X-Git-Url: http://git.shiar.nl/sheet.git/blobdiff_plain/8ccd2531f273e279b7732a50f9f46391f92cf8ec..1765f080901b6e821b148a4d6ad7b49aee5da03f:/sc.plp diff --git a/sc.plp b/sc.plp index 6b08c94..df78b8e 100644 --- a/sc.plp +++ b/sc.plp @@ -1,151 +1,84 @@ <(common.inc.plp)><: +use List::Util qw(max sum); + +my %scver = ( + id => 'bw', + name => 'Brood War', + title => 'starcraft', + game => 'StarCraft', + major => 1, +); + +if ($ENV{PATH_INFO} and $ENV{PATH_INFO} eq '/2') { + %scver = ( + id => 'hots', + name => 'Heart of the Swarm', + title => 'starcraft2', + game => 'StarCraft II', + major => 2, + ); +} +my $datafile = "sc-units-$scver{id}.inc.pl"; Html({ - title => 'starcraft unit cheat sheet', - version => 'v1.0', + title => "$scver{title} unit cheat sheet", + version => 'v1.1', description => [ - 'Reference of StarCraft unit properties,' - . ' comparing various statistics of all the units in Brood War' + "Reference of $scver{game} unit properties," + . " comparing various statistics of all the units in $scver{name}" . ' including costs, damage, defense, speed, ranges, and abilities.', ], - keywords => [qw' + keywords => [ + qw' starcraft game unit statistics stats comparison table sheet cheat reference software attributes properties - '], + ', + $scver{major} < 2 ? qw' bw broodwar brood war ' : qw' starcraft2 hots ', + ], stylesheet => [qw'light'], + raw => '', + data => [$datafile], }); -:> -

StarCraft units

+print "

$scver{game} units

\n\n"; -

-Unit properties as seen or measured in Brood War -version≥1.08. -

+my $units = do $datafile; +die "Cannot open unit data: $_\n" for $@ || $! || (); +my $patch = shift @{$units} + or die "Cannot open unit data: metadata not found\n"; - +} -<: sub coltoggle { - my ($name, $id) = @_; + my ($name, $id, $nolink) = @_; return sprintf( (defined $get{order} ? $get{order} eq $id : !$id) ? '%2$s ▼' - : '%s', + : $nolink ? '%2$s' : '%s', $id && "order=$id", $name ); } @@ -156,171 +89,255 @@ sub coltoggle { min gas <:= coltoggle(qw'build cost') :> - <:= coltoggle(qw'size size') :> + <:= coltoggle(qw'size size') :> HP shield - armor - ground - air - range + ⛨ + attack + <:= coltoggle(qw'dps attack 1') :> + range sight speed specials <: sub showrange { - my ($row, @elements) = @_; - my ($min, $max); - - my $value = $row; - $value = ref $value eq 'HASH' && $value->{$_} or last for @elements; - if (ref $value eq 'ARRAY') { - $min = $value->[0]; - $max = $value->[-1]; - } - else { - $min = $max = $value; - } - defined $min or return ''; - - if ($row->{upgrade}) { - for (@{ $row->{upgrade} }) { - my $increase = $_ or next; - $increase = ref $increase eq 'HASH' && $increase->{$_} or last for @elements; - $increase = $increase->[-1] if ref $increase eq 'ARRAY'; - $max += $increase if $increase; - } - } - - if ($elements[0] eq 'attack' and $elements[1] ne 'range' and $elements[2] eq 'dps') {{ - my $type = $row->{$elements[0]}->{$elements[1]}->{type} or next; - if ($type eq 'explosive') { - $min /= 2; - } - elsif ($type eq 'implosive') { - $min /= 4; - } - }} - $_ = int($_ + .5) for $min, $max; # round halves up - - return $min == $max ? $min : "$min-$max"; + my ($min, $max) = @_; + return '' if not defined $min; + $_ &&= int($_ + .5) for $min, $max; # round halves up + return $min if not defined $max or $min == $max; + return "$min-$max"; } sub showattack { my ($row, $area) = @_; - local $_ = $row->{attack}->{$area}; + my $attack = $row->{attack}->[$area] + or return ''; + + my $upattack = $row->{upgraded}->{attack}->[$area]; + my $damage = $attack->{damage}; + my $maxdamage = $upattack->{damage} // $damage; + $damage = $damage->[0] if ref $damage; + $maxdamage = $maxdamage->[-1] if ref $maxdamage; + + my $out = ''; + $out .= "$attack->{count}× " if $attack->{count} > 1; + $out .= '*' + if $attack->{type} eq 'explosive'; + $out .= '~' + if $attack->{type} eq 'implosive'; + $out .= sprintf('', + (map { + $_ =~ /^light/ ? 'unit-s' : + $_ eq 'armored' ? 'unit-l' : + $_ eq 'organic' ? 'unit-o' : + $_ =~ /^massive/ ? 'unit-h' : + $_ eq 'shields' ? 'unit-shield' : + '', + } join '_', keys %{ $attack->{bonus} }), + join(', ', map {( + sprintf('+%s vs %s', + (map { + ref $_ ? showrange($_->[0], $_->[-1]) : $_ + } $attack->{bonus}->{$_}), + $_, + ), + )} keys %{ $attack->{bonus} }), + ) if $attack->{bonus}; - return '' unless $_; + $out .= sprintf '', $attack->{name} if $attack->{name}; + $out .= showrange($damage, $maxdamage); + $out .= '' if $attack->{name}; + $out .= sprintf('%s', + $attack->{splash} eq 'line' ? ('linear', '×') : ('splash', '+') + ) if $attack->{splash}; - my $tagbase = ''; + if ($attack->{cooldown}) { + if (my $type = $attack->{type}) { + if ($type eq 'explosive') { + $damage /= 2; + } + elsif ($type eq 'implosive') { + $damage /= 4; + } } - elsif ($_->{type} eq 'implosive') { - $tagbase .= ' unit-s'; + $damage *= ($attack->{count} // 1) / $attack->{cooldown}; + if (my $bonus = $upattack->{bonus} // $attack->{bonus}) { + $maxdamage += $_ for max( + map { ref $_ ? $_->[-1] : $_ } values %{$bonus} + ); } + $maxdamage *= ($upattack->{count} // $attack->{count} // 1) + / ($upattack->{cooldown} // $attack->{cooldown}); + $out .= showrange($damage, $maxdamage); } - $tagbase .= '">'; - my $out = showrange($row, 'attack', $area, 'damage'); - $out .= '+' if $_->{splash}; - $out .= '' . showrange($row, 'attack', $area, 'dps'); - return $tagbase . $out; + $out .= '' . '▽' x !!($attack->{anti} & 1); + $out .= '' . '△' x !!($attack->{anti} & 2); + + return $out; } sub showmagic { my ($row) = @_; my $specials = $row->{special} or return ''; return join ' ', map { - sprintf '%s', + sprintf '%s', + $_->{duration} < 0 && ' class="magic-perma"', join('', $_->{name}, $_->{desc} ? ": $_->{desc}" : '', - $_->{range} ? sprintf(' (%s)', join ', ', - "range $_->{range}", -# "cost $_->{cost}", + $_->{range} || $_->{cost} ? sprintf(' (%s)', join ', ', + $_->{range} ? "range $_->{range}" : (), + $_->{cost} ? sprintf('cost %.0f%%%s', + 100 * $_->{cost} / $row->{energy}, + defined $_->{maint} && sprintf('+%.1f%%/s', + 100 * $_->{maint} / $row->{energy}, + ), + ) : (), ) : '', ), - $_->{abbr}, - } @$specials; + sprintf($_->{build} ? '(%s)' : '%s', $_->{abbr}), + } grep { defined $_->{abbr} } @{$specials}; } - my $units = do 'sc-units.inc.pl'; - die "Cannot open unit data: $_\n" for $@ || $! || (); - my $grouped = !exists $get{order}; - if (exists $get{order}) { - $get{order} ||= ''; - if ($get{order} eq 'size') { - $_->{order} = $_->{unit}*8 + $_->{suit} + $_->{hp}/512 + $_->{min}/8192 for @$units; + sub showunitcols { + my ($row) = @_; + local $_ = $row; + $_->{hp} += $_->{shield} if $_->{shield}; + my $suitchar = ''; + if ($_->{attr}->{structure}) { + $suitchar = 'b'; } - elsif ($get{order} eq 'cost') { - $_->{order} = $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8 for @$units; + elsif ($_->{suit}) { + $suitchar = [qw/? s m l/]->[$_->{suit}]; } - else { - $units->[$_]->{order} = $_ for 0 .. $#$units; + elsif ($_->{cargo} > 0) { + $suitchar = [qw/? s m l l h h h h/]->[abs $_->{cargo}]; + } + elsif ($_->{size}) { + $suitchar = [qw/s m l h h h/]->[$_->{size}]; + } + elsif ($_->{attr} and $_->{attr}->{light}) { + $suitchar = 's'; + } + elsif ($_->{attr} and $_->{attr}->{armored}) { + $suitchar = 'l'; } - } - my @rows = $grouped ? @$units : sort {$a->{order} <=> $b->{order}} @$units; - my ($race, $cat) = ('', ''); - for (@rows) { - $race = $_->{race}, - printf '

%s

'."\n", $race, ucfirst $race - if $grouped and $race ne $_->{race}; - $_->{cat} = $_->{race} if not $grouped; - $_->{hp} += $_->{shield}; - my $suitchar = [qw/? s m l/]->[$_->{suit}]; - print( - '', - sprintf('%s', $cat ne $_->{cat} ? ('h', $cat = $_->{cat}) : ('d', ' ')), - '' . $_->{name}, - '' . ($_->{min} || '0'), + return ( + '' . ($_->{min} // ''), '' . ($_->{gas} || ''), - sprintf('%s%.0f', + !defined $_->{build} ? '' : sprintf('%s%.0f', !!$_->{base} && '+', $_->{build} || '0', ), - sprintf('%s', $suitchar, ucfirst $suitchar), - '' . join('', - $_->{unit} ? $_->{unit} == .5 ? '½' : $_->{unit} : ' ', - defined $_->{organic} && sprintf( - '%s', - $_->{organic} ? 'o' : 'u', - $_->{organic} ? 'organic' : 'mechanic', - $_->{organic} ? 'o' : 'm', - ), + !$suitchar ? '' : sprintf('%s%s', + $suitchar, ucfirst $suitchar, + $_->{attr}->{massive} + && '⚓', + ), + '' . ( + defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit} ), - '' . $_->{hp}, - '' . ( - $_->{shield} ? sprintf('%.0f%%', 100 * $_->{shield} / $_->{hp}) : ' ' + '' . join('', grep { $_ } + (defined $_->{organic} ? !$_->{organic} : $_->{attr}->{mech}) + && 'm', + ($_->{organic} || $_->{attr}->{organic}) + && 'o', + $_->{attr}->{psionic} + && 'ψ', ), - '' . showrange($_, 'armor'), - showattack($_, 'ground'), - showattack($_, 'air'), - '' . showrange($_, 'attack', 'range'), + '' . join('', grep { $_ } + $_->{attr}->{armored} + && 'A', + $_->{attr}->{light} + && 'L', + ), + '' . $_->{hp} // '', + $_->{shield} ? sprintf('%.0f%%{shield} / $_->{hp} + ) : '' . + showrange($_->{armor}, $_->{upgraded}->{armor}), + showattack($_, 0), + '' . + showrange(map { $_->{attack}->[0]->{range} } $_, $_->{upgraded}), '' . sprintf( $_->{detect} ? '%s' : '%s', - showrange($_, 'sight') + showrange($_->{sight}, $_->{upgraded}->{sight}) ), - '' . showrange($_, 'speed'), + '' . + showrange($_->{speed}, $_->{upgraded}->{speed}), + $_->{attr}->{jump} + && qq'↕', + $_->{attr}->{flying} + && qq'↑', '' . showmagic($_), + !$_->{attack}->[1] ? () : ( + '', showattack($_, 1), '' + ), "\n" ); + } - for my $alt (grep { $_->{alt} } @{ $_->{special} }) { + my $grouped = 1; # race headers + if (exists $get{order}) { + $grouped = 0; + $get{order} ||= ''; + if ($get{order} eq 'size') { + $_->{order} = ( + $_->{unit}*16 + ($_->{size} // $_->{suit}) + $_->{cargo}/8 + + $_->{hp}/512 + $_->{min}/8192 + ) for @$units; + } + elsif ($get{order} eq 'cost') { + $_->{order} = ( + $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8 + ) for @$units; + } + elsif ($get{order} eq 'attack') { + $_->{order} = $_->{hp} / 1024 + $_->{shield} / 1008 + max( + map { + ((map { ref $_ ? $_->[-1] : $_ } $_->{damage})[0]) + * ($_->{count} // 1) / ($_->{cooldown} // 1) + * ($_->{splash} ? 1.01 : 1) + * ($_->{type} eq 'implosive' ? .96 : 1) + * ($_->{type} eq 'explosive' ? .98 : 1) + } @{ $_->{attack} } + ) for @$units; + } + else { + $units->[$_]->{order} = $_ for 0 .. $#$units; + } + } + my @rows = @{$units}; + @rows = sort {$a->{order} <=> $b->{order}} @rows unless $grouped; + + my ($race, $cat) = ('', ''); + for (@rows) { + if ($grouped) { + printf '

%s

'."\n", + $race = $_->{race}, ucfirst $race + unless $race eq $_->{race}; + } + else { + $_->{cat} = $_->{race}; + } + + print( + '', + '', $cat ne $_->{cat} && ($cat = $_->{cat}), + '', $_->{name}, + showunitcols($_), + ); + + for my $subrow (@{ $_->{special} }) { + $subrow->{alt} or next; print( - '' . $alt->{alt}, - showattack($alt, 'ground'), - showattack($alt, 'air'), - '' . showrange($alt, 'attack', 'range'), - '' . sprintf( - $alt->{detect} ? '%s' : '%s', - showrange($alt, 'sight') - ), - '' . showrange($alt, 'speed'), - '', - "\n", + '', $subrow->{alt}, + showunitcols($subrow), ); } } @@ -339,11 +356,32 @@ sub showrange {
excludes construction of dependencies such as buildings and +parent units
size -
affected by Small, - Medium, - or Large unit damage +
<: +if ($scver{major} > 1) { + :>transports can fit 8 Small, + 4 Medium, + 2 Large, + or a single Huge unit +
massive ⚓ units + cannot be lifted or slowed and can break force fields<: +} else { + :>affected by Small, + Medium, or + Large unit damage<: +} :>
number of command points taken per unit -
organic/mechanic unit +
<: +if ($scver{major} > 1) { + :>received damage depends on + organic, + mechanic, + ψ(ps)ionic, + Light, and + Armored + attributes<: +} else { + :>organic/mechanic unit<: +} :>
HP
total number of hitpoints (including shields)
shield @@ -354,26 +392,35 @@ sub showrange {
base unit armor
can be increased by upto 3 at various facilities
each point decreases damage per hit by one, upto a minimum of ½ -
reduction applies to initial damage, before size penalties (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½) -
ground/air -
damage done per single attack against ground/air units -
2nd column indicates relative amount of damage done in - a certain - amount of time -
splash damage+ hits nearby objects as well -
explosive damage does only +
reduction applies to initial damage, before size penalties + (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½) +
attack +
damage given per single hit +
dps indicates relative amount of damage + done in 1 second of in-game time +
splash damage hits all objects nearby + + or in a straight line ×. +
<: +if ($scver{major} > 1) { + :>does not include bonus damage + dealt to susceptible unit types<: +} else { + :>*explosive damage does only 50% damage to small units, 75% to medium, 100% to large -
concussive/plasma damage does - 25% to large, 50% medium, 100% to small units +
~concussive/plasma damage does + 25% to large, 50% medium, 100% to small units<: +} :> +
targets ▽ ground + and/or △ air +
range +
maximum range of weapon (note siege tank also has a minimum range)
sight
range in which the unit detects other units
emphasis indicates ability to detect cloaked units -
range -
maximum range of weapon (note siege tank also has a minimum range)
speed
relative speed of movement (when in full motion, startup speed ignored)
specials -
special abilities +
special abilities are usually casted manually, but some are always active
parentheses () indicate that it needs to be researched first
hover for description
range is maximum range required to activate