X-Git-Url: http://git.shiar.nl/sheet.git/blobdiff_plain/8d5262c3baedda02484404f792101aa61702af93..f5e90028e202fa9055c1e092cfe8219cbb1678f9:/sc.plp diff --git a/sc.plp b/sc.plp index 0c584a7..3ebc4f1 100644 --- a/sc.plp +++ b/sc.plp @@ -1,135 +1,53 @@ <(common.inc.plp)><: +my %scver = ( + id => 'bw', + name => 'Brood War', + title => 'starcraft', + game => 'StarCraft', + major => 1, +); + +if ($ENV{PATH_INFO} and $ENV{PATH_INFO} eq '/2') { + %scver = ( + id => 'hots', + name => 'Heart of the Swarm', + title => 'starcraft2', + game => 'StarCraft II', + major => 2, + ); +} +my $datafile = "sc-units-$scver{id}.inc.pl"; + Html({ - title => 'starcraft unit cheat sheet', - version => 'v1.0', + title => "$scver{title} unit cheat sheet", + version => 'v1.1', description => [ - 'Reference of StarCraft unit properties,' - . ' comparing various statistics of all the units in Brood War' + "Reference of $scver{game} unit properties," + . " comparing various statistics of all the units in $scver{name}" . ' including costs, damage, defense, speed, ranges, and abilities.', ], - keywords => [qw' + keywords => [ + qw' starcraft game unit statistics stats comparison table sheet cheat reference software attributes properties - '], + ', + $scver{major} < 2 ? qw' bw broodwar brood war ' : qw' starcraft2 hots ', + ], stylesheet => [qw'light'], + raw => '', + data => [$datafile], }); -:> -

StarCraft units

- -

-Unit properties as seen or measured in Brood War -version≥1.08. -

- - +print "

Unit properties as seen or measured in $scver{name}\n$patch.\n

\n\n"; -<: sub coltoggle { my ($name, $id) = @_; return sprintf( @@ -142,15 +60,17 @@ sub coltoggle { <:= coltoggle('name', '') :> - min - gas + min + gas <:= coltoggle(qw'build cost') :> - <:= coltoggle(qw'size size') :> + <:= coltoggle(qw'size size') :> HP shield - armor - ground - air + ⛨ + ground + dps + air + dps range sight speed @@ -158,6 +78,12 @@ sub coltoggle { <: sub showrange { + my ($min, $max) = @_; + $_ = int($_ + .5) for $min, $max; # round halves up + return $min == $max ? $min : "$min-$max"; +} + +sub showval { my ($row, @elements) = @_; my ($min, $max); @@ -181,40 +107,53 @@ sub showrange { } } - if ($elements[0] eq 'attack' and $elements[1] ne 'range' and $elements[2] eq 'cmp') {{ - my $type = $row->{$elements[0]}->{$elements[1]}->{type} or next; + if ($elements[0] eq 'attack' and $elements[1] ne 'range' and $elements[2] eq 'dps') {{ + my $attack = $row->{ $elements[0] }->{ $elements[1] }; + ref $attack or $attack = $row->{ $elements[0] }->{$attack}; # follow + my $type = $attack->{type} or next; if ($type eq 'explosive') { $min /= 2; } elsif ($type eq 'implosive') { $min /= 4; } - $min = int($min + .5); # round halves up }} - - return $min == $max ? $min : "$min-$max"; + return showrange($min, $max); } sub showattack { my ($row, $area) = @_; - local $_ = $row->{attack}->{$area}; + my $attack = $row->{attack}->{$area}; + if (not ref $attack) { + # reference to another area + $area = $attack; + $attack = $row->{attack}->{$area}; + } - return '' unless $_; + return '' unless $attack; my $tagbase = ''; - my $out = showrange($row, 'attack', $area, 'damage'); - $out .= '+' if $_->{splash}; - $out .= '' . showrange($row, 'attack', $area, 'cmp'); + my $out = showval($row, 'attack', $area, 'damage'); + $out .= sprintf('%s', + $attack->{splash} eq 'line' ? ('linear', '×') : ('splash', '+') + ) if $attack->{splash}; + $attack->{dps} = $attack->{cooldown} && [ + map { $_ / $attack->{cooldown} * ($attack->{count} // 1) } + map { ref $_ ? @{$_} : $_ } + $attack->{damage} + #TODO: upgrade (zergling) + ]; + $out .= '' . showval($row, 'attack', $area, 'dps'); return $tagbase . $out; } @@ -222,26 +161,106 @@ sub showrange { my ($row) = @_; my $specials = $row->{special} or return ''; return join ' ', map { - sprintf '%s', + sprintf '%s', + $_->{duration} < 0 && ' class="magic-perma"', join('', $_->{name}, $_->{desc} ? ": $_->{desc}" : '', - $_->{range} ? sprintf(' (%s)', join ', ', - "range $_->{range}", -# "cost $_->{cost}", + $_->{range} || $_->{cost} ? sprintf(' (%s)', join ', ', + $_->{range} ? "range $_->{range}" : (), + $_->{cost} ? sprintf('cost %.0f%%%s', + 100 * $_->{cost} / $row->{energy}, + defined $_->{maint} && sprintf('+%.1f%%/s', + 100 * $_->{maint} / $row->{energy}, + ), + ) : (), ) : '', ), - $_->{abbr}, - } @$specials; + sprintf($_->{build} ? '(%s)' : '%s', $_->{abbr}), + } grep { defined $_->{abbr} } @{$specials}; + } + + sub showunitcols { + my ($row) = @_; + local $_ = $row; + $_->{hp} += $_->{shield} if $_->{shield}; + my $suitchar = ''; + if ($_->{attr}->{structure}) { + $suitchar = 'b'; + } + elsif ($_->{suit}) { + $suitchar = [qw/? s m l/]->[$_->{suit}]; + } + elsif ($_->{cargo} > 0) { + $suitchar = [qw/? s m l l h h h h/]->[abs $_->{cargo}]; + } + elsif ($_->{size}) { + $suitchar = [qw/s m l h h h/]->[$_->{size}]; + } + elsif ($_->{attr} and $_->{attr}->{light}) { + $suitchar = 's'; + } + elsif ($_->{attr} and $_->{attr}->{armored}) { + $suitchar = 'l'; + } + + return ( + '' . ($_->{min} // ''), + '' . ($_->{gas} || ''), + !defined $_->{build} ? '' : sprintf('%s%.0f', + !!$_->{base} && '+', + $_->{build} || '0', + ), + !$suitchar ? '' : sprintf('%s%s', + $suitchar, ucfirst $suitchar, + $_->{attr}->{massive} + && '⚓', + ), + '' . ( + defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit} + ), + '' . join('', grep { $_ } + (defined $_->{organic} ? !$_->{organic} : $_->{attr}->{mech}) + && 'm', + ($_->{organic} || $_->{attr}->{organic}) + && 'o', + $_->{attr}->{psionic} + && 'ψ', + ), + '' . join('', grep { $_ } + $_->{attr}->{armored} + && 'A', + $_->{attr}->{light} + && 'L', + ), + '' . $_->{hp} // '', + $_->{shield} ? sprintf('%.0f%%{shield} / $_->{hp} + ) : '' . showval($_, 'armor'), + showattack($_, 'ground'), + showattack($_, 'air'), + '' . showval($_, 'attack', 'range'), + '' . sprintf( + $_->{detect} ? '%s' : '%s', + showval($_, 'sight') + ), + '' . showval($_, 'speed'), + $_->{attr}->{jump} + && qq'↕', + $_->{attr}->{flying} + && qq'↑', + '' . showmagic($_), + "\n" + ); } - my $units = do 'sc-units.inc.pl'; - die "Cannot open unit data: $_\n" for $! || $@ || (); - my $grouped = !exists $get{order}; + my $grouped = 1; # race headers if (exists $get{order}) { + $grouped = 0; $get{order} ||= ''; if ($get{order} eq 'size') { - $_->{order} = $_->{unit}*8 + $_->{size} + $_->{hp}/512 + $_->{min}/8192 for @$units; + $_->{order} = $_->{unit}*8 + $_->{suit} + $_->{hp}/512 + $_->{min}/8192 for @$units; } elsif ($get{order} eq 'cost') { $_->{order} = $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8 for @$units; @@ -250,60 +269,32 @@ sub showrange { $units->[$_]->{order} = $_ for 0 .. $#$units; } } - my @rows = $grouped ? @$units : sort {$a->{order} <=> $b->{order}} @$units; + my @rows = @{$units}; + @rows = sort {$a->{order} <=> $b->{order}} @rows unless $grouped; my ($race, $cat) = ('', ''); for (@rows) { - $race = $_->{race}, - printf '

%s

'."\n", $race, ucfirst $race - if $grouped and $race ne $_->{race}; - $_->{cat} = $_->{race} if not $grouped; - my $sizechar = [qw/? s m l/]->[$_->{size}]; + if ($grouped) { + printf '

%s

'."\n", + $race = $_->{race}, ucfirst $race + unless $race eq $_->{race}; + } + else { + $_->{cat} = $_->{race}; + } + print( '', - sprintf('%s', $cat ne $_->{cat} ? ('h', $cat = $_->{cat}) : ('d', ' ')), - '' . $_->{name}, - '' . ($_->{min} || '0'), - '' . ($_->{gas} || ''), - '' . sprintf('%.0f', $_->{build} || '0'), - sprintf('%s', $sizechar, ucfirst $sizechar), - '' . join('', - $_->{unit} ? $_->{unit} == .5 ? '½' : $_->{unit} : ' ', - defined $_->{organic} && sprintf( - '%s', - $_->{organic} ? 'o' : 'u', - $_->{race} . ($_->{organic} ? 'o' : ''), - $_->{organic} ? 'o' : 'm' - ), - ), - '' . $_->{hp}, - '' . ($_->{shield} ? $_->{shield}.'%' : ' '), - '' . showrange($_, 'armor'), - showattack($_, 'ground'), - showattack($_, 'air'), - '' . showrange($_, 'attack', 'range'), - '' . sprintf( - $_->{detect} ? '%s' : '%s', - showrange($_, 'sight') - ), - '' . showrange($_, 'speed'), - '' . showmagic($_), - "\n" + '', $cat ne $_->{cat} && ($cat = $_->{cat}), + '', $_->{name}, + showunitcols($_), ); - for my $alt (grep { $_->{alt} } @{ $_->{special} }) { + for my $subrow (@{ $_->{special} }) { + $subrow->{alt} or next; print( - '' . $alt->{alt}, - showattack($alt, 'ground'), - showattack($alt, 'air'), - '' . showrange($alt, 'attack', 'range'), - '' . sprintf( - $alt->{detect} ? '%s' : '%s', - showrange($alt, 'sight') - ), - '' . showrange($alt, 'speed'), - '', - "\n", + '', $subrow->{alt}, + showunitcols($subrow), ); } } @@ -316,14 +307,38 @@ sub showrange {
cost
minerals+gas required to create one unit +
includes total expenses if based on existing units
build
relative time needed to create at least one unit +
excludes construction of dependencies such as buildings + and +parent units
size -
Small, - Medium, - or Large unit damage +
<: +if ($scver{major} > 1) { + :>transports can fit 8 Small, + 4 Medium, + 2 Large, + or a single Huge unit +
massive ⚓ units + cannot be lifted or slowed and can break force fields<: +} else { + :>affected by Small, + Medium, or + Large unit damage<: +} :>
number of command points taken per unit -
organic/mechanic unit +
<: +if ($scver{major} > 1) { + :>received damage depends on + organic, + mechanic, + ψ(ps)ionic, + Light, and + Armored + attributes<: +} else { + :>organic/mechanic unit<: +} :>
HP
total number of hitpoints (including shields)
shield @@ -334,13 +349,13 @@ sub showrange {
base unit armor
can be increased by upto 3 at various facilities
each point decreases damage per hit by one, upto a minimum of ½ -
reduction applies to initial damage, before size penalties (so a large plasma hit of 12 to 4 armor deals 2 damage, not ½) +
reduction applies to initial damage, before size penalties (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)
ground/air
damage done per single attack against ground/air units
2nd column indicates relative amount of damage done in - a certain - amount of time -
splash damage+ hits nearby objects as well + 1 second of fastest game time +
splash damage hits all objects nearby + + or in a straight line ×.
explosive damage does only 50% damage to small units, 75% to medium, 100% to large
concussive/plasma damage does @@ -353,7 +368,7 @@ sub showrange {
speed
relative speed of movement (when in full motion, startup speed ignored)
specials -
special abilities +
special abilities are usually casted manually, but some are always active
parentheses () indicate that it needs to be researched first
hover for description
range is maximum range required to activate