X-Git-Url: http://git.shiar.nl/sheet.git/blobdiff_plain/e7d0872468d9ff54c39ac8a7e64f283ba093c7aa..f5e90028e202fa9055c1e092cfe8219cbb1678f9:/sc.plp diff --git a/sc.plp b/sc.plp index 13248fb..3ebc4f1 100644 --- a/sc.plp +++ b/sc.plp @@ -63,12 +63,14 @@ sub coltoggle { min gas <:= coltoggle(qw'build cost') :> - <:= coltoggle(qw'size size') :> + <:= coltoggle(qw'size size') :> HP shield - armor - ground - air + ⛨ + ground + dps + air + dps range sight speed @@ -142,9 +144,11 @@ sub showval { $tagbase .= '">'; my $out = showval($row, 'attack', $area, 'damage'); - $out .= '+' if $attack->{splash}; + $out .= sprintf('%s', + $attack->{splash} eq 'line' ? ('linear', '×') : ('splash', '+') + ) if $attack->{splash}; $attack->{dps} = $attack->{cooldown} && [ - map { 24 * $_ / $attack->{cooldown} * ($attack->{count} // 1) } + map { $_ / $attack->{cooldown} * ($attack->{count} // 1) } map { ref $_ ? @{$_} : $_ } $attack->{damage} #TODO: upgrade (zergling) @@ -164,8 +168,11 @@ sub showval { $_->{desc} ? ": $_->{desc}" : '', $_->{range} || $_->{cost} ? sprintf(' (%s)', join ', ', $_->{range} ? "range $_->{range}" : (), - $_->{cost} ? sprintf('cost %.0f%%', - 100 * $_->{cost} / $row->{energy} + $_->{cost} ? sprintf('cost %.0f%%%s', + 100 * $_->{cost} / $row->{energy}, + defined $_->{maint} && sprintf('+%.1f%%/s', + 100 * $_->{maint} / $row->{energy}, + ), ) : (), ) : '', ), @@ -178,9 +185,24 @@ sub showval { local $_ = $row; $_->{hp} += $_->{shield} if $_->{shield}; my $suitchar = ''; - if ($_->{suit}) { + if ($_->{attr}->{structure}) { + $suitchar = 'b'; + } + elsif ($_->{suit}) { $suitchar = [qw/? s m l/]->[$_->{suit}]; } + elsif ($_->{cargo} > 0) { + $suitchar = [qw/? s m l l h h h h/]->[abs $_->{cargo}]; + } + elsif ($_->{size}) { + $suitchar = [qw/s m l h h h/]->[$_->{size}]; + } + elsif ($_->{attr} and $_->{attr}->{light}) { + $suitchar = 's'; + } + elsif ($_->{attr} and $_->{attr}->{armored}) { + $suitchar = 'l'; + } return ( '' . ($_->{min} // ''), @@ -189,21 +211,33 @@ sub showval { !!$_->{base} && '+', $_->{build} || '0', ), - !$suitchar ? '' : sprintf('%s', $suitchar, ucfirst $suitchar), - '' . join('', - defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit}, - defined $_->{organic} && sprintf( - '%s', - $_->{organic} ? 'o' : 'u', - $_->{organic} ? 'organic' : 'mechanic', - $_->{organic} ? 'o' : 'm', - ), + !$suitchar ? '' : sprintf('%s%s', + $suitchar, ucfirst $suitchar, + $_->{attr}->{massive} + && '⚓', ), - '' . $_->{hp} // '', - '' . ( - $_->{shield} ? sprintf('%.0f%%', 100 * $_->{shield} / $_->{hp}) : ' ' + '' . ( + defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit} + ), + '' . join('', grep { $_ } + (defined $_->{organic} ? !$_->{organic} : $_->{attr}->{mech}) + && 'm', + ($_->{organic} || $_->{attr}->{organic}) + && 'o', + $_->{attr}->{psionic} + && 'ψ', ), - '' . showval($_, 'armor'), + '' . join('', grep { $_ } + $_->{attr}->{armored} + && 'A', + $_->{attr}->{light} + && 'L', + ), + '' . $_->{hp} // '', + $_->{shield} ? sprintf('%.0f%%{shield} / $_->{hp} + ) : '' . showval($_, 'armor'), showattack($_, 'ground'), showattack($_, 'air'), '' . showval($_, 'attack', 'range'), @@ -212,6 +246,10 @@ sub showval { showval($_, 'sight') ), '' . showval($_, 'speed'), + $_->{attr}->{jump} + && qq'↕', + $_->{attr}->{flying} + && qq'↑', '' . showmagic($_), "\n" ); @@ -237,7 +275,7 @@ sub showval { my ($race, $cat) = ('', ''); for (@rows) { if ($grouped) { - printf '

%s

'."\n", + printf '

%s

'."\n", $race = $_->{race}, ucfirst $race unless $race eq $_->{race}; } @@ -275,11 +313,32 @@ sub showval {
excludes construction of dependencies such as buildings and +parent units
size -
affected by Small, - Medium, - or Large unit damage +
<: +if ($scver{major} > 1) { + :>transports can fit 8 Small, + 4 Medium, + 2 Large, + or a single Huge unit +
massive ⚓ units + cannot be lifted or slowed and can break force fields<: +} else { + :>affected by Small, + Medium, or + Large unit damage<: +} :>
number of command points taken per unit -
organic/mechanic unit +
<: +if ($scver{major} > 1) { + :>received damage depends on + organic, + mechanic, + ψ(ps)ionic, + Light, and + Armored + attributes<: +} else { + :>organic/mechanic unit<: +} :>
HP
total number of hitpoints (including shields)
shield @@ -295,7 +354,8 @@ sub showval {
damage done per single attack against ground/air units
2nd column indicates relative amount of damage done in 1 second of fastest game time -
splash damage+ hits nearby objects as well +
splash damage hits all objects nearby + + or in a straight line ×.
explosive damage does only 50% damage to small units, 75% to medium, 100% to large
concussive/plasma damage does