 | \ | | | \ | ' | | \ | |______
50 |_____/ |_____| | \_| | |_____/ __|__ |_______
52 That's really all you have to do. Avoid your worm from crashing into anything
53 (walls, bouncies, and worms; including yourself) by turning it left/right.
54 Default controls are: [1] left/right [2] F1/F2 [3] sto/, [4] enter/+
55 but they can be altered to anything except these two keys:
56 [EXIT] - this will always exit to the game-over screen.
57 [MORE] - will pause and allow you to change contrast 'n stuff.
58 ______________________________________________________________________________
59 __ _ _ _______ ______ _____ __ _ _______
60 | | | |______ | | | \ | | | \ | |______
61 |__|__| |______ |_____ |_____ |_____/ |_____| | \_| |_______
63 At the end of each game, the stats-screen will be displayed. It shows the
64 score and deaths for each worm, and hiscore for singleplayer games.
65 The winner(s) of multiplayer games will be denoted with an *.
66 Hit enter to return to the main menu.
67 ______________________________________________________________________________
68 ________ _______ _______ _________ _______ _____ ______ _______ ______
69 | ____ |_____| | | | |_______ | | | / | | \ |______ |______
70 |_____| | | | | | |______ | | | \_____| |_____/ |______ ______/
74 to proceed to the next
75 PEAWORM level. You can start in
76 Like Scabby's any level you have been before.
77 TRON original Peaworm;
78 DEATH- Your just get as many
79 FOODMATCH MATCH tail peas as you can
80 Deathmatch Multiplay- doesnt in a single level.
81 with food. er game in go away.
82 The one who which u try Try to sur-
83 reaches the to kill the vive as long
84 score-limit other worm(s) as possible.
85 first, wins. before they kill
87 TIMEMATCH but by default worms slowly
88 Try to stay get larger over time.
90 than the other All worms
91 players. If the have to move
92 growth is set to 1 aound like race-cars.
93 you will get a nice For each completed lap
94 multiplayer Tron-game. you'll get 20 points.
98 specified and return it
99 otherwise, to your own flag.
100 you'll loose You won't loose points
101 10 points for for dieing, and players 1+3
102 dieing, but earn and 2+4 are teamed together.
104 ______________________________________________________________________________
105 __ _______ _ _ ________ _______
106 | |______ \ / |______ | |______
107 |_____ |______ \/ |______ |_____ ______/
109 Wormy comes together with WORMEDIT, the Wormy level editor for DOS
110 I wrote. Start wormedit.exe and make some kick-ass levels! (Please do!!)
111 Also send me your levels so I can put them on my page. More info at shiar.org.
112 Note the editor is still beta and incomplete, and may crash your pc or calc.
113 Use with caution and clue, and don't complain! You have been warned ;)
114 ______________________________________________________________________________
115 _______ ________ _______ _____ _ _ ______ _______ ______
116 | | |______ | | | | | |_____/ |______ |______
117 |_____| | |_____ |_____| |_____| | \_ ______| |_______
119 Argh, a disclaimer :( Just note Wormy was a non-profit project
120 which took a lot of my (spare) time, so please don't go demand
121 stuff (just _ask_ me) or sue me (f)or anything. By default
122 I am not responsible for any damage Wormy causes. Furthermore,
123 you may not: release an altered version of Wormy (the source
124 has been included for learning practises ONLY), distribute
125 it w/o this readme file included (plz leave the zipfile
126 intact). Any questions and stuff, just _ask_ me!
127 ______________________________________________________________________________
128 __ _ _____ _______ _______ _____ ______ __ _
129 |_____| | |______ | | | |_____/ \__|
130 | | __|__ ______| | |_____| | \______/
132 This is a short historical overview of Worm(y):
133 (facts may not match reality)
134 - End 1998 - Matthew Shepcar releases Peaworm, worm in its simplest form
135 - Scabby didnt release another version with levels and vertical scrolling
136 - End 1999 - I (Shiar) got his permission to entirely screw up his Worm >:)
137 - Jonah Cohen helped me for a while, but soon he either died or got bored
138 - June 2000 - Worm just didn't want to work correctly (linkplay problems
139 mostly), so I decided to take a break to continue later..
140 - Feb 2001 - After a huge break I figured it's time to complete Worm(y)
141 - March 2002 - Completed at last, and everyone lived happily ever after
143 So, it's _finally_ done. It should be pretty playable and bugless
144 (no guarantees :P) Hope it was worth the wait. I may release
145 some new versions later, prolly with more levels,
146 improvements to the editor, fixes,
148 ______________________________________________________________________________
149 ________ ______ _______ ______ _____ _______ ______
150 | |_____/ |______ | \ | | |______
151 |_____ | \_ |______ |_____/ __|__ | ______|
153 EMAiL wormy@shiar.org Please send me comments, fanmail and your levels!
154 WWWW http://shiar.org Be sure to visit :) Lotsa stuff for your ticalc
155 iRC shiar @ efnet|opn Idling here (or more personal @ irc.shiar.net)
157 Matthew Shepcar - for writing the original Peaworm and Wonderworm
158 Jonah Cohen - wrote some parts of Worm (like scrolling)
159 Aaron Curtis - betatesting, great levels, yas shell :)
160 Willyslice - some excellent betatesting and levels
161 Eric Samuel - betatesting and stuff
162 John Nesler - another betatester
163 Free Bird - for having an 86
165 ...and everybody else who cared :)
166 ______________________________________________________________________________
168 --------------------------\ http://wormy.shiar.org \--------------------------
169 ______________________________________________________________________________