From: Mischa POSLAWSKY Date: Sun, 14 Jun 2015 09:41:02 +0000 (+0200) Subject: sc: distinguish linear splash damage X-Git-Tag: v1.8~154 X-Git-Url: http://git.shiar.nl/sheet.git/commitdiff_plain/e3a4e7122f945a204fadfc845e83e0d6d6ad36fa sc: distinguish linear splash damage --- diff --git a/sc.plp b/sc.plp index 9c271be..06e377f 100644 --- a/sc.plp +++ b/sc.plp @@ -144,7 +144,9 @@ sub showval { $tagbase .= '">'; my $out = showval($row, 'attack', $area, 'damage'); - $out .= '+' if $attack->{splash}; + $out .= sprintf('%s', + $attack->{splash} eq 'line' ? ('linear', '×') : ('splash', '+') + ) if $attack->{splash}; $attack->{dps} = $attack->{cooldown} && [ map { 24 * $_ / $attack->{cooldown} * ($attack->{count} // 1) } map { ref $_ ? @{$_} : $_ } @@ -344,7 +346,8 @@ if ($scver{major} > 1) {
damage done per single attack against ground/air units
2nd column indicates relative amount of damage done in 1 second of fastest game time -
splash damage+ hits nearby objects as well +
splash damage hits all objects nearby + + or in a straight line ×.
explosive damage does only 50% damage to small units, 75% to medium, 100% to large
concussive/plasma damage does