From 53b43cde562492785c4d5085845638136f2f43c9 Mon Sep 17 00:00:00 2001 From: Mischa POSLAWSKY Date: Wed, 22 Jul 2015 17:43:38 +0200 Subject: [PATCH] sc: note zerg and protoss regeneration rates --- sc.plp | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/sc.plp b/sc.plp index 21c3311..612695e 100644 --- a/sc.plp +++ b/sc.plp @@ -435,8 +435,10 @@ if ($scver{major} > 1) { Medium, or Large damage<: } :> -
HP
- total number of hitpoints (including shields) +
HP +
total number of hitpoints (including shields) +
everything zerg (except for eggs) regenerates one point every + <:= $scver{major} == 1 ? '4½' : '3.7' :> seconds
shield
percentage of HP in shields
<: @@ -446,6 +448,12 @@ if ($scver{major} > 1) { } :>does not take armor bonuses, but upgrades can decrease damage to any shield hit by upto 3 +
<: +if ($scver{major} > 1) { + :>after 10 seconds out of combat, 2 points are recharged per game second<: +} else { + :>recharges one point every 2½ seconds<: +} :>
armor
base unit armor
can be increased by upto 3 at various facilities -- 2.30.0