sc: describe bonus damage in legend for hots mode
authorMischa POSLAWSKY <perl@shiar.org>
Fri, 19 Jun 2015 06:00:35 +0000 (08:00 +0200)
committerMischa POSLAWSKY <perl@shiar.org>
Mon, 22 Jun 2015 13:38:51 +0000 (15:38 +0200)
sc.plp

diff --git a/sc.plp b/sc.plp
index aa1460429e23a1c1907d32911103061b138102cc..c8f508dc66496fa4b94eb2ab1b1e040948e4e320 100644 (file)
--- a/sc.plp
+++ b/sc.plp
@@ -372,10 +372,16 @@ if ($scver{major} > 1) {
                done in 1 second of in-game time
        <dd>splash damage hits all objects nearby <span class="unit-splash">+</span>
                or in a straight line <span class="unit-splash">×</span>.
-       <dd><span class="unit-l">*</span>explosive damage does only
+       <dd><:
+if ($scver{major} > 1) {
+               :>does not include <span>&ge;</span>bonus damage
+               dealt to susceptible unit types<:
+} else {
+               :><span class="unit-l">*</span>explosive damage does only
                50% damage to small units, 75% to medium, 100% to large
        <dd><span class="unit-s">~</span>concussive/plasma damage does
-               25% to large, 50% medium, 100% to small units
+               25% to large, 50% medium, 100% to small units<:
+} :>
 <dt>sight
        <dd>range in which the unit detects other units
        <dd><strong class="unit-detect">emphasis</strong> indicates ability to detect cloaked units