X-Git-Url: http://git.shiar.nl/sheet.git/blobdiff_plain/f288c2ae9def10f90b5f8c0a84b1e1c17d55f38c..19f7eb7da46d4ffc4108b9c76b78476568b735b2:/sc.plp
diff --git a/sc.plp b/sc.plp
index 4481b92..c8f508d 100644
--- a/sc.plp
+++ b/sc.plp
@@ -368,14 +368,20 @@ if ($scver{major} > 1) {
targets â½ ground
and/or â³ air
damage given per single hit
- dps indicates relative amount of damage done in
- 1 second of in-game time
+ dps indicates relative amount of damage
+ done in 1 second of in-game time
splash damage hits all objects nearby +
or in a straight line Ã.
- *explosive damage does only
+ <:
+if ($scver{major} > 1) {
+ :>does not include ≥bonus damage
+ dealt to susceptible unit types<:
+} else {
+ :>*explosive damage does only
50% damage to small units, 75% to medium, 100% to large
~concussive/plasma damage does
- 25% to large, 50% medium, 100% to small units
+ 25% to large, 50% medium, 100% to small units<:
+} :>
sight
range in which the unit detects other units
emphasis indicates ability to detect cloaked units