X-Git-Url: http://git.shiar.nl/sheet.git/blobdiff_plain/424c0dbea2a9dbe423c269bc7619546688fbd6f4..7fdfc28a5f960c452bcc5efc8792a93ffa4bd144:/sc.plp diff --git a/sc.plp b/sc.plp index e426a6e..a1c885f 100644 --- a/sc.plp +++ b/sc.plp @@ -73,6 +73,14 @@ for my $unit (@{$units}) { addupgrade(\$unit->{upgraded}->{$col}, $increase, $unit->{$col}); } } + for my $special (@{ $unit->{special} }) { + for my $upgrade (@{ $special->{upgrade} }) { + while (my ($col, $increase) = each %{$upgrade}) { + defined $special->{$col} or next; + addupgrade(\$special->{upgraded}->{$col}, $increase, $special->{$col}); + } + } + } } sub coltoggle { @@ -87,10 +95,11 @@ sub coltoggle { <:= coltoggle('name', '') :> - min - gas + cost + gas <:= coltoggle(qw'build cost') :> - <:= coltoggle(qw'size size') :> + <:= coltoggle(qw'size size') :> + attr HP shield ⛨ @@ -106,10 +115,28 @@ sub showrange { my ($min, $max) = @_; return '' if not defined $min; $_ &&= int($_ + .5) for $min, $max; # round halves up - return $min if not defined $max or $min == $max; + return $min || '-' if !$max or $min == $max; return "$min-$max"; } + sub showcost { + my ($row, $unit) = @_; + return join(' ', + sprintf('cost %s%%', join '-', + map { $_ && sprintf '%.0f', 100 * $row->{cost} / $_ } grep { defined $_ } + $unit->{energy}, + $unit->{upgraded}->{energy}, + $unit->{capacity}, + $unit->{upgraded}->{capacity}, + ), + !defined $row->{maint} ? () : sprintf('+%s%%/s', join '-', + map { sprintf '%.1f', 100 * $row->{maint} / $_ } grep $_, + $unit->{capacity}, + $unit->{upgraded}->{capacity}, + ), + ); + } + sub showattack { my ($row, $area) = @_; my $attack = $row->{attack}->[$area] @@ -118,33 +145,39 @@ sub showrange { my $upattack = $row->{upgraded}->{attack}->[$area]; my $damage = $attack->{damage}; my $maxdamage = $upattack->{damage} // $damage; - $damage = $damage->[0] if ref $damage; - $maxdamage = $maxdamage->[-1] if ref $maxdamage; + $maxdamage += ($upattack->{upgrade} // $attack->{upgrade}) * 3; my $out = ''; - $out .= "$attack->{count}× " if $attack->{count} > 1; + $out .= sprintf '¤ ', showcost($attack, $row) + if $attack->{cost}; + $out .= sprintf('%s× ', + showrange($attack->{count}, $upattack->{count}), + ) if $attack->{count} > 1; $out .= '*' if $attack->{type} eq 'explosive'; $out .= '~' if $attack->{type} eq 'implosive'; + if (my @bonus = sort grep { !/^-/ } keys %{ $attack->{bonus} }) { $out .= sprintf('', (map { - $_ =~ /^light/ ? 'unit-s' : + $_ eq 'light' ? 'unit-s' : $_ eq 'armored' ? 'unit-l' : $_ eq 'organic' ? 'unit-o' : - $_ =~ /^massive/ ? 'unit-h' : + $_ eq 'massive' ? 'unit-h' : $_ eq 'shields' ? 'unit-shield' : '', - } join '_', keys %{ $attack->{bonus} }), + } join '_', @bonus), join(', ', map {( sprintf('+%s vs %s', - (map { - ref $_ ? showrange($_->[0], $_->[-1]) : $_ - } $attack->{bonus}->{$_}), + showrange( + $attack->{bonus}->{$_}, + $attack->{bonus}->{$_} + $attack->{bonus}->{"-$_"} * 3, + ), $_, ), - )} keys %{ $attack->{bonus} }), - ) if $attack->{bonus}; + )} @bonus), + ); + } $out .= '•' if $attack->{type} eq 'projectile'; @@ -152,11 +185,17 @@ sub showrange { $out .= showrange($damage, $maxdamage); $out .= '' if $attack->{name}; $out .= sprintf('%s', - $attack->{splash} eq 'line' ? ('linear', '×') : ('splash', '+') + $attack->{splash} eq 'line' ? ('linear', '+') : ('splash', '⁜') ) if $attack->{splash}; $out .= ''; - if ($attack->{cooldown}) { + if ($attack->{dps}) { + # precalculated dps, do not touch + $out .= showrange($attack->{dps}->[0], + $upattack->{dps}->[-1] // $attack->{dps}->[-1] + ); + } + elsif ($attack->{cooldown}) { if (my $type = $attack->{type}) { if ($type eq 'explosive') { $damage /= 2; @@ -168,7 +207,8 @@ sub showrange { $damage *= ($attack->{count} // 1) / $attack->{cooldown}; if (my $bonus = $upattack->{bonus} // $attack->{bonus}) { $maxdamage += $_ for max( - map { ref $_ ? $_->[-1] : $_ } values %{$bonus} + map { $bonus->{$_} + $bonus->{"-$_"} * 3 } + grep { !/^-/ } keys %{$bonus} ); } $maxdamage *= ($upattack->{count} // $attack->{count} // 1) @@ -197,12 +237,7 @@ sub showrange { (map { $_ && " ($_)" } join ', ', #TODO: apply upgrades $_->{range} ? "range $_->{range}" : (), - $_->{cost} ? sprintf('cost %.0f%%%s', - 100 * $_->{cost} / $row->{energy}, - defined $_->{maint} && sprintf('+%.1f%%/s', - 100 * $_->{maint} / $row->{energy}, - ), - ) : + $_->{cost} ? showcost($_, $row) : $_->{cooldown} ? "cooldown $_->{cooldown}s" : (), ), ), @@ -214,25 +249,6 @@ sub showrange { my ($row) = @_; local $_ = $row; $_->{hp} += $_->{shield} if $_->{shield}; - my $suitchar = ''; - if ($_->{attr}->{structure}) { - $suitchar = 'b'; - } - elsif ($_->{suit}) { - $suitchar = [qw/? s m l/]->[$_->{suit}]; - } - elsif ($_->{cargo} > 0) { - $suitchar = [qw/? s m l l h h h h/]->[abs $_->{cargo}]; - } - elsif ($_->{size}) { - $suitchar = [qw/s m l h h h/]->[$_->{size}]; - } - elsif ($_->{attr} and $_->{attr}->{light}) { - $suitchar = 's'; - } - elsif ($_->{attr} and $_->{attr}->{armored}) { - $suitchar = 'l'; - } return ( '' . ($_->{min} // ''), @@ -241,13 +257,21 @@ sub showrange { !!$_->{base} && '+', $_->{build} || '0', ), - !$suitchar ? '' : sprintf('%s%s', - $suitchar, ucfirst $suitchar, - $_->{attr}->{massive} - && '⚓', + sprintf('%s', + $_-> {cargo} < 0 ? ('supply', T => 'transport') : + $_->{upgraded}->{cargo} < 0 ? ('supply magic-opt', T => 'optional transport') : + $_->{attr}->{flying} ? ('air', F => 'flying') : + $_->{attr}->{structure} ? ('x', B => 'building') : + ( + [qw( x s m l l h h h h )]->[ $_->{cargo} ], + $_->{cargo} || '-', + $_->{cargo} ? 'transportable' : 'untransportable', + ), + defined $_->{size} && sprintf('⌀%.1f ', $_->{size}), ), - '' . ( - defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit} + sprintf('%s', + defined $_->{pop} && $_->{pop} < 0 && ' unit-supply', + defined $_->{pop} && $_->{pop} == .5 ? '½' : $_->{pop}, ), '' . join('', grep { $_ } (defined $_->{organic} ? !$_->{organic} : $_->{attr}->{mech}) @@ -262,6 +286,17 @@ sub showrange { && 'A', $_->{attr}->{light} && 'L', + $_->{suit} && sprintf( + '%s', + map { @{$_} } [ + [qw( x ? unknown )], + [qw( s S small )], + [qw( m M medium )], + [qw( l L large )], + ]->[ $_->{suit} ], + ), + $_->{attr}->{massive} + && '⚓', ), '' . $_->{hp} // '', $_->{shield} ? sprintf('%.0f%%{speed}, $_->{upgraded}->{speed}), $_->{attr}->{jump} && qq'↕', - $_->{attr}->{flying} - && qq'↑', '' . showmagic($_), !$_->{attack}->[1] ? () : ( '', showattack($_, 1), '' @@ -297,19 +330,19 @@ sub showrange { $get{order} ||= ''; if ($get{order} eq 'size') { $_->{order} = ( - $_->{unit}*16 + ($_->{size} // $_->{suit}) + $_->{cargo}/8 + $_->{pop}*16 + ($_->{size} // $_->{suit}) + $_->{cargo}/8 + $_->{hp}/512 + $_->{min}/8192 ) for @$units; } elsif ($get{order} eq 'cost') { $_->{order} = ( - $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8 + $_->{gas}*1.5 + $_->{min} + $_->{pop}/8 + $_->{build}/256/8 ) for @$units; } elsif ($get{order} eq 'attack') { $_->{order} = $_->{hp} / 1024 + $_->{shield} / 1008 + max( map { - ((map { ref $_ ? $_->[-1] : $_ } $_->{damage})[0]) + ($_->{damage} + $_->{upgrade} * 3) * ($_->{count} // 1) / ($_->{cooldown} // 1) * ($_->{splash} ? 1.01 : 1) * ($_->{type} eq 'implosive' ? .96 : 1) @@ -365,19 +398,9 @@ sub showrange {
excludes construction of dependencies such as buildings and +parent units
size -
<: -if ($scver{major} > 1) { - :>transports can fit 8 Small, - 4 Medium, - 2 Large, - or a single Huge unit -
massive ⚓ units - cannot be lifted or slowed and can break force fields<: -} else { - :>affected by Small, - Medium, or - Large unit damage<: -} :> +
Transports can fit upto + 8 + non-Flying units
number of command points taken per unit
<: if ($scver{major} > 1) { @@ -387,9 +410,14 @@ if ($scver{major} > 1) { ψ(ps)ionic, Light, and Armored - attributes<: + attributes +
massive ⚓ units + cannot be lifted or slowed and can break force fields<: } else { - :>organic/mechanic unit<: + :>organic/mechanic unit +
affected by Small, + Medium, or + Large unit damage<: } :>
HP
total number of hitpoints (including shields) @@ -407,8 +435,8 @@ if ($scver{major} > 1) {
damage given per single hit
dps indicates relative amount of damage done in 1 second of in-game time -
splash damage hits all objects nearby + - or in a straight line ×. +
splash damage hits all objects nearby ⁜ + or in a straight line +.
<: if ($scver{major} > 1) { :>does not include bonus damage @@ -435,7 +463,7 @@ if ($scver{major} > 1) {
passive abilities are always enabled
hover for description
range is maximum range required to activate -
cost is percentage of total energy lost +
cost is energy loss percentage on spawn and when fully charged