X-Git-Url: http://git.shiar.nl/sheet.git/blobdiff_plain/404e22b1cbd263a81f4965764b333b1329262d36..81aefba6ac586eccbe18b4e90efc175e34fff5ad:/sc.plp diff --git a/sc.plp b/sc.plp index 4dda40d..0966fc4 100644 --- a/sc.plp +++ b/sc.plp @@ -22,7 +22,7 @@ my $datafile = "sc-units-$scver{id}.inc.pl"; Html({ title => "$scver{title} unit cheat sheet", - version => 'v1.1', + version => '1.1', description => [ "Reference of $scver{game} unit properties," . " comparing various statistics of all the units in $scver{name}" @@ -435,12 +435,25 @@ if ($scver{major} > 1) { Medium, or Large damage<: } :> -
HP
- total number of hitpoints (including shields) +
HP +
total number of hitpoints (including shields) +
everything zerg (except for eggs) regenerates one point every + <:= $scver{major} == 1 ? '4½' : '3.7' :> seconds
shield
percentage of HP in shields -
shields always take full damage, irrelevant of unit size -
does not take armor bonuses, but upgrades can decrease damage to any shield hit by upto 3 +
<: +if ($scver{major} > 1) { + :>shields always take full damage, irrelevant of unit size +
<: +} + :>does not take armor bonuses, + but upgrades can decrease damage to any shield hit by upto 3 +
<: +if ($scver{major} > 1) { + :>after 10 seconds out of combat, 2 points are recharged per game second<: +} else { + :>recharges one point every 2½ seconds<: +} :>
armor
base unit armor
can be increased by upto 3 at various facilities