Free 'energy' for starting energy.
name => "Khaydarin Amulet",
min => 150,
gas => 150,
name => "Khaydarin Amulet",
min => 150,
gas => 150,
min => 150,
gas => 150,
build => 166,
min => 150,
gas => 150,
build => 166,
min => 100,
gas => 100,
build => 166,
min => 100,
gas => 100,
build => 166,
min => 150,
gas => 150,
build => 166,
min => 150,
gas => 150,
build => 166,
min => 150,
gas => 150,
build => 166,
min => 150,
gas => 150,
build => 166,
min => 150,
gas => 150,
build => 166,
min => 150,
gas => 150,
build => 166,
min => 200,
gas => 200,
build => 166,
min => 200,
gas => 200,
build => 166,
min => 150,
gas => 150,
build => 166,
min => 150,
gas => 150,
build => 166,
min => 150,
gas => 150,
build => 166,
min => 150,
gas => 150,
build => 166,
],
speed => 1.875,
sight => 9,
],
speed => 1.875,
sight => 9,
special => [
{
name => 'Photon Overcharge',
special => [
{
name => 'Photon Overcharge',
],
speed => 1.4062,
sight => 14,
],
speed => 1.4062,
sight => 14,
special => [
{
name => 'Cloaking Field',
special => [
{
name => 'Cloaking Field',
],
speed => 0,
sight => 11,
],
speed => 0,
sight => 11,
special => [
{
name => 'Chrono Boost',
special => [
{
name => 'Chrono Boost',
],
speed => 2.25,
sight => 10,
],
speed => 2.25,
sight => 10,
special => [
{
name => 'Force Field',
special => [
{
name => 'Force Field',
},
speed => 1.875,
sight => 10,
},
speed => 1.875,
sight => 10,
special => [
{
name => 'Feedback',
special => [
{
name => 'Feedback',
],
speed => 4.25,
sight => 10,
],
speed => 4.25,
sight => 10,
special => [
{
name => 'Graviton Beam',
special => [
{
name => 'Graviton Beam',
],
speed => 4,
sight => 10,
],
speed => 4,
sight => 10,
special => [
{
name => 'Revelation',
special => [
{
name => 'Revelation',
],
speed => 2.25,
sight => 11,
],
speed => 2.25,
sight => 11,
special => [
{
name => 'Sniper Round',
special => [
{
name => 'Sniper Round',
flying => 1,
},
speed => 2.5,
flying => 1,
},
speed => 2.5,
special => [
{
name => 'Heal',
special => [
{
name => 'Heal',
min => 100,
gas => 100,
build => 80,
min => 100,
gas => 100,
build => 80,
],
speed => 2.75,
sight => 10,
],
speed => 2.75,
sight => 10,
special => [
{
name => 'Cloak',
special => [
{
name => 'Cloak',
speed => 2.25,
sight => 11,
detect => 1,
speed => 2.25,
sight => 11,
detect => 1,
special => [
{
alt => 'Auto-Turret',
special => [
{
alt => 'Auto-Turret',
min => 150,
gas => 150,
build => 110,
min => 150,
gas => 150,
build => 110,
],
speed => 1.875,
sight => 12,
],
speed => 1.875,
sight => 12,
special => [
{
name => 'Yamato Cannon',
special => [
{
name => 'Yamato Cannon',
min => 150,
gas => 150,
build => 80,
min => 150,
gas => 150,
build => 80,
speed => 0.9375,
creep => 2.7,
sight => 9,
speed => 0.9375,
creep => 2.7,
sight => 9,
special => [
{
name => 'Spawn Larva',
special => [
{
name => 'Spawn Larva',
creep => 0,
sight => 11,
detect => 1,
creep => 0,
sight => 11,
detect => 1,
special => [
{
name => 'Spawn Changeling',
special => [
{
name => 'Spawn Changeling',
speed => 2.25,
creep => 1.3,
sight => 10,
speed => 2.25,
creep => 1.3,
sight => 10,
special => [
{
name => 'Neural Parasite',
special => [
{
name => 'Neural Parasite',
min => 150,
gas => 150,
build => 80,
min => 150,
gas => 150,
build => 80,
},
speed => 2.9531,
sight => 11,
},
speed => 2.9531,
sight => 11,
special => [
{
name => 'Blinding Cloud',
special => [
{
name => 'Blinding Cloud',
sub showcost {
my ($row, $unit) = @_;
sub showcost {
my ($row, $unit) = @_;
- my $minmult = 100 / $unit->{energy}; # cost multiplier
- my $maxmult = $unit->{upgraded}->{energy} &&
- 100 / $unit->{upgraded}->{energy};
+ my $minmult = 100 / $unit->{capacity}; # cost multiplier
+ my $maxmult = $unit->{upgraded}->{capacity} &&
+ 100 / $unit->{upgraded}->{capacity};
return join(' ',
sprintf('cost %s%%',
return join(' ',
sprintf('cost %s%%',