%s', $cat ne $_->{cat} ? ('h', $cat = $_->{cat}) : ('d', ' ')),
- '' . $_->{name},
- ' | ' . ($_->{min} || '0'),
+ return (
+ ' | ' . ($_->{min} // ''),
' | ' . ($_->{gas} || ''),
- ' | ' . sprintf('%.0f', $_->{build} || '0'),
- sprintf(' | %s', $sizechar, ucfirst $sizechar),
+ !defined $_->{build} ? ' | ' : sprintf(' | %s%.0f',
+ !!$_->{base} && '+',
+ $_->{build} || '0',
+ ),
+ !$suitchar ? ' | ' : sprintf(' | %s', $suitchar, ucfirst $suitchar),
' | ' . join('',
- $_->{unit} ? $_->{unit} == .5 ? '½' : $_->{unit} : ' ',
+ defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit},
defined $_->{organic} && sprintf(
'%s',
$_->{organic} ? 'o' : 'u',
@@ -276,34 +182,66 @@ sub showrange {
$_->{organic} ? 'o' : 'm',
),
),
- ' | ' . $_->{hp},
- ' | ' . ($_->{shield} ? $_->{shield}.'%' : ' '),
- ' | ' . showrange($_, 'armor'),
+ ' | ' . $_->{hp} // '',
+ ' | ' . (
+ $_->{shield} ? sprintf('%.0f%%', 100 * $_->{shield} / $_->{hp}) : ' '
+ ),
+ ' | ' . showval($_, 'armor'),
showattack($_, 'ground'),
showattack($_, 'air'),
- ' | ' . showrange($_, 'attack', 'range'),
+ ' | ' . showval($_, 'attack', 'range'),
' | ' . sprintf(
$_->{detect} ? '%s' : '%s',
- showrange($_, 'sight')
+ showval($_, 'sight')
),
- ' | ' . showrange($_, 'speed'),
+ ' | ' . showval($_, 'speed'),
' | ' . showmagic($_),
"\n"
);
+ }
+
+ my $units = do $datafile;
+ die "Cannot open unit data: $_\n" for $@ || $! || ();
+ my $grouped = 1; # race headers
+ if (exists $get{order}) {
+ $grouped = 0;
+ $get{order} ||= '';
+ if ($get{order} eq 'size') {
+ $_->{order} = $_->{unit}*8 + $_->{suit} + $_->{hp}/512 + $_->{min}/8192 for @$units;
+ }
+ elsif ($get{order} eq 'cost') {
+ $_->{order} = $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8 for @$units;
+ }
+ else {
+ $units->[$_]->{order} = $_ for 0 .. $#$units;
+ }
+ }
+ my @rows = @{$units};
+ @rows = sort {$a->{order} <=> $b->{order}} @rows unless $grouped;
+
+ my ($race, $cat) = ('', '');
+ for (@rows) {
+ if ($grouped) {
+ printf ' | %s'."\n",
+ $race = $_->{race}, ucfirst $race
+ unless $race eq $_->{race};
+ }
+ else {
+ $_->{cat} = $_->{race};
+ }
+
+ print(
+ ' |
---|
',
+ '', $cat ne $_->{cat} && ($cat = $_->{cat}),
+ ' | ', $_->{name},
+ showunitcols($_),
+ );
- for my $alt (grep { $_->{alt} } @{ $_->{special} }) {
+ for my $subrow (@{ $_->{special} }) {
+ $subrow->{alt} or next;
print(
- ' |
| ' . $alt->{alt},
- showattack($alt, 'ground'),
- showattack($alt, 'air'),
- ' | ' . showrange($alt, 'attack', 'range'),
- ' | ' . sprintf(
- $alt->{detect} ? '%s' : '%s',
- showrange($alt, 'sight')
- ),
- ' | ' . showrange($alt, 'speed'),
- ' | ',
- "\n",
+ ' |
| ', $subrow->{alt},
+ showunitcols($subrow),
);
}
}
@@ -316,14 +254,17 @@ sub showrange {
- cost
- minerals+gas required to create one unit
+
- includes total expenses if based on existing units
- build
- relative time needed to create at least one unit
+
- excludes construction of dependencies such as buildings
+ and +parent units
- size
-
- Small,
+
- affected by Small,
Medium,
or Large unit damage
- number of command points taken per unit
-
- organic/mechanic unit
+
- organic/mechanic unit
- HP
-
total number of hitpoints (including shields)
- shield
@@ -334,12 +275,11 @@ sub showrange {
- base unit armor
- can be increased by upto 3 at various facilities
- each point decreases damage per hit by one, upto a minimum of ½
-
- reduction applies to initial damage, before size penalties (so a large plasma hit of 12 to 4 armor deals 2 damage, not ½)
+
- reduction applies to initial damage, before size penalties (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)
- ground/air
- damage done per single attack against ground/air units
- 2nd column indicates relative amount of damage done in
- a certain
- amount of time
+ 1 second of fastest game time
- splash damage+ hits nearby objects as well
- explosive damage does only
50% damage to small units, 75% to medium, 100% to large
@@ -353,7 +293,7 @@ sub showrange {
- speed
- relative speed of movement (when in full motion, startup speed ignored)
- specials
-
- special abilities
+
- special abilities are usually casted manually, but some are always active
- parentheses () indicate that it needs to be researched first
- hover for description
- range is maximum range required to activate
|