X-Git-Url: http://git.shiar.nl/sheet.git/blobdiff_plain/bb11561d64e299ad7f4a25e689063b99264a16fb..e3dac38771fe8c06e4c19c42403f7fb9b7f09da8:/sc.plp?ds=inline
diff --git a/sc.plp b/sc.plp
index fc3156c..c8be6c7 100644
--- a/sc.plp
+++ b/sc.plp
@@ -48,6 +48,31 @@ my $patch = shift @{$units}
print "
Unit properties as seen or measured in $scver{name}\n$patch.\n
\n\n";
+for my $unit (@{$units}) {
+ for my $upgrade (@{ $unit->{upgrade} // $unit->{update} // [] }) {
+ while (my ($col, $increase) = each %{$upgrade}) {
+ defined $unit->{$col} or next;
+
+ if (ref $increase eq 'ARRAY') {
+ for my $incrow (0 .. $#{$increase}) {
+ while (my ($inccol, $subinc) = each %{ $increase->[$incrow] }) {
+ $unit->{upgraded}->{$col}->[$incrow]->{$inccol}
+ //= ref $unit->{$col}->[$incrow]->{$inccol}
+ ? $unit->{$col}->[$incrow]->{$inccol}->[-1]
+ : $unit->{$col}->[$incrow]->{$inccol};
+ $unit->{upgraded}->{$col}->[$incrow]->{$inccol}
+ += ref $subinc ? $subinc->[-1] : $subinc;
+ }
+ }
+ }
+ elsif ($increase =~ /^-?[0-9.]+/) {
+ $unit->{upgraded}->{$col} //= $unit->{$col};
+ $unit->{upgraded}->{$col} += $increase;
+ }
+ }
+ }
+}
+
sub coltoggle {
my ($name, $id) = @_;
return sprintf(
@@ -66,9 +91,9 @@ sub coltoggle {
<:= coltoggle(qw'size size') :> |
HP |
shield |
- armor |
- ground |
- air |
+ ⨠|
+ attack |
+ dps |
range |
sight |
speed |
@@ -77,80 +102,59 @@ sub coltoggle {
<:
sub showrange {
my ($min, $max) = @_;
- $_ = int($_ + .5) for $min, $max; # round halves up
- return $min == $max ? $min : "$min-$max";
-}
-
-sub showval {
- my ($row, @elements) = @_;
- my ($min, $max);
-
- my $value = $row;
- $value = ref $value eq 'HASH' && $value->{$_} or last for @elements;
- if (ref $value eq 'ARRAY') {
- $min = $value->[0];
- $max = $value->[-1];
- }
- else {
- $min = $max = $value;
- }
- defined $min or return '';
-
- if ($row->{upgrade}) {
- for (@{ $row->{upgrade} }) {
- my $increase = $_ or next;
- $increase = ref $increase eq 'HASH' && $increase->{$_} or last for @elements;
- $increase = $increase->[-1] if ref $increase eq 'ARRAY';
- $max += $increase if $increase;
- }
- }
-
- if ($elements[0] eq 'attack' and $elements[1] ne 'range' and $elements[2] eq 'dps') {{
- my $attack = $row->{ $elements[0] }->{ $elements[1] };
- ref $attack or $attack = $row->{ $elements[0] }->{$attack}; # follow
- my $type = $attack->{type} or next;
- if ($type eq 'explosive') {
- $min /= 2;
- }
- elsif ($type eq 'implosive') {
- $min /= 4;
- }
- }}
- return showrange($min, $max);
+ return '' if not defined $min;
+ $_ &&= int($_ + .5) for $min, $max; # round halves up
+ return $min if not defined $max or $min == $max;
+ return "$min-$max";
}
sub showattack {
my ($row, $area) = @_;
- my $attack = $row->{attack}->{$area};
- if (not ref $attack) {
- # reference to another area
- $area = $attack;
- $attack = $row->{attack}->{$area};
- }
+ my $attack = $row->{attack}->[$area]
+ or return '';
- return ' | ' unless $attack;
-
- my $tagbase = ' | ' . 'â½' x !!($attack->{anti} & 1);
+ $out .= ' | ' . 'â³' x !!($attack->{anti} & 2);
+ $out .= ' | ';
+
+ my $upattack = $row->{upgraded}->{attack}->[$area];
+ my $maxdamage =
+ my $damage = $attack->{damage};
+ ($damage, $maxdamage) = ($damage->[0], $upattack->{damage} // $damage->[-1])
+ if ref $damage;
+
+ $out .= showrange($damage, $maxdamage);
+ $out .= sprintf('%s',
+ $attack->{splash} eq 'line' ? ('linear', 'Ã') : ('splash', '+')
+ ) if $attack->{splash};
+
+ $out .= ' | ';
+ if ($attack->{cooldown}) {
+ if (my $type = $attack->{type}) {
+ if ($type eq 'explosive') {
+ $damage /= 2;
+ }
+ elsif ($type eq 'implosive') {
+ $damage /= 4;
+ }
}
+ $damage *= ($attack->{count} // 1) / $attack->{cooldown};
+ $maxdamage *= ($upattack->{count} // $attack->{count} // 1)
+ / ($upattack->{cooldown} // $attack->{cooldown});
+ $out .= showrange($damage, $maxdamage);
}
- $tagbase .= '">';
- my $out = showval($row, 'attack', $area, 'damage');
- $out .= '+' if $attack->{splash};
- $attack->{dps} = $attack->{cooldown} && [
- map { 24 * $_ / $attack->{cooldown} * ($attack->{count} // 1) }
- map { ref $_ ? @{$_} : $_ }
- $attack->{damage}
- #TODO: upgrade (zergling)
- ];
- $out .= ' | ' . showval($row, 'attack', $area, 'dps');
- return $tagbase . $out;
+ return $out;
}
sub showmagic {
@@ -164,8 +168,11 @@ sub showval {
$_->{desc} ? ": $_->{desc}" : '',
$_->{range} || $_->{cost} ? sprintf(' (%s)', join ', ',
$_->{range} ? "range $_->{range}" : (),
- $_->{cost} ? sprintf('cost %.0f%%',
- 100 * $_->{cost} / $row->{energy}
+ $_->{cost} ? sprintf('cost %.0f%%%s',
+ 100 * $_->{cost} / $row->{energy},
+ defined $_->{maint} && sprintf('+%.1f%%/s',
+ 100 * $_->{maint} / $row->{energy},
+ ),
) : (),
) : '',
),
@@ -178,7 +185,10 @@ sub showval {
local $_ = $row;
$_->{hp} += $_->{shield} if $_->{shield};
my $suitchar = '';
- if ($_->{suit}) {
+ if ($_->{attr}->{structure}) {
+ $suitchar = 'b';
+ }
+ elsif ($_->{suit}) {
$suitchar = [qw/? s m l/]->[$_->{suit}];
}
elsif ($_->{cargo} > 0) {
@@ -201,7 +211,11 @@ sub showval {
!!$_->{base} && '+',
$_->{build} || '0',
),
- !$suitchar ? ' | ' : sprintf(' | %s', $suitchar, ucfirst $suitchar),
+ !$suitchar ? ' | ' : sprintf(' | %s%s',
+ $suitchar, ucfirst $suitchar,
+ $_->{attr}->{massive}
+ && 'â',
+ ),
' | ' . (
defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit}
),
@@ -220,20 +234,28 @@ sub showval {
&& 'L',
),
' | ' . $_->{hp} // '',
- ' | ' . (
- $_->{shield} ? sprintf('%.0f%%', 100 * $_->{shield} / $_->{hp}) : ' '
- ),
- ' | ' . showval($_, 'armor'),
- showattack($_, 'ground'),
- showattack($_, 'air'),
- ' | ' . showval($_, 'attack', 'range'),
+ $_->{shield} ? sprintf(' | %.0f%% | {shield} / $_->{hp}
+ ) : ' | ' .
+ showrange($_->{armor}, $_->{upgraded}->{armor}),
+ showattack($_, 0),
+ ' | ' .
+ showrange(map { $_->{attack}->[0]->{range} } $_, $_->{upgraded}),
' | ' . sprintf(
$_->{detect} ? '%s' : '%s',
- showval($_, 'sight')
+ showrange($_->{sight}, $_->{upgraded}->{sight})
),
- ' | ' . showval($_, 'speed'),
- $_->{attr}->{massive} && 'â',
+ ' | ' .
+ showrange($_->{speed}, $_->{upgraded}->{speed}),
+ $_->{attr}->{jump}
+ && qq'â',
+ $_->{attr}->{flying}
+ && qq'â',
' | ' . showmagic($_),
+ !$_->{attack}->[1] ? () : (
+ ' | ', showattack($_, 1), ' | '
+ ),
"\n"
);
}
@@ -276,7 +298,7 @@ sub showval {
for my $subrow (@{ $_->{special} }) {
$subrow->{alt} or next;
print(
- ' |
| ', $subrow->{alt},
+ ' |
| ', $subrow->{alt},
showunitcols($subrow),
);
}
@@ -301,7 +323,9 @@ if ($scver{major} > 1) {
:>transports can fit 8 Small,
4 Medium,
2 Large,
- or a single Huge unit<:
+ or a single Huge unit
+ massive â units
+ cannot be lifted or slowed and can break force fields<:
} else {
:>affected by Small,
Medium, or
@@ -330,12 +354,16 @@ if ($scver{major} > 1) {
base unit armor
can be increased by upto 3 at various facilities
each point decreases damage per hit by one, upto a minimum of ½
- reduction applies to initial damage, before size penalties (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)
-ground/air
- damage done per single attack against ground/air units
- 2nd column indicates relative amount of damage done in
- 1 second of fastest game time
- splash damage+ hits nearby objects as well
+ reduction applies to initial damage, before size penalties
+ (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)
+attack
+ targets â½ ground
+ and/or â³ air
+ damage given per single hit
+ dps indicates relative amount of damage done in
+ 1 second of in-game time
+ splash damage hits all objects nearby +
+ or in a straight line Ã.
explosive damage does only
50% damage to small units, 75% to medium, 100% to large
concussive/plasma damage does
|
---|