X-Git-Url: http://git.shiar.nl/sheet.git/blobdiff_plain/c8b78d7e45756addbc07cc8591ff68ba95f538c3..ff8430cbb1b88a898dcceff83537980c24edffaa:/sc.plp?ds=inline
diff --git a/sc.plp b/sc.plp
index 4105bec..0a0f161 100644
--- a/sc.plp
+++ b/sc.plp
@@ -1,155 +1,73 @@
<(common.inc.plp)><:
-my $datafile = 'sc-units.inc.pl';
+my %scver = (
+ id => 'bw',
+ name => 'Brood War',
+ title => 'starcraft',
+ game => 'StarCraft',
+ major => 1,
+);
+
if ($ENV{PATH_INFO} and $ENV{PATH_INFO} eq '/2') {
- $datafile = 'sc2-units.inc.pl';
+ %scver = (
+ id => 'hots',
+ name => 'Heart of the Swarm',
+ title => 'starcraft2',
+ game => 'StarCraft II',
+ major => 2,
+ );
}
+my $datafile = "sc-units-$scver{id}.inc.pl";
Html({
- title => 'starcraft unit cheat sheet',
- version => 'v1.0',
+ title => "$scver{title} unit cheat sheet",
+ version => 'v1.1',
description => [
- 'Reference of StarCraft unit properties,'
- . ' comparing various statistics of all the units in Brood War'
+ "Reference of $scver{game} unit properties,"
+ . " comparing various statistics of all the units in $scver{name}"
. ' including costs, damage, defense, speed, ranges, and abilities.',
],
- keywords => [qw'
+ keywords => [
+ qw'
starcraft game unit statistics stats comparison table sheet cheat
reference software attributes properties
- '],
+ ',
+ $scver{major} < 2 ? qw' bw broodwar brood war ' : qw' starcraft2 hots ',
+ ],
stylesheet => [qw'light'],
+ raw => '',
data => [$datafile],
});
-:>
-
StarCraft units
+print "$scver{game} units
\n\n";
-
-Unit properties as seen or measured in Brood War
-versionâ¥1.08.
-
-
-
+}
-<:
sub coltoggle {
my ($name, $id) = @_;
return sprintf(
@@ -165,12 +83,12 @@ sub coltoggle {
|
|
<:= coltoggle(qw'build cost') :> |
- <:= coltoggle(qw'size size') :> |
+ <:= coltoggle(qw'size size') :> |
HP |
shield |
- armor |
- ground |
- air |
+ ⨠|
+ attack |
+ dps |
range |
sight |
speed |
@@ -178,76 +96,61 @@ sub coltoggle {
<:
sub showrange {
- my ($row, @elements) = @_;
- my ($min, $max);
-
- my $value = $row;
- $value = ref $value eq 'HASH' && $value->{$_} or last for @elements;
- if (ref $value eq 'ARRAY') {
- $min = $value->[0];
- $max = $value->[-1];
- }
- else {
- $min = $max = $value;
- }
- defined $min or return '';
-
- if ($row->{upgrade}) {
- for (@{ $row->{upgrade} }) {
- my $increase = $_ or next;
- $increase = ref $increase eq 'HASH' && $increase->{$_} or last for @elements;
- $increase = $increase->[-1] if ref $increase eq 'ARRAY';
- $max += $increase if $increase;
- }
- }
-
- if ($elements[0] eq 'attack' and $elements[1] ne 'range' and $elements[2] eq 'dps') {{
- my $attack = $row->{ $elements[0] }->{ $elements[1] };
- ref $attack or $attack = $row->{ $elements[0] }->{$attack}; # follow
- my $type = $attack->{type} or next;
- if ($type eq 'explosive') {
- $min /= 2;
- }
- elsif ($type eq 'implosive') {
- $min /= 4;
- }
- }}
- $_ = int($_ + .5) for $min, $max; # round halves up
-
- return $min == $max ? $min : "$min-$max";
+ my ($min, $max) = @_;
+ return '' if not defined $min;
+ $_ &&= int($_ + .5) for $min, $max; # round halves up
+ return $min if not defined $max or $min == $max;
+ return "$min-$max";
}
sub showattack {
my ($row, $area) = @_;
- my $attack = $row->{attack}->{$area};
- if (not ref $attack) {
- # reference to another area
- $area = $attack;
- $attack = $row->{attack}->{$area};
- }
+ my $attack = $row->{attack}->[$area]
+ or return '';
- return ' | ' unless $attack;
-
- my $tagbase = ' | ' . 'â½' x !!($attack->{anti} & 1);
+ $out .= ' | ' . 'â³' x !!($attack->{anti} & 2);
+ $out .= ' | ';
+
+ my $upattack = $row->{upgraded}->{attack}->[$area];
+ my $damage = $attack->{damage};
+ my $maxdamage = $upattack->{damage} // $damage;
+ $damage = $damage->[0] if ref $damage;
+ $maxdamage = $maxdamage->[-1] if ref $maxdamage;
+
+ $out .= "$attack->{count}Ã " if $attack->{count} > 1;
+ $out .= showrange($damage, $maxdamage);
+ $out .= sprintf('%s',
+ $attack->{splash} eq 'line' ? ('linear', 'Ã') : ('splash', '+')
+ ) if $attack->{splash};
+
+ $out .= ' | ';
+ if ($attack->{cooldown}) {
+ if (my $type = $attack->{type}) {
+ if ($type eq 'explosive') {
+ $damage /= 2;
+ }
+ elsif ($type eq 'implosive') {
+ $damage /= 4;
+ }
}
+ $damage *= ($attack->{count} // 1) / $attack->{cooldown};
+ $maxdamage *= ($upattack->{count} // $attack->{count} // 1)
+ / ($upattack->{cooldown} // $attack->{cooldown});
+ $out .= showrange($damage, $maxdamage);
}
- $tagbase .= '">';
- my $out = showrange($row, 'attack', $area, 'damage');
- $out .= '+' if $attack->{splash};
- $attack->{dps} = $attack->{cooldown} && [
- map { 24 * $_ / $attack->{cooldown} * ($attack->{count} // 1) }
- map { ref $_ ? @{$_} : $_ }
- $attack->{damage}
- ];
- $out .= ' | ' . showrange($row, 'attack', $area, 'dps');
- return $tagbase . $out;
+ return $out;
}
sub showmagic {
@@ -261,8 +164,11 @@ sub showrange {
$_->{desc} ? ": $_->{desc}" : '',
$_->{range} || $_->{cost} ? sprintf(' (%s)', join ', ',
$_->{range} ? "range $_->{range}" : (),
- $_->{cost} ? sprintf('cost %.0f%%',
- 100 * $_->{cost} / $row->{energy}
+ $_->{cost} ? sprintf('cost %.0f%%%s',
+ 100 * $_->{cost} / $row->{energy},
+ defined $_->{maint} && sprintf('+%.1f%%/s',
+ 100 * $_->{maint} / $row->{energy},
+ ),
) : (),
) : '',
),
@@ -275,9 +181,24 @@ sub showrange {
local $_ = $row;
$_->{hp} += $_->{shield} if $_->{shield};
my $suitchar = '';
- if ($_->{suit}) {
+ if ($_->{attr}->{structure}) {
+ $suitchar = 'b';
+ }
+ elsif ($_->{suit}) {
$suitchar = [qw/? s m l/]->[$_->{suit}];
}
+ elsif ($_->{cargo} > 0) {
+ $suitchar = [qw/? s m l l h h h h/]->[abs $_->{cargo}];
+ }
+ elsif ($_->{size}) {
+ $suitchar = [qw/s m l h h h/]->[$_->{size}];
+ }
+ elsif ($_->{attr} and $_->{attr}->{light}) {
+ $suitchar = 's';
+ }
+ elsif ($_->{attr} and $_->{attr}->{armored}) {
+ $suitchar = 'l';
+ }
return (
' | ' . ($_->{min} // ''),
@@ -286,38 +207,58 @@ sub showrange {
!!$_->{base} && '+',
$_->{build} || '0',
),
- !$suitchar ? ' | ' : sprintf(' | %s', $suitchar, ucfirst $suitchar),
- ' | ' . join('',
- defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit},
- defined $_->{organic} && sprintf(
- '%s',
- $_->{organic} ? 'o' : 'u',
- $_->{organic} ? 'organic' : 'mechanic',
- $_->{organic} ? 'o' : 'm',
- ),
+ !$suitchar ? ' | ' : sprintf(' | %s%s',
+ $suitchar, ucfirst $suitchar,
+ $_->{attr}->{massive}
+ && 'â',
),
- ' | ' . $_->{hp} // '',
- ' | ' . (
- $_->{shield} ? sprintf('%.0f%%', 100 * $_->{shield} / $_->{hp}) : ' '
+ ' | ' . (
+ defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit}
),
- ' | ' . showrange($_, 'armor'),
- showattack($_, 'ground'),
- showattack($_, 'air'),
- ' | ' . showrange($_, 'attack', 'range'),
+ ' | ' . join('', grep { $_ }
+ (defined $_->{organic} ? !$_->{organic} : $_->{attr}->{mech})
+ && 'm',
+ ($_->{organic} || $_->{attr}->{organic})
+ && 'o',
+ $_->{attr}->{psionic}
+ && 'Ï',
+ ),
+ ' | ' . join('', grep { $_ }
+ $_->{attr}->{armored}
+ && 'A',
+ $_->{attr}->{light}
+ && 'L',
+ ),
+ ' | ' . $_->{hp} // '',
+ $_->{shield} ? sprintf(' | %.0f%% | {shield} / $_->{hp}
+ ) : ' | ' .
+ showrange($_->{armor}, $_->{upgraded}->{armor}),
+ showattack($_, 0),
+ ' | ' .
+ showrange(map { $_->{attack}->[0]->{range} } $_, $_->{upgraded}),
' | ' . sprintf(
$_->{detect} ? '%s' : '%s',
- showrange($_, 'sight')
+ showrange($_->{sight}, $_->{upgraded}->{sight})
),
- ' | ' . showrange($_, 'speed'),
+ ' | ' .
+ showrange($_->{speed}, $_->{upgraded}->{speed}),
+ $_->{attr}->{jump}
+ && qq'â',
+ $_->{attr}->{flying}
+ && qq'â',
' | ' . showmagic($_),
+ !$_->{attack}->[1] ? () : (
+ ' | ', showattack($_, 1), ' | '
+ ),
"\n"
);
}
- my $units = do $datafile;
- die "Cannot open unit data: $_\n" for $@ || $! || ();
- my $grouped = !exists $get{order};
+ my $grouped = 1; # race headers
if (exists $get{order}) {
+ $grouped = 0;
$get{order} ||= '';
if ($get{order} eq 'size') {
$_->{order} = $_->{unit}*8 + $_->{suit} + $_->{hp}/512 + $_->{min}/8192 for @$units;
@@ -329,25 +270,32 @@ sub showrange {
$units->[$_]->{order} = $_ for 0 .. $#$units;
}
}
- my @rows = $grouped ? @$units : sort {$a->{order} <=> $b->{order}} @$units;
+ my @rows = @{$units};
+ @rows = sort {$a->{order} <=> $b->{order}} @rows unless $grouped;
my ($race, $cat) = ('', '');
for (@rows) {
- $race = $_->{race},
- printf ' |
%s'."\n", $race, ucfirst $race
- if $grouped and $race ne $_->{race};
- $_->{cat} = $_->{race} if not $grouped;
+ if ($grouped) {
+ printf ' |
---|
%s'."\n",
+ $race = $_->{race}, ucfirst $race
+ unless $race eq $_->{race};
+ }
+ else {
+ $_->{cat} = $_->{race};
+ }
+
print(
' |
---|
',
- sprintf('%s', $cat ne $_->{cat} ? ('h', $cat = $_->{cat}) : ('d', ' ')),
- '' . $_->{name},
+ ' | ', $cat ne $_->{cat} && ($cat = $_->{cat}),
+ ' | ', $_->{name},
showunitcols($_),
);
- for my $alt (grep { $_->{alt} } @{ $_->{special} }) {
+ for my $subrow (@{ $_->{special} }) {
+ $subrow->{alt} or next;
print(
- ' | | ' . $alt->{alt},
- showunitcols($alt),
+ ' |
| ', $subrow->{alt},
+ showunitcols($subrow),
);
}
}
@@ -366,11 +314,32 @@ sub showrange {
excludes construction of dependencies such as buildings
and +parent units
size
- affected by Small,
- Medium,
- or Large unit damage
+ <:
+if ($scver{major} > 1) {
+ :>transports can fit 8 Small,
+ 4 Medium,
+ 2 Large,
+ or a single Huge unit
+ massive â units
+ cannot be lifted or slowed and can break force fields<:
+} else {
+ :>affected by Small,
+ Medium, or
+ Large unit damage<:
+} :>
number of command points taken per unit
- organic/mechanic unit
+ <:
+if ($scver{major} > 1) {
+ :>received damage depends on
+ organic,
+ mechanic,
+ Ï(ps)ionic,
+ Light, and
+ Armored
+ attributes<:
+} else {
+ :>organic/mechanic unit<:
+} :>
HP
total number of hitpoints (including shields)
shield
@@ -381,12 +350,16 @@ sub showrange {
base unit armor
can be increased by upto 3 at various facilities
each point decreases damage per hit by one, upto a minimum of ½
- reduction applies to initial damage, before size penalties (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)
-ground/air
- damage done per single attack against ground/air units
- 2nd column indicates relative amount of damage done in
- 1 second of fastest game time
- splash damage+ hits nearby objects as well
+ reduction applies to initial damage, before size penalties
+ (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)
+attack
+ targets â½ ground
+ and/or â³ air
+ damage given per single hit
+ dps indicates relative amount of damage done in
+ 1 second of in-game time
+ splash damage hits all objects nearby +
+ or in a straight line Ã.
explosive damage does only
50% damage to small units, 75% to medium, 100% to large
concussive/plasma damage does
|
---|