X-Git-Url: http://git.shiar.nl/sheet.git/blobdiff_plain/424c0dbea2a9dbe423c269bc7619546688fbd6f4..e75dbcba340459a1bef997680a7d1bf152039a32:/sc.plp diff --git a/sc.plp b/sc.plp index e426a6e..dc32a47 100644 --- a/sc.plp +++ b/sc.plp @@ -73,6 +73,14 @@ for my $unit (@{$units}) { addupgrade(\$unit->{upgraded}->{$col}, $increase, $unit->{$col}); } } + for my $special (@{ $unit->{special} }) { + for my $upgrade (@{ $special->{upgrade} }) { + while (my ($col, $increase) = each %{$upgrade}) { + defined $special->{$col} or next; + addupgrade(\$special->{upgraded}->{$col}, $increase, $special->{$col}); + } + } + } } sub coltoggle { @@ -118,33 +126,37 @@ sub showrange { my $upattack = $row->{upgraded}->{attack}->[$area]; my $damage = $attack->{damage}; my $maxdamage = $upattack->{damage} // $damage; - $damage = $damage->[0] if ref $damage; - $maxdamage = $maxdamage->[-1] if ref $maxdamage; + $maxdamage += ($upattack->{upgrade} // $attack->{upgrade}) * 3; my $out = ''; - $out .= "$attack->{count}× " if $attack->{count} > 1; + $out .= sprintf('%s× ', + showrange($attack->{count}, $upattack->{count}), + ) if $attack->{count} > 1; $out .= '*' if $attack->{type} eq 'explosive'; $out .= '~' if $attack->{type} eq 'implosive'; + if (my @bonus = sort grep { !/^-/ } keys %{ $attack->{bonus} }) { $out .= sprintf('', (map { - $_ =~ /^light/ ? 'unit-s' : + $_ eq 'light' ? 'unit-s' : $_ eq 'armored' ? 'unit-l' : $_ eq 'organic' ? 'unit-o' : - $_ =~ /^massive/ ? 'unit-h' : + $_ eq 'massive' ? 'unit-h' : $_ eq 'shields' ? 'unit-shield' : '', - } join '_', keys %{ $attack->{bonus} }), + } join '_', @bonus), join(', ', map {( sprintf('+%s vs %s', - (map { - ref $_ ? showrange($_->[0], $_->[-1]) : $_ - } $attack->{bonus}->{$_}), + showrange( + $attack->{bonus}->{$_}, + $attack->{bonus}->{$_} + $attack->{bonus}->{"-$_"} * 3, + ), $_, ), - )} keys %{ $attack->{bonus} }), - ) if $attack->{bonus}; + )} @bonus), + ); + } $out .= '•' if $attack->{type} eq 'projectile'; @@ -152,11 +164,17 @@ sub showrange { $out .= showrange($damage, $maxdamage); $out .= '' if $attack->{name}; $out .= sprintf('%s', - $attack->{splash} eq 'line' ? ('linear', '×') : ('splash', '+') + $attack->{splash} eq 'line' ? ('linear', '+') : ('splash', '⁜') ) if $attack->{splash}; $out .= ''; - if ($attack->{cooldown}) { + if ($attack->{dps}) { + # precalculated dps, do not touch + $out .= showrange($attack->{dps}->[0], + $upattack->{dps}->[-1] // $attack->{dps}->[-1] + ); + } + elsif ($attack->{cooldown}) { if (my $type = $attack->{type}) { if ($type eq 'explosive') { $damage /= 2; @@ -168,7 +186,8 @@ sub showrange { $damage *= ($attack->{count} // 1) / $attack->{cooldown}; if (my $bonus = $upattack->{bonus} // $attack->{bonus}) { $maxdamage += $_ for max( - map { ref $_ ? $_->[-1] : $_ } values %{$bonus} + map { $bonus->{$_} + $bonus->{"-$_"} * 3 } + grep { !/^-/ } keys %{$bonus} ); } $maxdamage *= ($upattack->{count} // $attack->{count} // 1) @@ -309,7 +328,7 @@ sub showrange { elsif ($get{order} eq 'attack') { $_->{order} = $_->{hp} / 1024 + $_->{shield} / 1008 + max( map { - ((map { ref $_ ? $_->[-1] : $_ } $_->{damage})[0]) + ($_->{damage} + $_->{upgrade} * 3) * ($_->{count} // 1) / ($_->{cooldown} // 1) * ($_->{splash} ? 1.01 : 1) * ($_->{type} eq 'implosive' ? .96 : 1) @@ -407,8 +426,8 @@ if ($scver{major} > 1) {
damage given per single hit
dps indicates relative amount of damage done in 1 second of in-game time -
splash damage hits all objects nearby + - or in a straight line ×. +
splash damage hits all objects nearby ⁜ + or in a straight line +.
<: if ($scver{major} > 1) { :>does not include bonus damage