X-Git-Url: http://git.shiar.nl/sheet.git/blobdiff_plain/f288c2ae9def10f90b5f8c0a84b1e1c17d55f38c..8f02cfee34ce655998ce67264e35a091c7d5491d:/sc.plp diff --git a/sc.plp b/sc.plp index 4481b92..2217dc6 100644 --- a/sc.plp +++ b/sc.plp @@ -1,4 +1,5 @@ <(common.inc.plp)><: +use List::Util qw(max); my %scver = ( id => 'bw', @@ -46,7 +47,12 @@ die "Cannot open unit data: $_\n" for $@ || $! || (); my $patch = shift @{$units} or die "Cannot open unit data: metadata not found\n"; -print "

Unit properties as seen or measured in $scver{name}\n$patch.\n

\n\n"; +print "

Unit properties as seen or measured in $scver{name}\n$patch.\n"; +print "Also see the $_ table.\n" for join(', ', + ('StarCraft 2: HotS') x ($scver{major} < 2), + ('original SC: Brood War') x ($scver{major} > 1), +); +print "

\n\n"; sub addupgrade { my ($ref, $increase) = @_; @@ -130,6 +136,7 @@ sub showrange { $_ eq 'armored' ? 'unit-l' : $_ eq 'organic' ? 'unit-o' : $_ =~ /^massive/ ? 'unit-h' : + $_ eq 'shields' ? 'unit-shield' : '', } join '_', keys %{ $attack->{bonus} }), join(', ', map {( @@ -157,6 +164,11 @@ sub showrange { } } $damage *= ($attack->{count} // 1) / $attack->{cooldown}; + if (my $bonus = $upattack->{bonus} // $attack->{bonus}) { + $maxdamage += $_ for max( + map { ref $_ ? $_->[-1] : $_ } values %{$bonus} + ); + } $maxdamage *= ($upattack->{count} // $attack->{count} // 1) / ($upattack->{cooldown} // $attack->{cooldown}); $out .= showrange($damage, $maxdamage); @@ -273,10 +285,15 @@ sub showrange { $grouped = 0; $get{order} ||= ''; if ($get{order} eq 'size') { - $_->{order} = $_->{unit}*8 + $_->{suit} + $_->{hp}/512 + $_->{min}/8192 for @$units; + $_->{order} = ( + $_->{unit}*16 + ($_->{size} // $_->{suit}) + $_->{cargo}/8 + + $_->{hp}/512 + $_->{min}/8192 + ) for @$units; } elsif ($get{order} eq 'cost') { - $_->{order} = $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8 for @$units; + $_->{order} = ( + $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8 + ) for @$units; } else { $units->[$_]->{order} = $_ for 0 .. $#$units; @@ -368,14 +385,20 @@ if ($scver{major} > 1) {
targets ▽ ground and/or △ air
damage given per single hit -
dps indicates relative amount of damage done in - 1 second of in-game time +
dps indicates relative amount of damage + done in 1 second of in-game time
splash damage hits all objects nearby + or in a straight line ×. -
*explosive damage does only +
<: +if ($scver{major} > 1) { + :>does not include bonus damage + dealt to susceptible unit types<: +} else { + :>*explosive damage does only 50% damage to small units, 75% to medium, 100% to large
~concussive/plasma damage does - 25% to large, 50% medium, 100% to small units + 25% to large, 50% medium, 100% to small units<: +} :>
sight
range in which the unit detects other units
emphasis indicates ability to detect cloaked units