X-Git-Url: http://git.shiar.nl/sheet.git/blobdiff_plain/765cc0dd3089fcc723c69627044c91a845da46ae..92599fd64e5807f0af90406e02385d3be7001379:/sc.plp diff --git a/sc.plp b/sc.plp index 08cbc45..c86ef0b 100644 --- a/sc.plp +++ b/sc.plp @@ -1,4 +1,5 @@ <(common.inc.plp)><: +use List::Util qw(max sum); my %scver = ( id => 'bw', @@ -46,38 +47,38 @@ die "Cannot open unit data: $_\n" for $@ || $! || (); my $patch = shift @{$units} or die "Cannot open unit data: metadata not found\n"; -print "

Unit properties as seen or measured in $scver{name}\n$patch.\n

\n\n"; +print "

Unit properties as seen or measured in $scver{name}\n$patch.\n"; +print "Also see the $_ table.\n" for join(', ', + ('StarCraft 2: HotS') x ($scver{major} < 2), + ('original SC: Brood War') x ($scver{major} > 1), +); +print "

\n\n"; + +sub addupgrade { + my ($ref, $increase) = @_; + if (ref $increase eq 'HASH') { + addupgrade(\${$ref}->{$_}, $increase->{$_}) for keys %{$increase}; + } + elsif (ref $increase eq 'ARRAY') { + addupgrade(\${$ref}->[$_], $increase->[$_]) for 0 .. $#{$increase}; + } + ${$ref} += $increase if $increase =~ /^-?[0-9.]+/; +} for my $unit (@{$units}) { - for my $upgrade (@{ $unit->{upgrade} // $unit->{update} // [] }) { + for my $upgrade (@{ $unit->{upgrade} }) { while (my ($col, $increase) = each %{$upgrade}) { defined $unit->{$col} or next; - - if (ref $increase eq 'ARRAY') { - for my $incrow (0 .. $#{$increase}) { - while (my ($inccol, $subinc) = each %{ $increase->[$incrow] }) { - $unit->{upgraded}->{$col}->[$incrow]->{$inccol} - //= ref $unit->{$col}->[$incrow]->{$inccol} - ? $unit->{$col}->[$incrow]->{$inccol}->[-1] - : $unit->{$col}->[$incrow]->{$inccol}; - $unit->{upgraded}->{$col}->[$incrow]->{$inccol} - += ref $subinc ? $subinc->[-1] : $subinc; - } - } - } - elsif ($increase =~ /^-?[0-9.]+/) { - $unit->{upgraded}->{$col} //= $unit->{$col}; - $unit->{upgraded}->{$col} += $increase; - } + addupgrade(\( $unit->{upgraded}->{$col} //= $unit->{$col} ), $increase); } } } sub coltoggle { - my ($name, $id) = @_; + my ($name, $id, $nolink) = @_; return sprintf( (defined $get{order} ? $get{order} eq $id : !$id) ? '%2$s ▼' - : '%s', + : $nolink ? '%2$s' : '%s', $id && "order=$id", $name ); } @@ -92,9 +93,9 @@ sub coltoggle { HP shield ⛨ - attack - dps - range + attack + <:= coltoggle(qw'dps attack 1') :> + range sight speed specials @@ -113,27 +114,38 @@ sub showrange { my $attack = $row->{attack}->[$area] or return ''; - my $tagbase = ''; - $tagbase .= '' . '▽' x !!($attack->{anti} & 1); - $tagbase .= '' . '△' x !!($attack->{anti} & 2); - $tagbase .= ''; - my $upattack = $row->{upgraded}->{attack}->[$area]; - my $maxdamage = my $damage = $attack->{damage}; - ($damage, $maxdamage) = ($damage->[0], $upattack->{damage} // $damage->[-1]) - if ref $damage; + my $maxdamage = $upattack->{damage} // $damage; + $damage = $damage->[0] if ref $damage; + $maxdamage = $maxdamage->[-1] if ref $maxdamage; + + my $out = ''; + $out .= "$attack->{count}× " if $attack->{count} > 1; + $out .= '*' + if $attack->{type} eq 'explosive'; + $out .= '~' + if $attack->{type} eq 'implosive'; + $out .= sprintf('', + (map { + $_ =~ /^light/ ? 'unit-s' : + $_ eq 'armored' ? 'unit-l' : + $_ eq 'organic' ? 'unit-o' : + $_ =~ /^massive/ ? 'unit-h' : + $_ eq 'shields' ? 'unit-shield' : + '', + } join '_', keys %{ $attack->{bonus} }), + join(', ', map {( + sprintf('+%s vs %s', + (map { + ref $_ ? showrange($_->[0], $_->[-1]) : $_ + } $attack->{bonus}->{$_}), + $_, + ), + )} keys %{ $attack->{bonus} }), + ) if $attack->{bonus}; - my $out = showrange($damage, $maxdamage); + $out .= showrange($damage, $maxdamage); $out .= sprintf('%s', $attack->{splash} eq 'line' ? ('linear', '×') : ('splash', '+') ) if $attack->{splash}; @@ -149,12 +161,20 @@ sub showrange { } } $damage *= ($attack->{count} // 1) / $attack->{cooldown}; + if (my $bonus = $upattack->{bonus} // $attack->{bonus}) { + $maxdamage += $_ for max( + map { ref $_ ? $_->[-1] : $_ } values %{$bonus} + ); + } $maxdamage *= ($upattack->{count} // $attack->{count} // 1) / ($upattack->{cooldown} // $attack->{cooldown}); $out .= showrange($damage, $maxdamage); } - return $tagbase . $out; + $out .= '' . '▽' x !!($attack->{anti} & 1); + $out .= '' . '△' x !!($attack->{anti} & 2); + + return $out; } sub showmagic { @@ -265,10 +285,26 @@ sub showrange { $grouped = 0; $get{order} ||= ''; if ($get{order} eq 'size') { - $_->{order} = $_->{unit}*8 + $_->{suit} + $_->{hp}/512 + $_->{min}/8192 for @$units; + $_->{order} = ( + $_->{unit}*16 + ($_->{size} // $_->{suit}) + $_->{cargo}/8 + + $_->{hp}/512 + $_->{min}/8192 + ) for @$units; } elsif ($get{order} eq 'cost') { - $_->{order} = $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8 for @$units; + $_->{order} = ( + $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8 + ) for @$units; + } + elsif ($get{order} eq 'attack') { + $_->{order} = $_->{hp} / 1024 + $_->{shield} / 1008 + max( + map { + ((map { ref $_ ? $_->[-1] : $_ } $_->{damage})[0]) + * ($_->{count} // 1) / ($_->{cooldown} // 1) + * ($_->{splash} ? 1.01 : 1) + * ($_->{type} eq 'implosive' ? .96 : 1) + * ($_->{type} eq 'explosive' ? .98 : 1) + } @{ $_->{attack} } + ) for @$units; } else { $units->[$_]->{order} = $_ for 0 .. $#$units; @@ -357,22 +393,28 @@ if ($scver{major} > 1) {
reduction applies to initial damage, before size penalties (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)
attack -
targets ▽ ground - and/or △ air
damage given per single hit -
dps indicates relative amount of damage done in - 1 second of in-game time +
dps indicates relative amount of damage + done in 1 second of in-game time
splash damage hits all objects nearby + or in a straight line ×. -
explosive damage does only +
<: +if ($scver{major} > 1) { + :>does not include bonus damage + dealt to susceptible unit types<: +} else { + :>*explosive damage does only 50% damage to small units, 75% to medium, 100% to large -
concussive/plasma damage does - 25% to large, 50% medium, 100% to small units +
~concussive/plasma damage does + 25% to large, 50% medium, 100% to small units<: +} :> +
targets ▽ ground + and/or △ air +
range +
maximum range of weapon (note siege tank also has a minimum range)
sight
range in which the unit detects other units
emphasis indicates ability to detect cloaked units -
range -
maximum range of weapon (note siege tank also has a minimum range)
speed
relative speed of movement (when in full motion, startup speed ignored)
specials