X-Git-Url: http://git.shiar.nl/sheet.git/blobdiff_plain/404e22b1cbd263a81f4965764b333b1329262d36..0062da448369aded78eebffeaae69561fa016024:/sc.plp?ds=inline
diff --git a/sc.plp b/sc.plp
index 4dda40d..0966fc4 100644
--- a/sc.plp
+++ b/sc.plp
@@ -22,7 +22,7 @@ my $datafile = "sc-units-$scver{id}.inc.pl";
Html({
title => "$scver{title} unit cheat sheet",
- version => 'v1.1',
+ version => '1.1',
description => [
"Reference of $scver{game} unit properties,"
. " comparing various statistics of all the units in $scver{name}"
@@ -435,12 +435,25 @@ if ($scver{major} > 1) {
Medium, or
Large damage<:
} :>
-
HP
- total number of hitpoints (including shields)
+HP
+ total number of hitpoints (including shields)
+ everything zerg (except for eggs) regenerates one point every
+ <:= $scver{major} == 1 ? '4½' : '3.7' :> seconds
shield
percentage of HP in shields
- shields always take full damage, irrelevant of unit size
- does not take armor bonuses, but upgrades can decrease damage to any shield hit by upto 3
+ <:
+if ($scver{major} > 1) {
+ :>shields always take full damage, irrelevant of unit size
+ <:
+}
+ :>does not take armor bonuses,
+ but upgrades can decrease damage to any shield hit by upto 3
+ <:
+if ($scver{major} > 1) {
+ :>after 10 seconds out of combat, 2 points are recharged per game second<:
+} else {
+ :>recharges one point every 2½ seconds<:
+} :>
armor
base unit armor
can be increased by upto 3 at various facilities