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sc: describe bonus damage in legend for hots mode
author
Mischa POSLAWSKY
<perl@shiar.org>
Fri, 19 Jun 2015 06:00:35 +0000
(08:00 +0200)
committer
Mischa POSLAWSKY
<perl@shiar.org>
Mon, 22 Jun 2015 13:38:51 +0000
(15:38 +0200)
sc.plp
patch
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diff --git
a/sc.plp
b/sc.plp
index aa1460429e23a1c1907d32911103061b138102cc..c8f508dc66496fa4b94eb2ab1b1e040948e4e320 100644
(file)
--- a/
sc.plp
+++ b/
sc.plp
@@
-372,10
+372,16
@@
if ($scver{major} > 1) {
done in 1 second of in-game time
<dd>splash damage hits all objects nearby <span class="unit-splash">+</span>
or in a straight line <span class="unit-splash">×</span>.
done in 1 second of in-game time
<dd>splash damage hits all objects nearby <span class="unit-splash">+</span>
or in a straight line <span class="unit-splash">×</span>.
- <dd><span class="unit-l">*</span>explosive damage does only
+ <dd><:
+if ($scver{major} > 1) {
+ :>does not include <span>≥</span>bonus damage
+ dealt to susceptible unit types<:
+} else {
+ :><span class="unit-l">*</span>explosive damage does only
50% damage to small units, 75% to medium, 100% to large
<dd><span class="unit-s">~</span>concussive/plasma damage does
50% damage to small units, 75% to medium, 100% to large
<dd><span class="unit-s">~</span>concussive/plasma damage does
- 25% to large, 50% medium, 100% to small units
+ 25% to large, 50% medium, 100% to small units<:
+} :>
<dt>sight
<dd>range in which the unit detects other units
<dd><strong class="unit-detect">emphasis</strong> indicates ability to detect cloaked units
<dt>sight
<dd>range in which the unit detects other units
<dd><strong class="unit-detect">emphasis</strong> indicates ability to detect cloaked units