X-Git-Url: http://git.shiar.nl/sheet.git/blobdiff_plain/f5e90028e202fa9055c1e092cfe8219cbb1678f9..de64283eddcfa5e620386896983841f47b1de8d4:/sc.plp?ds=sidebyside diff --git a/sc.plp b/sc.plp index 3ebc4f1..45a9f7b 100644 --- a/sc.plp +++ b/sc.plp @@ -48,6 +48,31 @@ my $patch = shift @{$units} print "

Unit properties as seen or measured in $scver{name}\n$patch.\n

\n\n"; +for my $unit (@{$units}) { + for my $upgrade (@{ $unit->{upgrade} // $unit->{update} // [] }) { + while (my ($col, $increase) = each %{$upgrade}) { + defined $unit->{$col} or next; + + if (ref $increase eq 'ARRAY') { + for my $incrow (0 .. $#{$increase}) { + while (my ($inccol, $subinc) = each %{ $increase->[$incrow] }) { + $unit->{upgraded}->{$col}->[$incrow]->{$inccol} + //= ref $unit->{$col}->[$incrow]->{$inccol} + ? $unit->{$col}->[$incrow]->{$inccol}->[-1] + : $unit->{$col}->[$incrow]->{$inccol}; + $unit->{upgraded}->{$col}->[$incrow]->{$inccol} + += ref $subinc ? $subinc->[-1] : $subinc; + } + } + } + elsif ($increase =~ /^-?[0-9.]+/) { + $unit->{upgraded}->{$col} //= $unit->{$col}; + $unit->{upgraded}->{$col} += $increase; + } + } + } +} + sub coltoggle { my ($name, $id) = @_; return sprintf( @@ -67,9 +92,7 @@ sub coltoggle { HP shield ⛨ - ground - dps - air + attack dps range sight @@ -88,7 +111,8 @@ sub showval { my ($min, $max); my $value = $row; - $value = ref $value eq 'HASH' && $value->{$_} or last for @elements; + $value = ref $value eq 'HASH' ? $value->{$_} + : ref $value eq 'ARRAY' && $value->[$_] or last for @elements; if (ref $value eq 'ARRAY') { $min = $value->[0]; $max = $value->[-1]; @@ -98,18 +122,14 @@ sub showval { } defined $min or return ''; - if ($row->{upgrade}) { - for (@{ $row->{upgrade} }) { - my $increase = $_ or next; - $increase = ref $increase eq 'HASH' && $increase->{$_} or last for @elements; - $increase = $increase->[-1] if ref $increase eq 'ARRAY'; - $max += $increase if $increase; - } + if (my $increase = $row->{upgraded}) { + $increase = ref $increase eq 'HASH' ? $increase->{$_} + : ref $increase eq 'ARRAY' && $increase->[$_] or last for @elements; + $max = $increase if $increase; } - if ($elements[0] eq 'attack' and $elements[1] ne 'range' and $elements[2] eq 'dps') {{ - my $attack = $row->{ $elements[0] }->{ $elements[1] }; - ref $attack or $attack = $row->{ $elements[0] }->{$attack}; # follow + if ($elements[0] eq 'attack' and $elements[2] eq 'dps') {{ + my $attack = $row->{ $elements[0] }->[ $elements[1] ]; my $type = $attack->{type} or next; if ($type eq 'explosive') { $min /= 2; @@ -123,16 +143,13 @@ sub showval { sub showattack { my ($row, $area) = @_; - my $attack = $row->{attack}->{$area}; - if (not ref $attack) { - # reference to another area - $area = $attack; - $attack = $row->{attack}->{$area}; - } - - return '' unless $attack; + my $attack = $row->{attack}->[$area] + or return ''; - my $tagbase = '' . '▽' x !!($attack->{anti} & 1); + $tagbase .= '' . '△' x !!($attack->{anti} & 2); + $tagbase .= '' . showval($_, 'armor'), - showattack($_, 'ground'), - showattack($_, 'air'), - '' . showval($_, 'attack', 'range'), + showattack($_, 0), + '' . showval($_, 'attack', 0, 'range'), '' . sprintf( $_->{detect} ? '%s' : '%s', showval($_, 'sight') @@ -251,6 +267,9 @@ sub showval { $_->{attr}->{flying} && qq'↑', '' . showmagic($_), + !$_->{attack}->[1] ? () : ( + '', showattack($_, 1), '' + ), "\n" ); } @@ -293,7 +312,7 @@ sub showval { for my $subrow (@{ $_->{special} }) { $subrow->{alt} or next; print( - '', $subrow->{alt}, + '', $subrow->{alt}, showunitcols($subrow), ); } @@ -349,11 +368,14 @@ if ($scver{major} > 1) {
base unit armor
can be increased by upto 3 at various facilities
each point decreases damage per hit by one, upto a minimum of ½ -
reduction applies to initial damage, before size penalties (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½) -
ground/air -
damage done per single attack against ground/air units -
2nd column indicates relative amount of damage done in - 1 second of fastest game time +
reduction applies to initial damage, before size penalties + (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½) +
attack +
targets ▽ ground + and/or △ air +
damage given per single hit +
dps indicates relative amount of damage done in + 1 second of in-game time
splash damage hits all objects nearby + or in a straight line ×.
explosive damage does only