X-Git-Url: http://git.shiar.nl/sheet.git/blobdiff_plain/f288c2ae9def10f90b5f8c0a84b1e1c17d55f38c..19f7eb7da46d4ffc4108b9c76b78476568b735b2:/sc.plp diff --git a/sc.plp b/sc.plp index 4481b92..c8f508d 100644 --- a/sc.plp +++ b/sc.plp @@ -368,14 +368,20 @@ if ($scver{major} > 1) {
targets ▽ ground and/or △ air
damage given per single hit -
dps indicates relative amount of damage done in - 1 second of in-game time +
dps indicates relative amount of damage + done in 1 second of in-game time
splash damage hits all objects nearby + or in a straight line ×. -
*explosive damage does only +
<: +if ($scver{major} > 1) { + :>does not include bonus damage + dealt to susceptible unit types<: +} else { + :>*explosive damage does only 50% damage to small units, 75% to medium, 100% to large
~concussive/plasma damage does - 25% to large, 50% medium, 100% to small units + 25% to large, 50% medium, 100% to small units<: +} :>
sight
range in which the unit detects other units
emphasis indicates ability to detect cloaked units