X-Git-Url: http://git.shiar.nl/sheet.git/blobdiff_plain/e487749bf1899655bb0c7b7fe9c2d4cbff3b8021..0b17bd18ae642a22d7c9fd5411d85ab08f36b61d:/sc.plp diff --git a/sc.plp b/sc.plp index cf2155f..4fc00ba 100644 --- a/sc.plp +++ b/sc.plp @@ -63,12 +63,12 @@ sub coltoggle { min gas <:= coltoggle(qw'build cost') :> - <:= coltoggle(qw'size size') :> + <:= coltoggle(qw'size size') :> HP shield - armor - ground - air + ⛨ + attack + dps range sight speed @@ -86,7 +86,8 @@ sub showval { my ($min, $max); my $value = $row; - $value = ref $value eq 'HASH' && $value->{$_} or last for @elements; + $value = ref $value eq 'HASH' ? $value->{$_} + : ref $value eq 'ARRAY' && $value->[$_] or last for @elements; if (ref $value eq 'ARRAY') { $min = $value->[0]; $max = $value->[-1]; @@ -99,15 +100,15 @@ sub showval { if ($row->{upgrade}) { for (@{ $row->{upgrade} }) { my $increase = $_ or next; - $increase = ref $increase eq 'HASH' && $increase->{$_} or last for @elements; + $increase = ref $increase eq 'HASH' ? $increase->{$_} + : ref $increase eq 'ARRAY' && $increase->[$_] or last for @elements; $increase = $increase->[-1] if ref $increase eq 'ARRAY'; $max += $increase if $increase; } } - if ($elements[0] eq 'attack' and $elements[1] ne 'range' and $elements[2] eq 'dps') {{ - my $attack = $row->{ $elements[0] }->{ $elements[1] }; - ref $attack or $attack = $row->{ $elements[0] }->{$attack}; # follow + if ($elements[0] eq 'attack' and $elements[2] eq 'dps') {{ + my $attack = $row->{ $elements[0] }->[ $elements[1] ]; my $type = $attack->{type} or next; if ($type eq 'explosive') { $min /= 2; @@ -121,16 +122,13 @@ sub showval { sub showattack { my ($row, $area) = @_; - my $attack = $row->{attack}->{$area}; - if (not ref $attack) { - # reference to another area - $area = $attack; - $attack = $row->{attack}->{$area}; - } - - return '' unless $attack; + my $attack = $row->{attack}->[$area] + or return ''; - my $tagbase = '' . '▽' x !!($attack->{anti} & 1); + $tagbase .= '' . '△' x !!($attack->{anti} & 2); + $tagbase .= ''; my $out = showval($row, 'attack', $area, 'damage'); - $out .= '+' if $attack->{splash}; + $out .= sprintf('%s', + $attack->{splash} eq 'line' ? ('linear', '×') : ('splash', '+') + ) if $attack->{splash}; $attack->{dps} = $attack->{cooldown} && [ - map { 24 * $_ / $attack->{cooldown} * ($attack->{count} // 1) } + map { $_ / $attack->{cooldown} * ($attack->{count} // 1) } map { ref $_ ? @{$_} : $_ } $attack->{damage} #TODO: upgrade (zergling) @@ -164,8 +164,11 @@ sub showval { $_->{desc} ? ": $_->{desc}" : '', $_->{range} || $_->{cost} ? sprintf(' (%s)', join ', ', $_->{range} ? "range $_->{range}" : (), - $_->{cost} ? sprintf('cost %.0f%%', - 100 * $_->{cost} / $row->{energy} + $_->{cost} ? sprintf('cost %.0f%%%s', + 100 * $_->{cost} / $row->{energy}, + defined $_->{maint} && sprintf('+%.1f%%/s', + 100 * $_->{maint} / $row->{energy}, + ), ) : (), ) : '', ), @@ -178,14 +181,23 @@ sub showval { local $_ = $row; $_->{hp} += $_->{shield} if $_->{shield}; my $suitchar = ''; - if ($_->{cargo} > 0) { + if ($_->{attr}->{structure}) { + $suitchar = 'b'; + } + elsif ($_->{suit}) { + $suitchar = [qw/? s m l/]->[$_->{suit}]; + } + elsif ($_->{cargo} > 0) { $suitchar = [qw/? s m l l h h h h/]->[abs $_->{cargo}]; } elsif ($_->{size}) { $suitchar = [qw/s m l h h h/]->[$_->{size}]; } - elsif ($_->{suit}) { - $suitchar = [qw/? s m l/]->[$_->{suit}]; + elsif ($_->{attr} and $_->{attr}->{light}) { + $suitchar = 's'; + } + elsif ($_->{attr} and $_->{attr}->{armored}) { + $suitchar = 'l'; } return ( @@ -195,30 +207,48 @@ sub showval { !!$_->{base} && '+', $_->{build} || '0', ), - !$suitchar ? '' : sprintf('%s', $suitchar, ucfirst $suitchar), - '' . join('', - defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit}, - defined $_->{organic} && sprintf( - '%s', - $_->{organic} ? 'o' : 'u', - $_->{organic} ? 'organic' : 'mechanic', - $_->{organic} ? 'o' : 'm', - ), + !$suitchar ? '' : sprintf('%s%s', + $suitchar, ucfirst $suitchar, + $_->{attr}->{massive} + && '⚓', ), - '' . $_->{hp} // '', - '' . ( - $_->{shield} ? sprintf('%.0f%%', 100 * $_->{shield} / $_->{hp}) : ' ' + '' . ( + defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit} + ), + '' . join('', grep { $_ } + (defined $_->{organic} ? !$_->{organic} : $_->{attr}->{mech}) + && 'm', + ($_->{organic} || $_->{attr}->{organic}) + && 'o', + $_->{attr}->{psionic} + && 'ψ', + ), + '' . join('', grep { $_ } + $_->{attr}->{armored} + && 'A', + $_->{attr}->{light} + && 'L', ), - '' . showval($_, 'armor'), - showattack($_, 'ground'), - showattack($_, 'air'), - '' . showval($_, 'attack', 'range'), + '' . $_->{hp} // '', + $_->{shield} ? sprintf('%.0f%%{shield} / $_->{hp} + ) : '' . showval($_, 'armor'), + showattack($_, 0), + '' . showval($_, 'attack', 0, 'range'), '' . sprintf( $_->{detect} ? '%s' : '%s', showval($_, 'sight') ), '' . showval($_, 'speed'), + $_->{attr}->{jump} + && qq'↕', + $_->{attr}->{flying} + && qq'↑', '' . showmagic($_), + !$_->{attack}->[1] ? () : ( + '', showattack($_, 1), '' + ), "\n" ); } @@ -243,7 +273,7 @@ sub showval { my ($race, $cat) = ('', ''); for (@rows) { if ($grouped) { - printf '

%s

'."\n", + printf '

%s

'."\n", $race = $_->{race}, ucfirst $race unless $race eq $_->{race}; } @@ -261,7 +291,7 @@ sub showval { for my $subrow (@{ $_->{special} }) { $subrow->{alt} or next; print( - '', $subrow->{alt}, + '', $subrow->{alt}, showunitcols($subrow), ); } @@ -286,14 +316,27 @@ if ($scver{major} > 1) { :>transports can fit 8 Small, 4 Medium, 2 Large, - or a single Huge unit<: + or a single Huge unit +
massive ⚓ units + cannot be lifted or slowed and can break force fields<: } else { :>affected by Small, - Medium, - or Large unit damage<: + Medium, or + Large unit damage<: } :>
number of command points taken per unit -
organic/mechanic unit +
<: +if ($scver{major} > 1) { + :>received damage depends on + organic, + mechanic, + ψ(ps)ionic, + Light, and + Armored + attributes<: +} else { + :>organic/mechanic unit<: +} :>
HP
total number of hitpoints (including shields)
shield @@ -304,12 +347,16 @@ if ($scver{major} > 1) {
base unit armor
can be increased by upto 3 at various facilities
each point decreases damage per hit by one, upto a minimum of ½ -
reduction applies to initial damage, before size penalties (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½) -
ground/air -
damage done per single attack against ground/air units -
2nd column indicates relative amount of damage done in - 1 second of fastest game time -
splash damage+ hits nearby objects as well +
reduction applies to initial damage, before size penalties + (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½) +
attack +
targets ▽ ground + and/or △ air +
damage given per single hit +
dps indicates relative amount of damage done in + 1 second of in-game time +
splash damage hits all objects nearby + + or in a straight line ×.
explosive damage does only 50% damage to small units, 75% to medium, 100% to large
concussive/plasma damage does