<dd>targets <span class="hurt-g">▽</span> ground
and/or <span class="hurt-a">△</span> air
<dd>damage given per single hit
- <dd><em>dps</em> indicates relative amount of damage done in
- 1 second of in-game time
+ <dd><span class="hurtrel">dps</span> indicates relative amount of damage
+ done in 1 second of in-game time
<dd>splash damage hits all objects nearby <span class="unit-splash">+</span>
or in a straight line <span class="unit-splash">×</span>.
<dd><span class="unit-l">*</span>explosive damage does only