X-Git-Url: http://git.shiar.nl/sheet.git/blobdiff_plain/f1c776e1a305b40451b2e66410beeb904f53a3ef..3cfb4ca730767267ef6ecabe57b7b5ad7ab65265:/sc.plp diff --git a/sc.plp b/sc.plp index ac78eb6..21c3311 100644 --- a/sc.plp +++ b/sc.plp @@ -407,7 +407,7 @@ sub showrangeint {
cost -
minerals+gas required to create one unit +
minerals and gas required to create one unit
includes total expenses if based on existing units
build
relative time needed to create at least one unit @@ -415,9 +415,8 @@ sub showrangeint { and +parent units
size
Transports can fit upto - 8 - non-Flying units -
number of command points taken per unit + 8 non-Flying cargo units +
number of command points taken while alive
<: if ($scver{major} > 1) { :>received damage depends on @@ -430,17 +429,23 @@ if ($scver{major} > 1) {
massive ⚓ units cannot be lifted or slowed and can break force fields<: } else { - :>organic/mechanic unit + :>abilities may hit only organic + or mechanic targets
affected by Small, Medium, or - Large unit damage<: + Large damage<: } :>
HP
total number of hitpoints (including shields)
shield
percentage of HP in shields -
shields always take full damage, irrelevant of unit size -
does not take armor bonuses, but upgrades can decrease damage to any shield hit by upto 3 +
<: +if ($scver{major} > 1) { + :>shields always take full damage, irrelevant of unit size +
<: +} + :>does not take armor bonuses, + but upgrades can decrease damage to any shield hit by upto 3
armor
base unit armor
can be increased by upto 3 at various facilities @@ -448,10 +453,8 @@ if ($scver{major} > 1) {
reduction applies to initial damage, before size penalties (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)
attack -
damage given per single hit -
dps indicates relative amount of damage - done in 1 second of <:= $scver{major} > 1 ? 'Normal in-game time' : - 'time on Fast game speed' :> +
damage per single hit +
some weapons fire multiple × times, multiplying armor penalties
splash damage hits all objects nearby ⁜ or in a straight line +.
<: @@ -462,14 +465,21 @@ if ($scver{major} > 1) { Point Defense Drones<: } else { :>*explosive damage does only - 50% damage to small units, 75% to medium, 100% to large + 50% damage to Small units, + 75% to Medium, + 100% to Large
~concussive/plasma damage does - 25% to large, 50% medium, 100% to small units<: + 25% to Large, + 50% Medium, + 100% to Small units<: } :> +
dps indicates relative total amount of damage + done in 1 second of <:= $scver{major} > 1 ? 'Normal in-game time' : + 'time on Fast game speed' :>
targets ▽ ground and/or △ air
range -
maximum range of weapon (note Sieged Tank also has a minimum range) +
maximum hex distance a weapon can fire (note Sieged Tank also has a minimum)
sight
range in which the unit detects other units
emphasis indicates ability to detect cloaked units @@ -480,13 +490,13 @@ if ($scver{major} > 1) {
parentheses () indicate that it needs to be researched first
passive abilities are always enabled
hover for description -
range is maximum range required to activate -
cost is energy loss percentage on spawn and when fully charged +
range is maximum distance allowed to activate +
cost describes energy loss percentage on spawn and when fully charged

-When two values are given (1-2), second value indicates attribute after all -possible upgrades. +When two values are given (1-2), the second value indicates the attribute +after all possible upgrades.