X-Git-Url: http://git.shiar.nl/sheet.git/blobdiff_plain/ff8430cbb1b88a898dcceff83537980c24edffaa..70cddeb28fadb6c81c9af75483c179a521a1dcdf:/sc.plp
diff --git a/sc.plp b/sc.plp
index 0a0f161..b06f22e 100644
--- a/sc.plp
+++ b/sc.plp
@@ -111,16 +111,7 @@ sub showrange {
my $out = '';
$out .= '
' . 'â½' x !!($attack->{anti} & 1);
$out .= ' | ' . 'â³' x !!($attack->{anti} & 2);
- $out .= ' | ';
+ $out .= ' | ';
my $upattack = $row->{upgraded}->{attack}->[$area];
my $damage = $attack->{damage};
@@ -129,6 +120,10 @@ sub showrange {
$maxdamage = $maxdamage->[-1] if ref $maxdamage;
$out .= "$attack->{count}Ã " if $attack->{count} > 1;
+ $out .= '*'
+ if $attack->{type} eq 'explosive';
+ $out .= '~'
+ if $attack->{type} eq 'implosive';
$out .= showrange($damage, $maxdamage);
$out .= sprintf('%s',
$attack->{splash} eq 'line' ? ('linear', 'Ã') : ('splash', '+')
@@ -360,9 +355,9 @@ if ($scver{major} > 1) {
1 second of in-game time
splash damage hits all objects nearby +
or in a straight line Ã.
- explosive damage does only
+ *explosive damage does only
50% damage to small units, 75% to medium, 100% to large
- concussive/plasma damage does
+ ~concussive/plasma damage does
25% to large, 50% medium, 100% to small units
sight
range in which the unit detects other units
|