X-Git-Url: http://git.shiar.nl/sheet.git/blobdiff_plain/f00c1e5c4de7325c9d5d851a61355fe8638cca95..24084c2319f2fd4f3b9ce3da6eddca31f935ee51:/sc.plp diff --git a/sc.plp b/sc.plp index f1632ee..3a11f0c 100644 --- a/sc.plp +++ b/sc.plp @@ -126,8 +126,7 @@ sub showrange { my $upattack = $row->{upgraded}->{attack}->[$area]; my $damage = $attack->{damage}; my $maxdamage = $upattack->{damage} // $damage; - $damage = $damage->[0] if ref $damage; - $maxdamage = $maxdamage->[-1] if ref $maxdamage; + $maxdamage += ($upattack->{upgrade} // $attack->{upgrade}) * 3; my $out = ''; $out .= "$attack->{count}× " if $attack->{count} > 1; @@ -135,24 +134,27 @@ sub showrange { if $attack->{type} eq 'explosive'; $out .= '~' if $attack->{type} eq 'implosive'; + if (my @bonus = sort grep { !/^-/ } keys %{ $attack->{bonus} }) { $out .= sprintf('', (map { - $_ =~ /^light/ ? 'unit-s' : + $_ eq 'light' ? 'unit-s' : $_ eq 'armored' ? 'unit-l' : $_ eq 'organic' ? 'unit-o' : - $_ =~ /^massive/ ? 'unit-h' : + $_ eq 'massive' ? 'unit-h' : $_ eq 'shields' ? 'unit-shield' : '', - } join '_', keys %{ $attack->{bonus} }), + } join '_', @bonus), join(', ', map {( sprintf('+%s vs %s', - (map { - ref $_ ? showrange($_->[0], $_->[-1]) : $_ - } $attack->{bonus}->{$_}), + showrange( + $attack->{bonus}->{$_}, + $attack->{bonus}->{$_} + $attack->{bonus}->{"-$_"} * 3, + ), $_, ), - )} keys %{ $attack->{bonus} }), - ) if $attack->{bonus}; + )} @bonus), + ); + } $out .= '•' if $attack->{type} eq 'projectile'; @@ -179,7 +181,8 @@ sub showrange { $damage *= ($attack->{count} // 1) / $attack->{cooldown}; if (my $bonus = $upattack->{bonus} // $attack->{bonus}) { $maxdamage += $_ for max( - map { ref $_ ? $_->[-1] : $_ } values %{$bonus} + map { $bonus->{$_} + $bonus->{"-$_"} * 3 } + grep { !/^-/ } keys %{$bonus} ); } $maxdamage *= ($upattack->{count} // $attack->{count} // 1) @@ -320,7 +323,7 @@ sub showrange { elsif ($get{order} eq 'attack') { $_->{order} = $_->{hp} / 1024 + $_->{shield} / 1008 + max( map { - ((map { ref $_ ? $_->[-1] : $_ } $_->{damage})[0]) + ($_->{damage} + $_->{upgrade} * 3) * ($_->{count} // 1) / ($_->{cooldown} // 1) * ($_->{splash} ? 1.01 : 1) * ($_->{type} eq 'implosive' ? .96 : 1)