X-Git-Url: http://git.shiar.nl/sheet.git/blobdiff_plain/7fdfc28a5f960c452bcc5efc8792a93ffa4bd144..HEAD:/sc.plp diff --git a/sc.plp b/sc.plp index a1c885f..e784cbd 100644 --- a/sc.plp +++ b/sc.plp @@ -1,28 +1,44 @@ <(common.inc.plp)><: use List::Util qw(max sum); -my %scver = ( - id => 'bw', - name => 'Brood War', - title => 'starcraft', - game => 'StarCraft', - major => 1, -); - -if ($ENV{PATH_INFO} and $ENV{PATH_INFO} eq '/2') { - %scver = ( - id => 'hots', +my %scvers = ( + bw => { + name => 'Brood War', + title => 'starcraft', + game => 'StarCraft BW', + major => 1, + }, + hots => { name => 'Heart of the Swarm', - title => 'starcraft2', - game => 'StarCraft II', + title => 'starcraft2 hots', + game => 'StarCraft II HotS', + major => 2, + }, + lotv => { + name => 'Legacy of the Void', + title => 'starcraft2 lotv', + game => 'StarCraft II LotV', major => 2, - ); + }, + index => 'bw', + 1 => 'bw', + 2 => 'lotv', +); + +my $requestver = $scvers{$Request ||= 'index'} + or Html(), Abort("Requested version $Request not available", '404 request not found'); + +if (ref $requestver ne 'HASH') { + $header{Location} = "/sc/$requestver"; + Abort("Canonical URL for $Request is at $requestver", '302 subpage alias'); } -my $datafile = "sc-units-$scver{id}.inc.pl"; + +my %scver = %{$requestver}; +my $datafile = "sc-units-$Request"; Html({ title => "$scver{title} unit cheat sheet", - version => 'v1.1', + version => '1.4', description => [ "Reference of $scver{game} unit properties," . " comparing various statistics of all the units in $scver{name}" @@ -31,28 +47,29 @@ Html({ keywords => [ qw' starcraft game unit statistics stats comparison table sheet cheat - reference software attributes properties + reference software attributes properties patch attribute multiplayer ', - $scver{major} < 2 ? qw' bw broodwar brood war ' : qw' starcraft2 hots ', + $scver{major} < 2 ? qw' bw broodwar brood war ' : + qw' starcraft2 lotv hots wol ', ], - stylesheet => [qw'light'], - raw => '', - data => [$datafile], + stylesheet => [qw( light dark )], + raw => '', + data => ["$datafile.inc.pl"], }); -print "

$scver{game} units

\n\n"; +say "

$scver{game} units

\n"; -my $units = do $datafile; -die "Cannot open unit data: $_\n" for $@ || $! || (); +my $units = Data($datafile); my $patch = shift @{$units} - or die "Cannot open unit data: metadata not found\n"; + or Abort("Cannot open unit data: metadata not found", 501); -print "

Unit properties as seen or measured in $scver{name}\n$patch.\n"; -print "Also see the $_ table.\n" for join(', ', - ('StarCraft 2: HotS') x ($scver{major} < 2), - ('original SC: Brood War') x ($scver{major} > 1), +say "

Unit properties as seen or measured in $scver{name}\n$patch."; +say "Also see the $_ tables." for join(' and ', + (showlink('StarCraft 2: LotV', '/sc/lotv')) x ($Request ne 'lotv'), + (showlink( 'HotS', '/sc/hots')) x ($Request ne 'hots'), + (showlink('original SC: Brood War', '/sc/bw')) x ($Request ne 'bw'), ); -print "

\n\n"; +say "

\n"; sub addupgrade { my ($ref, $increase, $org) = @_; @@ -85,40 +102,42 @@ for my $unit (@{$units}) { sub coltoggle { my ($name, $id, $nolink) = @_; - return sprintf( - (defined $get{order} ? $get{order} eq $id : !$id) ? '%2$s ▼' - : $nolink ? '%2$s' : '%s', - $id && "order=$id", $name - ); + return "$name ▼" if defined $get{order} ? $get{order} eq $id : !$id; + return $name if $nolink; + return showlink($name, '?'.($id && "order=$id")); } :> - - - - - + + + + + - - + + - - + + - + <: sub showrange { my ($min, $max) = @_; return '' if not defined $min; - $_ &&= int($_ + .5) for $min, $max; # round halves up return $min || '-' if !$max or $min == $max; return "$min-$max"; } +sub showrangeint { + $_ &&= int($_ + .5) for @_; # round halves up + return showrange(@_); +} + sub showcost { my ($row, $unit) = @_; return join(' ', @@ -151,7 +170,7 @@ sub showrange { $out .= sprintf '¤ ', showcost($attack, $row) if $attack->{cost}; $out .= sprintf('%s× ', - showrange($attack->{count}, $upattack->{count}), + showrangeint($attack->{count}, $upattack->{count}), ) if $attack->{count} > 1; $out .= '*' if $attack->{type} eq 'explosive'; @@ -159,30 +178,32 @@ sub showrange { if $attack->{type} eq 'implosive'; if (my @bonus = sort grep { !/^-/ } keys %{ $attack->{bonus} }) { $out .= sprintf('', - (map { + ( $_ eq 'light' ? 'unit-s' : $_ eq 'armored' ? 'unit-l' : $_ eq 'organic' ? 'unit-o' : $_ eq 'massive' ? 'unit-h' : $_ eq 'shields' ? 'unit-shield' : + $_ eq 'structure' ? 'unit-x' : '', - } join '_', @bonus), - join(', ', map {( + ), + ( sprintf('+%s vs %s', - showrange( + showrangeint( $attack->{bonus}->{$_}, - $attack->{bonus}->{$_} + $attack->{bonus}->{"-$_"} * 3, + ($upattack->{bonus} // $attack->{bonus})->{$_} + + ($upattack->{bonus} // $attack->{bonus})->{"-$_"} * 3, ), $_, ), - )} @bonus), - ); + ), + ) for @bonus; } $out .= '•' if $attack->{type} eq 'projectile'; $out .= sprintf '', $attack->{name} if $attack->{name}; - $out .= showrange($damage, $maxdamage); + $out .= showrangeint($damage, $maxdamage); $out .= '' if $attack->{name}; $out .= sprintf('%s', $attack->{splash} eq 'line' ? ('linear', '+') : ('splash', '⁜') @@ -191,7 +212,7 @@ sub showrange { $out .= '
<:= coltoggle('name', '') :>costgas<:= coltoggle(qw'build cost') :><:= coltoggle(exists $get{order} ? 'race' : 'source' => '') :><:= coltoggle(name => 'name') :><:= coltoggle(cost => 'cost') :>gas<:= coltoggle(build => 'build') :> <:= coltoggle(qw'size size') :>attrHPattr<:= coltoggle(HP => 'hp') :> shield ⛨attack<:= coltoggle(qw'dps attack 1') :><:= coltoggle(attack => 'attack') :>dps range sightspeed<:= coltoggle(speed => 'speed') :> specials
'; if ($attack->{dps}) { # precalculated dps, do not touch - $out .= showrange($attack->{dps}->[0], + $out .= showrangeint($attack->{dps}->[0], $upattack->{dps}->[-1] // $attack->{dps}->[-1] ); } @@ -213,14 +234,14 @@ sub showrange { } $maxdamage *= ($upattack->{count} // $attack->{count} // 1) / ($upattack->{cooldown} // $attack->{cooldown}); - $out .= showrange($damage, $maxdamage); + $out .= showrangeint($damage, $maxdamage); } $out .= '' . '▽' x !!($attack->{anti} & 1); $out .= '' . '△' x !!($attack->{anti} & 2); $out .= '' . - showrange($attack->{range}, $upattack->{range}); + showrangeint($attack->{range}, $upattack->{range}); return $out; } @@ -230,9 +251,12 @@ sub showrange { my $specials = $row->{special} or return ''; return join ' ', map { sprintf '%s', - $_->{duration} < 0 && ' class="magic-perma"', join('', - $_->{name}, + $_->{duration} < 0 && ' class="magic-perma"', + $_->{detect} && ' class="unit-detect"', + ), + join('', + $_->{name} // $_->{alt}, $_->{desc} ? ": $_->{desc}" : '', (map { $_ && " ($_)" } join ', ', #TODO: apply upgrades @@ -251,16 +275,24 @@ sub showrange { $_->{hp} += $_->{shield} if $_->{shield}; return ( - '' . ($_->{min} // ''), - '' . ($_->{gas} || ''), - !defined $_->{build} ? '' : sprintf('%s%.0f', - !!$_->{base} && '+', - $_->{build} || '0', + '' . ($_->{min} // ''), + '' . ($_->{gas} || ''), + defined $_->{transform} ? sprintf('%.0f', + $_->{transform}, + ) : + !defined $_->{build} ? '' : sprintf('%s%.0f', + defined $_->{warp} && sprintf(' title="%.0f without warpgate"', $_->{build}), + !!$_->{base} && sprintf( + '+', + 'from '.join('+', @{ $_->{base} }), + ), + $_->{warp} // $_->{build} || '0', ), sprintf('%s', $_-> {cargo} < 0 ? ('supply', T => 'transport') : $_->{upgraded}->{cargo} < 0 ? ('supply magic-opt', T => 'optional transport') : - $_->{attr}->{flying} ? ('air', F => 'flying') : + $_-> {attr}->{flying} ? ('air', F => 'flying') : + $_->{upgraded}->{attr}->{flying} ? ('air magic-opt', F => 'potentially flying') : $_->{attr}->{structure} ? ('x', B => 'building') : ( [qw( x s m l l h h h h )]->[ $_->{cargo} ], @@ -269,7 +301,7 @@ sub showrange { ), defined $_->{size} && sprintf('⌀%.1f ', $_->{size}), ), - sprintf('%s', + sprintf('%s', defined $_->{pop} && $_->{pop} < 0 && ' unit-supply', defined $_->{pop} && $_->{pop} == .5 ? '½' : $_->{pop}, ), @@ -298,69 +330,103 @@ sub showrange { $_->{attr}->{massive} && '⚓', ), - '' . $_->{hp} // '', + $_->{hp} < 0 ? '∞' : + '' . showrangeint($_->{hp}, $_->{upgraded}->{hp}), $_->{shield} ? sprintf('%.0f%%{shield} / $_->{hp} ) : '' . - showrange($_->{armor}, $_->{upgraded}->{armor}), + showrangeint($_->{armor}, $_->{upgraded}->{armor}), showattack($_, 0), '' . sprintf( $_->{detect} ? '%s' : '%s', - showrange($_->{sight}, $_->{upgraded}->{sight}) + showrangeint($_->{sight}, $_->{upgraded}->{sight}) + ), + sprintf('%s', + showrange( + map { $_ && sprintf '%.1f', $_ } + $_->{speed}, $_->{upgraded}->{speed} + ), + defined $_->{creep} && sprintf(' title="%s on creep"', + $_->{creep} == 1 ? 'same' : showrange( + map { $_ && sprintf '%.1f', $_ } + $_->{speed} * $_->{creep}, + $_->{upgraded}->{speed} && $_->{upgraded}->{speed} * + ($_->{upgraded}->{creep} // $_->{creep}), + ), + ), ), - '' . - showrange($_->{speed}, $_->{upgraded}->{speed}), $_->{attr}->{jump} && qq'↕', '' . showmagic($_), - !$_->{attack}->[1] ? () : ( - '
', showattack($_, 1), '' - ), - !$_->{attack}->[2] ? () : ( - '
', showattack($_, 2), '' - ), + (map {( + '
', + showattack($row, $_), + '', + )} 1 .. $#{ $_->{attack} }), "\n" ); } + my @rows = @{$units}; my $grouped = 1; # race headers if (exists $get{order}) { $grouped = 0; $get{order} ||= ''; - if ($get{order} eq 'size') { + if ($get{order} eq 'name') { + @rows = sort {$a->{name} cmp $b->{name}} @rows; + } + elsif ($get{order} eq 'cost') { + $_->{order} = ( + $_->{gas}*1.5 + $_->{min} + $_->{pop}/8 + $_->{build}/256/8 + ) for @rows; + } + elsif ($get{order} eq 'build') { + my %unittime = map { ($_->{name} => $_->{warp} // $_->{build}) } @rows; + $unittime{Templar} = $unittime{'High Templar'}; + $_->{order} = ( + ($_->{warp} // $_->{build}) + + ($_->{gas}*1.5 + $_->{min} + $_->{pop}/8)/1024 + + ($_->{base} ? ($unittime{$_->{base}->[0]} // 100) + 1 : 0) + ) for @rows; + } + elsif ($get{order} eq 'size') { $_->{order} = ( $_->{pop}*16 + ($_->{size} // $_->{suit}) + $_->{cargo}/8 + $_->{hp}/512 + $_->{min}/8192 - ) for @$units; + ) for @rows; } - elsif ($get{order} eq 'cost') { + elsif ($get{order} eq 'hp') { $_->{order} = ( - $_->{gas}*1.5 + $_->{min} + $_->{pop}/8 + $_->{build}/256/8 - ) for @$units; + $_->{hp}*1.01 + $_->{armor} + $_->{shield} + $_->{size}/1024, + ) for @rows; } elsif ($get{order} eq 'attack') { - $_->{order} = $_->{hp} / 1024 + $_->{shield} / 1008 + max( + $_->{order} = $_->{hp} / 16384 + max( map { - ($_->{damage} + $_->{upgrade} * 3) - * ($_->{count} // 1) / ($_->{cooldown} // 1) + ($_->{dps} ? $_->{dps}->[-1] : + ($_->{damage} + $_->{upgrade} * 3) + * ($_->{count} // 1) / ($_->{cooldown} // 1) + ) * ($_->{splash} ? 1.01 : 1) * ($_->{type} eq 'implosive' ? .96 : 1) * ($_->{type} eq 'explosive' ? .98 : 1) } @{ $_->{attack} } - ) for @$units; + ) for @rows; } - else { - $units->[$_]->{order} = $_ for 0 .. $#$units; + elsif ($get{order} eq 'speed') { + $_->{order} = ( + ($_->{upgraded}->{speed} // $_->{speed}*1.01) + + $_->{sight}/1024 + $_->{detect}/2048 + ) for @rows; } + @rows = sort {$a->{order} <=> $b->{order}} @rows if exists $rows[0]->{order}; } - my @rows = @{$units}; - @rows = sort {$a->{order} <=> $b->{order}} @rows unless $grouped; my ($race, $cat) = ('', ''); for (@rows) { if ($grouped) { - printf '

%s

'."\n", + say sprintf '

%s

', $race = $_->{race}, ucfirst $race unless $race eq $_->{race}; } @@ -391,7 +457,8 @@ sub showrange {
cost -
minerals+gas required to create one unit +
minerals and + gas required to create one unit
includes total expenses if based on existing units
build
relative time needed to create at least one unit @@ -399,9 +466,8 @@ sub showrange { and +parent units
size
Transports can fit upto - 8 - non-Flying units -
number of command points taken per unit + 8 non-Flying cargo units +
number of command points taken while alive
<: if ($scver{major} > 1) { :>received damage depends on @@ -414,17 +480,31 @@ if ($scver{major} > 1) {
massive ⚓ units cannot be lifted or slowed and can break force fields<: } else { - :>organic/mechanic unit + :>abilities may hit only organic + or mechanic targets
affected by Small, Medium, or - Large unit damage<: + Large damage<: } :> -
HP
- total number of hitpoints (including shields) +
HP +
total number of hitpoints (including shields) +
everything zerg (except for eggs) regenerates one point every + <:= $scver{major} == 1 ? '4½' : '3.7' :> seconds
shield
percentage of HP in shields -
shields always take full damage, irrelevant of unit size -
does not take armor bonuses, but upgrades can decrease damage to any shield hit by upto 3 +
<: +if ($scver{major} > 1) { + :>shields always take full damage, irrelevant of unit size +
<: +} + :>does not take armor bonuses, + but upgrades can decrease damage to any shield hit by upto 3 +
<: +if ($scver{major} > 1) { + :>after 10 seconds out of combat, 2 points are recharged per game second<: +} else { + :>recharges one point every 2½ seconds<: +} :>
armor
base unit armor
can be increased by upto 3 at various facilities @@ -432,9 +512,8 @@ if ($scver{major} > 1) {
reduction applies to initial damage, before size penalties (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)
attack -
damage given per single hit -
dps indicates relative amount of damage - done in 1 second of in-game time +
damage per single hit +
some weapons fire multiple × times, multiplying armor penalties
splash damage hits all objects nearby ⁜ or in a straight line +.
<: @@ -445,30 +524,38 @@ if ($scver{major} > 1) { Point Defense Drones<: } else { :>*explosive damage does only - 50% damage to small units, 75% to medium, 100% to large + 50% damage to Small units, + 75% to Medium, + 100% to Large
~concussive/plasma damage does - 25% to large, 50% medium, 100% to small units<: + 25% to Large, + 50% Medium, + 100% to Small units<: } :> +
dps indicates relative total amount of damage + done in 1 second of <:= $scver{major} > 1 ? 'Normal in-game time' : + 'time on Fast game speed' :>
targets ▽ ground and/or △ air
range -
maximum range of weapon (note siege tank also has a minimum range) +
maximum hex distance a weapon can fire (note Sieged Tank also has a minimum)
sight
range in which the unit detects other units
emphasis indicates ability to detect cloaked units
speed -
relative speed of movement (when in full motion, startup speed ignored) +
top movement speed in hex per second +
acceleration and deceleration ignored
specials
parentheses () indicate that it needs to be researched first
passive abilities are always enabled
hover for description -
range is maximum range required to activate -
cost is energy loss percentage on spawn and when fully charged +
range is maximum distance allowed to activate +
cost describes energy loss percentage on spawn and when fully charged

-When two values are given (1-2), second value indicates attribute after all -possible upgrades. +When two values are given (1-2), the second value indicates the attribute +after all possible upgrades.