X-Git-Url: http://git.shiar.nl/sheet.git/blobdiff_plain/70cddeb28fadb6c81c9af75483c179a521a1dcdf..12cb206ab5a8d8a37c78e98fb627edc388e6c1c9:/sc.plp diff --git a/sc.plp b/sc.plp index b06f22e..237ba71 100644 --- a/sc.plp +++ b/sc.plp @@ -1,4 +1,5 @@ <(common.inc.plp)><: +use List::Util qw(max); my %scver = ( id => 'bw', @@ -124,6 +125,24 @@ sub showrange { if $attack->{type} eq 'explosive'; $out .= '~' if $attack->{type} eq 'implosive'; + $out .= sprintf('', + (map { + $_ =~ /^light/ ? 'unit-s' : + $_ eq 'armored' ? 'unit-l' : + $_ eq 'organic' ? 'unit-o' : + $_ =~ /^massive/ ? 'unit-h' : + $_ eq 'shields' ? 'unit-shield' : + '', + } join '_', keys %{ $attack->{bonus} }), + join(', ', map {( + sprintf('+%s vs %s', + (map { + ref $_ ? showrange($_->[0], $_->[-1]) : $_ + } $attack->{bonus}->{$_}), + $_, + ), + )} keys %{ $attack->{bonus} }), + ) if $attack->{bonus}; $out .= showrange($damage, $maxdamage); $out .= sprintf('%s', $attack->{splash} eq 'line' ? ('linear', '×') : ('splash', '+') @@ -140,6 +159,11 @@ sub showrange { } } $damage *= ($attack->{count} // 1) / $attack->{cooldown}; + if (my $bonus = $upattack->{bonus} // $attack->{bonus}) { + $maxdamage += $_ for max( + map { ref $_ ? $_->[-1] : $_ } values %{$bonus} + ); + } $maxdamage *= ($upattack->{count} // $attack->{count} // 1) / ($upattack->{cooldown} // $attack->{cooldown}); $out .= showrange($damage, $maxdamage); @@ -351,14 +375,20 @@ if ($scver{major} > 1) {
targets ▽ ground and/or △ air
damage given per single hit -
dps indicates relative amount of damage done in - 1 second of in-game time +
dps indicates relative amount of damage + done in 1 second of in-game time
splash damage hits all objects nearby + or in a straight line ×. -
*explosive damage does only +
<: +if ($scver{major} > 1) { + :>does not include bonus damage + dealt to susceptible unit types<: +} else { + :>*explosive damage does only 50% damage to small units, 75% to medium, 100% to large
~concussive/plasma damage does - 25% to large, 50% medium, 100% to small units + 25% to large, 50% medium, 100% to small units<: +} :>
sight
range in which the unit detects other units
emphasis indicates ability to detect cloaked units