X-Git-Url: http://git.shiar.nl/sheet.git/blobdiff_plain/c09dbeb9c62930fc46ec793d4f18eda815cd8c34..de64283eddcfa5e620386896983841f47b1de8d4:/sc.plp diff --git a/sc.plp b/sc.plp index 0534c04..45a9f7b 100644 --- a/sc.plp +++ b/sc.plp @@ -48,6 +48,31 @@ my $patch = shift @{$units} print "

Unit properties as seen or measured in $scver{name}\n$patch.\n

\n\n"; +for my $unit (@{$units}) { + for my $upgrade (@{ $unit->{upgrade} // $unit->{update} // [] }) { + while (my ($col, $increase) = each %{$upgrade}) { + defined $unit->{$col} or next; + + if (ref $increase eq 'ARRAY') { + for my $incrow (0 .. $#{$increase}) { + while (my ($inccol, $subinc) = each %{ $increase->[$incrow] }) { + $unit->{upgraded}->{$col}->[$incrow]->{$inccol} + //= ref $unit->{$col}->[$incrow]->{$inccol} + ? $unit->{$col}->[$incrow]->{$inccol}->[-1] + : $unit->{$col}->[$incrow]->{$inccol}; + $unit->{upgraded}->{$col}->[$incrow]->{$inccol} + += ref $subinc ? $subinc->[-1] : $subinc; + } + } + } + elsif ($increase =~ /^-?[0-9.]+/) { + $unit->{upgraded}->{$col} //= $unit->{$col}; + $unit->{upgraded}->{$col} += $increase; + } + } + } +} + sub coltoggle { my ($name, $id) = @_; return sprintf( @@ -66,9 +91,9 @@ sub coltoggle { <:= coltoggle(qw'size size') :> HP shield - armor - ground - air + ⛨ + attack + dps range sight speed @@ -86,7 +111,8 @@ sub showval { my ($min, $max); my $value = $row; - $value = ref $value eq 'HASH' && $value->{$_} or last for @elements; + $value = ref $value eq 'HASH' ? $value->{$_} + : ref $value eq 'ARRAY' && $value->[$_] or last for @elements; if (ref $value eq 'ARRAY') { $min = $value->[0]; $max = $value->[-1]; @@ -96,18 +122,14 @@ sub showval { } defined $min or return ''; - if ($row->{upgrade}) { - for (@{ $row->{upgrade} }) { - my $increase = $_ or next; - $increase = ref $increase eq 'HASH' && $increase->{$_} or last for @elements; - $increase = $increase->[-1] if ref $increase eq 'ARRAY'; - $max += $increase if $increase; - } + if (my $increase = $row->{upgraded}) { + $increase = ref $increase eq 'HASH' ? $increase->{$_} + : ref $increase eq 'ARRAY' && $increase->[$_] or last for @elements; + $max = $increase if $increase; } - if ($elements[0] eq 'attack' and $elements[1] ne 'range' and $elements[2] eq 'dps') {{ - my $attack = $row->{ $elements[0] }->{ $elements[1] }; - ref $attack or $attack = $row->{ $elements[0] }->{$attack}; # follow + if ($elements[0] eq 'attack' and $elements[2] eq 'dps') {{ + my $attack = $row->{ $elements[0] }->[ $elements[1] ]; my $type = $attack->{type} or next; if ($type eq 'explosive') { $min /= 2; @@ -121,16 +143,13 @@ sub showval { sub showattack { my ($row, $area) = @_; - my $attack = $row->{attack}->{$area}; - if (not ref $attack) { - # reference to another area - $area = $attack; - $attack = $row->{attack}->{$area}; - } - - return '' unless $attack; + my $attack = $row->{attack}->[$area] + or return ''; - my $tagbase = '' . '▽' x !!($attack->{anti} & 1); + $tagbase .= '' . '△' x !!($attack->{anti} & 2); + $tagbase .= ''; my $out = showval($row, 'attack', $area, 'damage'); - $out .= '+' if $attack->{splash}; + $out .= sprintf('%s', + $attack->{splash} eq 'line' ? ('linear', '×') : ('splash', '+') + ) if $attack->{splash}; $attack->{dps} = $attack->{cooldown} && [ - map { 24 * $_ / $attack->{cooldown} * ($attack->{count} // 1) } + map { $_ / $attack->{cooldown} * ($attack->{count} // 1) } map { ref $_ ? @{$_} : $_ } $attack->{damage} #TODO: upgrade (zergling) @@ -164,8 +185,11 @@ sub showval { $_->{desc} ? ": $_->{desc}" : '', $_->{range} || $_->{cost} ? sprintf(' (%s)', join ', ', $_->{range} ? "range $_->{range}" : (), - $_->{cost} ? sprintf('cost %.0f%%', - 100 * $_->{cost} / $row->{energy} + $_->{cost} ? sprintf('cost %.0f%%%s', + 100 * $_->{cost} / $row->{energy}, + defined $_->{maint} && sprintf('+%.1f%%/s', + 100 * $_->{maint} / $row->{energy}, + ), ) : (), ) : '', ), @@ -178,7 +202,10 @@ sub showval { local $_ = $row; $_->{hp} += $_->{shield} if $_->{shield}; my $suitchar = ''; - if ($_->{suit}) { + if ($_->{attr}->{structure}) { + $suitchar = 'b'; + } + elsif ($_->{suit}) { $suitchar = [qw/? s m l/]->[$_->{suit}]; } elsif ($_->{cargo} > 0) { @@ -201,15 +228,19 @@ sub showval { !!$_->{base} && '+', $_->{build} || '0', ), - !$suitchar ? '' : sprintf('%s', $suitchar, ucfirst $suitchar), + !$suitchar ? '' : sprintf('%s%s', + $suitchar, ucfirst $suitchar, + $_->{attr}->{massive} + && '⚓', + ), '' . ( defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit} ), '' . join('', grep { $_ } - (defined $_->{organic} || $_->{attr}->{organic}) - && 'o', (defined $_->{organic} ? !$_->{organic} : $_->{attr}->{mech}) && 'm', + ($_->{organic} || $_->{attr}->{organic}) + && 'o', $_->{attr}->{psionic} && 'ψ', ), @@ -220,20 +251,25 @@ sub showval { && 'L', ), '' . $_->{hp} // '', - '' . ( - $_->{shield} ? sprintf('%.0f%%', 100 * $_->{shield} / $_->{hp}) : ' ' - ), - '' . showval($_, 'armor'), - showattack($_, 'ground'), - showattack($_, 'air'), - '' . showval($_, 'attack', 'range'), + $_->{shield} ? sprintf('%.0f%%{shield} / $_->{hp} + ) : '' . showval($_, 'armor'), + showattack($_, 0), + '' . showval($_, 'attack', 0, 'range'), '' . sprintf( $_->{detect} ? '%s' : '%s', showval($_, 'sight') ), '' . showval($_, 'speed'), - $_->{attr}->{massive} && '☇', + $_->{attr}->{jump} + && qq'↕', + $_->{attr}->{flying} + && qq'↑', '' . showmagic($_), + !$_->{attack}->[1] ? () : ( + '', showattack($_, 1), '' + ), "\n" ); } @@ -276,7 +312,7 @@ sub showval { for my $subrow (@{ $_->{special} }) { $subrow->{alt} or next; print( - '', $subrow->{alt}, + '', $subrow->{alt}, showunitcols($subrow), ); } @@ -301,14 +337,27 @@ if ($scver{major} > 1) { :>transports can fit 8 Small, 4 Medium, 2 Large, - or a single Huge unit<: + or a single Huge unit +
massive ⚓ units + cannot be lifted or slowed and can break force fields<: } else { :>affected by Small, - Medium, - or Large unit damage<: + Medium, or + Large unit damage<: } :>
number of command points taken per unit -
organic/mechanic unit +
<: +if ($scver{major} > 1) { + :>received damage depends on + organic, + mechanic, + ψ(ps)ionic, + Light, and + Armored + attributes<: +} else { + :>organic/mechanic unit<: +} :>
HP
total number of hitpoints (including shields)
shield @@ -319,12 +368,16 @@ if ($scver{major} > 1) {
base unit armor
can be increased by upto 3 at various facilities
each point decreases damage per hit by one, upto a minimum of ½ -
reduction applies to initial damage, before size penalties (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½) -
ground/air -
damage done per single attack against ground/air units -
2nd column indicates relative amount of damage done in - 1 second of fastest game time -
splash damage+ hits nearby objects as well +
reduction applies to initial damage, before size penalties + (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½) +
attack +
targets ▽ ground + and/or △ air +
damage given per single hit +
dps indicates relative amount of damage done in + 1 second of in-game time +
splash damage hits all objects nearby + + or in a straight line ×.
explosive damage does only 50% damage to small units, 75% to medium, 100% to large
concussive/plasma damage does