X-Git-Url: http://git.shiar.nl/sheet.git/blobdiff_plain/3978c7991a5172d9753094770f24b56cca85d91b..011f00a2bb1ee8611b9fc8e4a1598c167f673c5f:/sc.plp diff --git a/sc.plp b/sc.plp index 3252cf3..28d22d7 100644 --- a/sc.plp +++ b/sc.plp @@ -1,9 +1,9 @@ <(common.inc.plp)><: +use List::Util qw(max sum); my %scver = ( id => 'bw', name => 'Brood War', - patch => 'version≥1.08', title => 'starcraft', game => 'StarCraft', major => 1, @@ -13,7 +13,6 @@ if ($ENV{PATH_INFO} and $ENV{PATH_INFO} eq '/2') { %scver = ( id => 'hots', name => 'Heart of the Swarm', - patch => 'patch 2.1.3 BU', title => 'starcraft2', game => 'StarCraft II', major => 2, @@ -42,13 +41,53 @@ Html({ }); print "

$scver{game} units

\n\n"; -print "

Unit properties as seen or measured in $scver{name}\n$scver{patch}.\n

\n\n"; + +my $units = do $datafile; +die "Cannot open unit data: $_\n" for $@ || $! || (); +my $patch = shift @{$units} + or die "Cannot open unit data: metadata not found\n"; + +print "

Unit properties as seen or measured in $scver{name}\n$patch.\n"; +print "Also see the $_ table.\n" for join(', ', + ('StarCraft 2: HotS') x ($scver{major} < 2), + ('original SC: Brood War') x ($scver{major} > 1), +); +print "

\n\n"; + +sub addupgrade { + my ($ref, $increase, $org) = @_; + if (ref $increase eq 'HASH') { + addupgrade(\${$ref}->{$_}, $increase->{$_}, $org->{$_}) for keys %{$increase}; + } + elsif (ref $increase eq 'ARRAY') { + addupgrade(\${$ref}->[$_], $increase->[$_], $org->[$_]) for 0 .. $#{$increase}; + } + ${$ref} //= $org; + ${$ref} += $increase if $increase =~ /^-?[0-9.]+/; +} + +for my $unit (@{$units}) { + for my $upgrade (@{ $unit->{upgrade} }) { + while (my ($col, $increase) = each %{$upgrade}) { + defined $unit->{$col} or next; + addupgrade(\$unit->{upgraded}->{$col}, $increase, $unit->{$col}); + } + } + for my $special (@{ $unit->{special} }) { + for my $upgrade (@{ $special->{upgrade} }) { + while (my ($col, $increase) = each %{$upgrade}) { + defined $special->{$col} or next; + addupgrade(\$special->{upgraded}->{$col}, $increase, $special->{$col}); + } + } + } +} sub coltoggle { - my ($name, $id) = @_; + my ($name, $id, $nolink) = @_; return sprintf( (defined $get{order} ? $get{order} eq $id : !$id) ? '%2$s ▼' - : '%s', + : $nolink ? '%2$s' : '%s', $id && "order=$id", $name ); } @@ -56,16 +95,17 @@ sub coltoggle { <:= coltoggle('name', '') :> - min - gas + cost + gas <:= coltoggle(qw'build cost') :> <:= coltoggle(qw'size size') :> + attr HP shield - armor - ground - air - range + ⛨ + attack + <:= coltoggle(qw'dps attack 1') :> + range sight speed specials @@ -73,80 +113,115 @@ sub coltoggle { <: sub showrange { my ($min, $max) = @_; - $_ = int($_ + .5) for $min, $max; # round halves up - return $min == $max ? $min : "$min-$max"; + return '' if not defined $min; + $_ &&= int($_ + .5) for $min, $max; # round halves up + return $min || '-' if !$max or $min == $max; + return "$min-$max"; } -sub showval { - my ($row, @elements) = @_; - my ($min, $max); - - my $value = $row; - $value = ref $value eq 'HASH' && $value->{$_} or last for @elements; - if (ref $value eq 'ARRAY') { - $min = $value->[0]; - $max = $value->[-1]; - } - else { - $min = $max = $value; - } - defined $min or return ''; + sub showcost { + my ($row, $unit) = @_; + my $minmult = 100 / $unit->{energy}; # cost multiplier + my $maxmult = $unit->{upgraded}->{energy} && + 100 / $unit->{upgraded}->{energy}; - if ($row->{upgrade}) { - for (@{ $row->{upgrade} }) { - my $increase = $_ or next; - $increase = ref $increase eq 'HASH' && $increase->{$_} or last for @elements; - $increase = $increase->[-1] if ref $increase eq 'ARRAY'; - $max += $increase if $increase; - } + return join(' ', + sprintf('cost %s%%', + showrange($row->{cost} * $minmult, $row->{cost} * $maxmult), + ), + !defined $row->{maint} ? () : sprintf('+%.1f%s%%/s', + $row->{maint} * $minmult, + !!$maxmult && sprintf('-%.1f', $row->{maint} * $maxmult), + ), + ); } - if ($elements[0] eq 'attack' and $elements[1] ne 'range' and $elements[2] eq 'dps') {{ - my $attack = $row->{ $elements[0] }->{ $elements[1] }; - ref $attack or $attack = $row->{ $elements[0] }->{$attack}; # follow - my $type = $attack->{type} or next; - if ($type eq 'explosive') { - $min /= 2; - } - elsif ($type eq 'implosive') { - $min /= 4; - } - }} - return showrange($min, $max); -} - sub showattack { my ($row, $area) = @_; - my $attack = $row->{attack}->{$area}; - if (not ref $attack) { - # reference to another area - $area = $attack; - $attack = $row->{attack}->{$area}; - } + my $attack = $row->{attack}->[$area] + or return ''; - return '' unless $attack; + my $upattack = $row->{upgraded}->{attack}->[$area]; + my $damage = $attack->{damage}; + my $maxdamage = $upattack->{damage} // $damage; + $maxdamage += ($upattack->{upgrade} // $attack->{upgrade}) * 3; - my $tagbase = ''; + $out .= sprintf '¤ ', showcost($attack, $row) + if $attack->{cost}; + $out .= sprintf('%s× ', + showrange($attack->{count}, $upattack->{count}), + ) if $attack->{count} > 1; + $out .= '*' + if $attack->{type} eq 'explosive'; + $out .= '~' + if $attack->{type} eq 'implosive'; + if (my @bonus = sort grep { !/^-/ } keys %{ $attack->{bonus} }) { + $out .= sprintf('', + (map { + $_ eq 'light' ? 'unit-s' : + $_ eq 'armored' ? 'unit-l' : + $_ eq 'organic' ? 'unit-o' : + $_ eq 'massive' ? 'unit-h' : + $_ eq 'shields' ? 'unit-shield' : + '', + } join '_', @bonus), + join(', ', map {( + sprintf('+%s vs %s', + showrange( + $attack->{bonus}->{$_}, + $attack->{bonus}->{$_} + $attack->{bonus}->{"-$_"} * 3, + ), + $_, + ), + )} @bonus), + ); + } + $out .= '•' + if $attack->{type} eq 'projectile'; + + $out .= sprintf '', $attack->{name} if $attack->{name}; + $out .= showrange($damage, $maxdamage); + $out .= '' if $attack->{name}; + $out .= sprintf('%s', + $attack->{splash} eq 'line' ? ('linear', '+') : ('splash', '⁜') + ) if $attack->{splash}; + + $out .= ''; + if ($attack->{dps}) { + # precalculated dps, do not touch + $out .= showrange($attack->{dps}->[0], + $upattack->{dps}->[-1] // $attack->{dps}->[-1] + ); + } + elsif ($attack->{cooldown}) { + if (my $type = $attack->{type}) { + if ($type eq 'explosive') { + $damage /= 2; + } + elsif ($type eq 'implosive') { + $damage /= 4; + } } - elsif ($attack->{type} eq 'implosive') { - $tagbase .= ' unit-s'; + $damage *= ($attack->{count} // 1) / $attack->{cooldown}; + if (my $bonus = $upattack->{bonus} // $attack->{bonus}) { + $maxdamage += $_ for max( + map { $bonus->{$_} + $bonus->{"-$_"} * 3 } + grep { !/^-/ } keys %{$bonus} + ); } + $maxdamage *= ($upattack->{count} // $attack->{count} // 1) + / ($upattack->{cooldown} // $attack->{cooldown}); + $out .= showrange($damage, $maxdamage); } - $tagbase .= '">'; - my $out = showval($row, 'attack', $area, 'damage'); - $out .= '+' if $attack->{splash}; - $attack->{dps} = $attack->{cooldown} && [ - map { 24 * $_ / $attack->{cooldown} * ($attack->{count} // 1) } - map { ref $_ ? @{$_} : $_ } - $attack->{damage} - #TODO: upgrade (zergling) - ]; - $out .= '' . showval($row, 'attack', $area, 'dps'); - return $tagbase . $out; + $out .= '' . '▽' x !!($attack->{anti} & 1); + $out .= '' . '△' x !!($attack->{anti} & 2); + + $out .= '' . + showrange($attack->{range}, $upattack->{range}); + + return $out; } sub showmagic { @@ -158,12 +233,12 @@ sub showval { join('', $_->{name}, $_->{desc} ? ": $_->{desc}" : '', - $_->{range} || $_->{cost} ? sprintf(' (%s)', join ', ', + (map { $_ && " ($_)" } join ', ', + #TODO: apply upgrades $_->{range} ? "range $_->{range}" : (), - $_->{cost} ? sprintf('cost %.0f%%', - 100 * $_->{cost} / $row->{energy} - ) : (), - ) : '', + $_->{cost} ? showcost($_, $row) : + $_->{cooldown} ? "cooldown $_->{cooldown}s" : (), + ), ), sprintf($_->{build} ? '(%s)' : '%s', $_->{abbr}), } grep { defined $_->{abbr} } @{$specials}; @@ -173,10 +248,6 @@ sub showval { my ($row) = @_; local $_ = $row; $_->{hp} += $_->{shield} if $_->{shield}; - my $suitchar = ''; - if ($_->{suit}) { - $suitchar = [qw/? s m l/]->[$_->{suit}]; - } return ( '' . ($_->{min} // ''), @@ -185,45 +256,98 @@ sub showval { !!$_->{base} && '+', $_->{build} || '0', ), - !$suitchar ? '' : sprintf('%s', $suitchar, ucfirst $suitchar), - '' . join('', - defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit}, - defined $_->{organic} && sprintf( - '%s', - $_->{organic} ? 'o' : 'u', - $_->{organic} ? 'organic' : 'mechanic', - $_->{organic} ? 'o' : 'm', + sprintf('%s', + $_-> {cargo} < 0 ? ('supply', T => 'transport') : + $_->{upgraded}->{cargo} < 0 ? ('supply magic-opt', T => 'optional transport') : + $_->{attr}->{flying} ? ('air', F => 'flying') : + $_->{attr}->{structure} ? ('x', B => 'building') : + ( + [qw( x s m l l h h h h )]->[ $_->{cargo} ], + $_->{cargo} || '-', + $_->{cargo} ? 'transportable' : 'untransportable', ), + defined $_->{size} && sprintf('⌀%.1f ', $_->{size}), ), - '' . $_->{hp} // '', - '' . ( - $_->{shield} ? sprintf('%.0f%%', 100 * $_->{shield} / $_->{hp}) : ' ' + sprintf('%s', + defined $_->{pop} && $_->{pop} < 0 && ' unit-supply', + defined $_->{pop} && $_->{pop} == .5 ? '½' : $_->{pop}, + ), + '' . join('', grep { $_ } + (defined $_->{organic} ? !$_->{organic} : $_->{attr}->{mech}) + && 'm', + ($_->{organic} || $_->{attr}->{organic}) + && 'o', + $_->{attr}->{psionic} + && 'ψ', ), - '' . showval($_, 'armor'), - showattack($_, 'ground'), - showattack($_, 'air'), - '' . showval($_, 'attack', 'range'), + '' . join('', grep { $_ } + $_->{attr}->{armored} + && 'A', + $_->{attr}->{light} + && 'L', + $_->{suit} && sprintf( + '%s', + map { @{$_} } [ + [qw( x ? unknown )], + [qw( s S small )], + [qw( m M medium )], + [qw( l L large )], + ]->[ $_->{suit} ], + ), + $_->{attr}->{massive} + && '⚓', + ), + '' . $_->{hp} // '', + $_->{shield} ? sprintf('%.0f%%{shield} / $_->{hp} + ) : '' . + showrange($_->{armor}, $_->{upgraded}->{armor}), + showattack($_, 0), '' . sprintf( $_->{detect} ? '%s' : '%s', - showval($_, 'sight') + showrange($_->{sight}, $_->{upgraded}->{sight}) ), - '' . showval($_, 'speed'), + '' . + showrange($_->{speed}, $_->{upgraded}->{speed}), + $_->{attr}->{jump} + && qq'↕', '' . showmagic($_), + !$_->{attack}->[1] ? () : ( + '', showattack($_, 1), '' + ), + !$_->{attack}->[2] ? () : ( + '', showattack($_, 2), '' + ), "\n" ); } - my $units = do $datafile; - die "Cannot open unit data: $_\n" for $@ || $! || (); my $grouped = 1; # race headers if (exists $get{order}) { $grouped = 0; $get{order} ||= ''; if ($get{order} eq 'size') { - $_->{order} = $_->{unit}*8 + $_->{suit} + $_->{hp}/512 + $_->{min}/8192 for @$units; + $_->{order} = ( + $_->{pop}*16 + ($_->{size} // $_->{suit}) + $_->{cargo}/8 + + $_->{hp}/512 + $_->{min}/8192 + ) for @$units; } elsif ($get{order} eq 'cost') { - $_->{order} = $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8 for @$units; + $_->{order} = ( + $_->{gas}*1.5 + $_->{min} + $_->{pop}/8 + $_->{build}/256/8 + ) for @$units; + } + elsif ($get{order} eq 'attack') { + $_->{order} = $_->{hp} / 1024 + $_->{shield} / 1008 + max( + map { + ($_->{damage} + $_->{upgrade} * 3) + * ($_->{count} // 1) / ($_->{cooldown} // 1) + * ($_->{splash} ? 1.01 : 1) + * ($_->{type} eq 'implosive' ? .96 : 1) + * ($_->{type} eq 'explosive' ? .98 : 1) + } @{ $_->{attack} } + ) for @$units; } else { $units->[$_]->{order} = $_ for 0 .. $#$units; @@ -235,7 +359,7 @@ sub showval { my ($race, $cat) = ('', ''); for (@rows) { if ($grouped) { - printf '

%s

'."\n", + printf '

%s

'."\n", $race = $_->{race}, ucfirst $race unless $race eq $_->{race}; } @@ -253,7 +377,7 @@ sub showval { for my $subrow (@{ $_->{special} }) { $subrow->{alt} or next; print( - '', $subrow->{alt}, + '', $subrow->{alt}, showunitcols($subrow), ); } @@ -273,11 +397,27 @@ sub showval {
excludes construction of dependencies such as buildings and +parent units
size -
affected by Small, - Medium, - or Large unit damage +
Transports can fit upto + 8 + non-Flying units
number of command points taken per unit -
organic/mechanic unit +
<: +if ($scver{major} > 1) { + :>received damage depends on + organic, + mechanic, + ψ(ps)ionic, + Light, and + Armored + attributes +
massive ⚓ units + cannot be lifted or slowed and can break force fields<: +} else { + :>organic/mechanic unit +
affected by Small, + Medium, or + Large unit damage<: +} :>
HP
total number of hitpoints (including shields)
shield @@ -288,26 +428,38 @@ sub showval {
base unit armor
can be increased by upto 3 at various facilities
each point decreases damage per hit by one, upto a minimum of ½ -
reduction applies to initial damage, before size penalties (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½) -
ground/air -
damage done per single attack against ground/air units -
2nd column indicates relative amount of damage done in - 1 second of fastest game time -
splash damage+ hits nearby objects as well -
explosive damage does only +
reduction applies to initial damage, before size penalties + (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½) +
attack +
damage given per single hit +
dps indicates relative amount of damage + done in 1 second of in-game time +
splash damage hits all objects nearby ⁜ + or in a straight line +. +
<: +if ($scver{major} > 1) { + :>does not include bonus damage + dealt to susceptible unit types +
•projectile shots are negated by + Point Defense Drones<: +} else { + :>*explosive damage does only 50% damage to small units, 75% to medium, 100% to large -
concussive/plasma damage does - 25% to large, 50% medium, 100% to small units +
~concussive/plasma damage does + 25% to large, 50% medium, 100% to small units<: +} :> +
targets ▽ ground + and/or △ air +
range +
maximum range of weapon (note siege tank also has a minimum range)
sight
range in which the unit detects other units
emphasis indicates ability to detect cloaked units -
range -
maximum range of weapon (note siege tank also has a minimum range)
speed
relative speed of movement (when in full motion, startup speed ignored)
specials -
special abilities are usually casted manually, but some are always active
parentheses () indicate that it needs to be researched first +
passive abilities are always enabled
hover for description
range is maximum range required to activate
cost is percentage of total energy lost