X-Git-Url: http://git.shiar.nl/sheet.git/blobdiff_plain/23b5f682cff553f97e80951ed12f4097bfed4c8f..HEAD:/sc.plp diff --git a/sc.plp b/sc.plp index 8251f75..e784cbd 100644 --- a/sc.plp +++ b/sc.plp @@ -1,313 +1,451 @@ <(common.inc.plp)><: +use List::Util qw(max sum); + +my %scvers = ( + bw => { + name => 'Brood War', + title => 'starcraft', + game => 'StarCraft BW', + major => 1, + }, + hots => { + name => 'Heart of the Swarm', + title => 'starcraft2 hots', + game => 'StarCraft II HotS', + major => 2, + }, + lotv => { + name => 'Legacy of the Void', + title => 'starcraft2 lotv', + game => 'StarCraft II LotV', + major => 2, + }, + index => 'bw', + 1 => 'bw', + 2 => 'lotv', +); + +my $requestver = $scvers{$Request ||= 'index'} + or Html(), Abort("Requested version $Request not available", '404 request not found'); + +if (ref $requestver ne 'HASH') { + $header{Location} = "/sc/$requestver"; + Abort("Canonical URL for $Request is at $requestver", '302 subpage alias'); +} + +my %scver = %{$requestver}; +my $datafile = "sc-units-$Request"; Html({ - title => 'starcraft unit cheat sheet', - version => 'v1.0', + title => "$scver{title} unit cheat sheet", + version => '1.4', description => [ - 'Reference of StarCraft unit properties,' - . ' comparing various statistics of all the units in Brood War' + "Reference of $scver{game} unit properties," + . " comparing various statistics of all the units in $scver{name}" . ' including costs, damage, defense, speed, ranges, and abilities.', ], - keywords => [qw' + keywords => [ + qw' starcraft game unit statistics stats comparison table sheet cheat - reference software attributes properties - '], - stylesheet => [qw'light'], + reference software attributes properties patch attribute multiplayer + ', + $scver{major} < 2 ? qw' bw broodwar brood war ' : + qw' starcraft2 lotv hots wol ', + ], + stylesheet => [qw( light dark )], + raw => '', + data => ["$datafile.inc.pl"], }); -:> -

StarCraft units

- -

-Unit properties as seen or measured in Brood War -version≥1.08. -

- - +} -<: sub coltoggle { - my ($name, $id) = @_; - return sprintf( - (defined $get{order} ? $get{order} eq $id : !$id) ? '%2$s ▼' - : '%s', - $id && "order=$id", $name - ); + my ($name, $id, $nolink) = @_; + return "$name ▼" if defined $get{order} ? $get{order} eq $id : !$id; + return $name if $nolink; + return showlink($name, '?'.($id && "order=$id")); } :> - - - - - + + + + + - + + - - - - + + + + - + <: sub showrange { - my ($row, @elements) = @_; - my ($min, $max); - - my $value = $row; - $value = ref $value eq 'HASH' && $value->{$_} or last for @elements; - if (ref $value eq 'ARRAY') { - $min = $value->[0]; - $max = $value->[-1]; - } - else { - $min = $max = $value; - } - defined $min or return ''; - - if ($row->{upgrade}) { - for (@{ $row->{upgrade} }) { - my $increase = $_ or next; - $increase = ref $increase eq 'HASH' && $increase->{$_} or last for @elements; - $increase = $increase->[-1] if ref $increase eq 'ARRAY'; - $max += $increase if $increase; - } - } - - if ($elements[0] eq 'attack' and $elements[1] ne 'range' and $elements[2] eq 'cmp') {{ - my $type = $row->{$elements[0]}->{$elements[1]}->{type} or next; - if ($type eq 'explosive') { - $min /= 2; - } - elsif ($type eq 'implosive') { - $min /= 4; - } - $min = int($min + .5); # round halves up - }} + my ($min, $max) = @_; + return '' if not defined $min; + return $min || '-' if !$max or $min == $max; + return "$min-$max"; +} - return $min == $max ? $min : "$min-$max"; +sub showrangeint { + $_ &&= int($_ + .5) for @_; # round halves up + return showrange(@_); } + sub showcost { + my ($row, $unit) = @_; + return join(' ', + sprintf('cost %s%%', join '-', + map { $_ && sprintf '%.0f', 100 * $row->{cost} / $_ } grep { defined $_ } + $unit->{energy}, + $unit->{upgraded}->{energy}, + $unit->{capacity}, + $unit->{upgraded}->{capacity}, + ), + !defined $row->{maint} ? () : sprintf('+%s%%/s', join '-', + map { sprintf '%.1f', 100 * $row->{maint} / $_ } grep $_, + $unit->{capacity}, + $unit->{upgraded}->{capacity}, + ), + ); + } + sub showattack { my ($row, $area) = @_; - local $_ = $row->{attack}->{$area}; + my $attack = $row->{attack}->[$area] + or return '', - sprintf('%s', $cat ne $_->{cat} ? ('h', $cat = $_->{cat}) : ('d', ' ')), - '
<:= coltoggle('name', '') :>mingas<:= coltoggle(qw'build cost') :><:= coltoggle(exists $get{order} ? 'race' : 'source' => '') :><:= coltoggle(name => 'name') :><:= coltoggle(cost => 'cost') :>gas<:= coltoggle(build => 'build') :> <:= coltoggle(qw'size size') :>HPattr<:= coltoggle(HP => 'hp') :> shieldarmorgroundairrange⛨<:= coltoggle(attack => 'attack') :>dpsrange sightspeed<:= coltoggle(speed => 'speed') :> specials
'; - return '' unless $_; + my $upattack = $row->{upgraded}->{attack}->[$area]; + my $damage = $attack->{damage}; + my $maxdamage = $upattack->{damage} // $damage; + $maxdamage += ($upattack->{upgrade} // $attack->{upgrade}) * 3; - my $tagbase = ''; + $out .= sprintf '¤ ', showcost($attack, $row) + if $attack->{cost}; + $out .= sprintf('%s× ', + showrangeint($attack->{count}, $upattack->{count}), + ) if $attack->{count} > 1; + $out .= '*' + if $attack->{type} eq 'explosive'; + $out .= '~' + if $attack->{type} eq 'implosive'; + if (my @bonus = sort grep { !/^-/ } keys %{ $attack->{bonus} }) { + $out .= sprintf('', + ( + $_ eq 'light' ? 'unit-s' : + $_ eq 'armored' ? 'unit-l' : + $_ eq 'organic' ? 'unit-o' : + $_ eq 'massive' ? 'unit-h' : + $_ eq 'shields' ? 'unit-shield' : + $_ eq 'structure' ? 'unit-x' : + '', + ), + ( + sprintf('+%s vs %s', + showrangeint( + $attack->{bonus}->{$_}, + ($upattack->{bonus} // $attack->{bonus})->{$_} + + ($upattack->{bonus} // $attack->{bonus})->{"-$_"} * 3, + ), + $_, + ), + ), + ) for @bonus; + } + $out .= '•' + if $attack->{type} eq 'projectile'; + + $out .= sprintf '', $attack->{name} if $attack->{name}; + $out .= showrangeint($damage, $maxdamage); + $out .= '' if $attack->{name}; + $out .= sprintf('%s', + $attack->{splash} eq 'line' ? ('linear', '+') : ('splash', '⁜') + ) if $attack->{splash}; + + $out .= ''; + if ($attack->{dps}) { + # precalculated dps, do not touch + $out .= showrangeint($attack->{dps}->[0], + $upattack->{dps}->[-1] // $attack->{dps}->[-1] + ); + } + elsif ($attack->{cooldown}) { + if (my $type = $attack->{type}) { + if ($type eq 'explosive') { + $damage /= 2; + } + elsif ($type eq 'implosive') { + $damage /= 4; + } } - elsif ($_->{type} eq 'implosive') { - $tagbase .= ' unit-s'; + $damage *= ($attack->{count} // 1) / $attack->{cooldown}; + if (my $bonus = $upattack->{bonus} // $attack->{bonus}) { + $maxdamage += $_ for max( + map { $bonus->{$_} + $bonus->{"-$_"} * 3 } + grep { !/^-/ } keys %{$bonus} + ); } + $maxdamage *= ($upattack->{count} // $attack->{count} // 1) + / ($upattack->{cooldown} // $attack->{cooldown}); + $out .= showrangeint($damage, $maxdamage); } - $tagbase .= '">'; - my $out = showrange($row, 'attack', $area, 'damage'); - $out .= '+' if $_->{splash}; - $out .= '' . showrange($row, 'attack', $area, 'cmp'); - return $tagbase . $out; + $out .= '' . '▽' x !!($attack->{anti} & 1); + $out .= '' . '△' x !!($attack->{anti} & 2); + + $out .= '' . + showrangeint($attack->{range}, $upattack->{range}); + + return $out; } sub showmagic { my ($row) = @_; my $specials = $row->{special} or return ''; return join ' ', map { - sprintf '%s', + sprintf '%s', + join('', + $_->{duration} < 0 && ' class="magic-perma"', + $_->{detect} && ' class="unit-detect"', + ), join('', - $_->{name}, + $_->{name} // $_->{alt}, $_->{desc} ? ": $_->{desc}" : '', - $_->{range} ? sprintf(' (%s)', join ', ', - "range $_->{range}", -# "cost $_->{cost}", - ) : '', + (map { $_ && " ($_)" } join ', ', + #TODO: apply upgrades + $_->{range} ? "range $_->{range}" : (), + $_->{cost} ? showcost($_, $row) : + $_->{cooldown} ? "cooldown $_->{cooldown}s" : (), + ), ), - $_->{abbr}, - } @$specials; + sprintf($_->{build} ? '(%s)' : '%s', $_->{abbr}), + } grep { defined $_->{abbr} } @{$specials}; } - my $units = do 'sc-units.inc.pl'; - die "Cannot open unit data: $_\n" for $! || $@ || (); - my $grouped = !exists $get{order}; + sub showunitcols { + my ($row) = @_; + local $_ = $row; + $_->{hp} += $_->{shield} if $_->{shield}; + + return ( + '' . ($_->{min} // ''), + '' . ($_->{gas} || ''), + defined $_->{transform} ? sprintf('%.0f', + $_->{transform}, + ) : + !defined $_->{build} ? '' : sprintf('%s%.0f', + defined $_->{warp} && sprintf(' title="%.0f without warpgate"', $_->{build}), + !!$_->{base} && sprintf( + '+', + 'from '.join('+', @{ $_->{base} }), + ), + $_->{warp} // $_->{build} || '0', + ), + sprintf('%s', + $_-> {cargo} < 0 ? ('supply', T => 'transport') : + $_->{upgraded}->{cargo} < 0 ? ('supply magic-opt', T => 'optional transport') : + $_-> {attr}->{flying} ? ('air', F => 'flying') : + $_->{upgraded}->{attr}->{flying} ? ('air magic-opt', F => 'potentially flying') : + $_->{attr}->{structure} ? ('x', B => 'building') : + ( + [qw( x s m l l h h h h )]->[ $_->{cargo} ], + $_->{cargo} || '-', + $_->{cargo} ? 'transportable' : 'untransportable', + ), + defined $_->{size} && sprintf('⌀%.1f ', $_->{size}), + ), + sprintf('%s', + defined $_->{pop} && $_->{pop} < 0 && ' unit-supply', + defined $_->{pop} && $_->{pop} == .5 ? '½' : $_->{pop}, + ), + '' . join('', grep { $_ } + (defined $_->{organic} ? !$_->{organic} : $_->{attr}->{mech}) + && 'm', + ($_->{organic} || $_->{attr}->{organic}) + && 'o', + $_->{attr}->{psionic} + && 'ψ', + ), + '' . join('', grep { $_ } + $_->{attr}->{armored} + && 'A', + $_->{attr}->{light} + && 'L', + $_->{suit} && sprintf( + '%s', + map { @{$_} } [ + [qw( x ? unknown )], + [qw( s S small )], + [qw( m M medium )], + [qw( l L large )], + ]->[ $_->{suit} ], + ), + $_->{attr}->{massive} + && '⚓', + ), + $_->{hp} < 0 ? '∞' : + '' . showrangeint($_->{hp}, $_->{upgraded}->{hp}), + $_->{shield} ? sprintf('%.0f%%{shield} / $_->{hp} + ) : '' . + showrangeint($_->{armor}, $_->{upgraded}->{armor}), + showattack($_, 0), + '' . sprintf( + $_->{detect} ? '%s' : '%s', + showrangeint($_->{sight}, $_->{upgraded}->{sight}) + ), + sprintf('%s', + showrange( + map { $_ && sprintf '%.1f', $_ } + $_->{speed}, $_->{upgraded}->{speed} + ), + defined $_->{creep} && sprintf(' title="%s on creep"', + $_->{creep} == 1 ? 'same' : showrange( + map { $_ && sprintf '%.1f', $_ } + $_->{speed} * $_->{creep}, + $_->{upgraded}->{speed} && $_->{upgraded}->{speed} * + ($_->{upgraded}->{creep} // $_->{creep}), + ), + ), + ), + $_->{attr}->{jump} + && qq'↕', + '' . showmagic($_), + (map {( + '
', + showattack($row, $_), + '', + )} 1 .. $#{ $_->{attack} }), + "\n" + ); + } + + my @rows = @{$units}; + my $grouped = 1; # race headers if (exists $get{order}) { + $grouped = 0; $get{order} ||= ''; - if ($get{order} eq 'size') { - $_->{order} = $_->{unit}*8 + $_->{size} + $_->{hp}/512 + $_->{min}/8192 for @$units; + if ($get{order} eq 'name') { + @rows = sort {$a->{name} cmp $b->{name}} @rows; } elsif ($get{order} eq 'cost') { - $_->{order} = $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8 for @$units; + $_->{order} = ( + $_->{gas}*1.5 + $_->{min} + $_->{pop}/8 + $_->{build}/256/8 + ) for @rows; } - else { - $units->[$_]->{order} = $_ for 0 .. $#$units; + elsif ($get{order} eq 'build') { + my %unittime = map { ($_->{name} => $_->{warp} // $_->{build}) } @rows; + $unittime{Templar} = $unittime{'High Templar'}; + $_->{order} = ( + ($_->{warp} // $_->{build}) + + ($_->{gas}*1.5 + $_->{min} + $_->{pop}/8)/1024 + + ($_->{base} ? ($unittime{$_->{base}->[0]} // 100) + 1 : 0) + ) for @rows; + } + elsif ($get{order} eq 'size') { + $_->{order} = ( + $_->{pop}*16 + ($_->{size} // $_->{suit}) + $_->{cargo}/8 + + $_->{hp}/512 + $_->{min}/8192 + ) for @rows; } + elsif ($get{order} eq 'hp') { + $_->{order} = ( + $_->{hp}*1.01 + $_->{armor} + $_->{shield} + $_->{size}/1024, + ) for @rows; + } + elsif ($get{order} eq 'attack') { + $_->{order} = $_->{hp} / 16384 + max( + map { + ($_->{dps} ? $_->{dps}->[-1] : + ($_->{damage} + $_->{upgrade} * 3) + * ($_->{count} // 1) / ($_->{cooldown} // 1) + ) + * ($_->{splash} ? 1.01 : 1) + * ($_->{type} eq 'implosive' ? .96 : 1) + * ($_->{type} eq 'explosive' ? .98 : 1) + } @{ $_->{attack} } + ) for @rows; + } + elsif ($get{order} eq 'speed') { + $_->{order} = ( + ($_->{upgraded}->{speed} // $_->{speed}*1.01) + + $_->{sight}/1024 + $_->{detect}/2048 + ) for @rows; + } + @rows = sort {$a->{order} <=> $b->{order}} @rows if exists $rows[0]->{order}; } - my @rows = $grouped ? @$units : sort {$a->{order} <=> $b->{order}} @$units; my ($race, $cat) = ('', ''); for (@rows) { - $race = $_->{race}, - printf '

%s

'."\n", $race, ucfirst $race - if $grouped and $race ne $_->{race}; - $_->{cat} = $_->{race} if not $grouped; - my $sizechar = [qw/? s m l/]->[$_->{size}]; + if ($grouped) { + say sprintf '

%s

', + $race = $_->{race}, ucfirst $race + unless $race eq $_->{race}; + } + else { + $_->{cat} = $_->{race}; + } + print( '
' . $_->{name}, - '' . ($_->{min} || '0'), - '' . ($_->{gas} || ''), - '' . sprintf('%.0f', $_->{build} || '0'), - sprintf('%s', $sizechar, ucfirst $sizechar), - '' . join('', - $_->{unit} ? $_->{unit} == .5 ? '½' : $_->{unit} : ' ', - defined $_->{organic} && sprintf( - '%s', - $_->{organic} ? 'o' : 'u', - $_->{organic} ? 'organic' : 'mechanic', - $_->{organic} ? 'o' : 'm', - ), - ), - '' . $_->{hp}, - '' . ($_->{shield} ? $_->{shield}.'%' : ' '), - '' . showrange($_, 'armor'), - showattack($_, 'ground'), - showattack($_, 'air'), - '' . showrange($_, 'attack', 'range'), - '' . sprintf( - $_->{detect} ? '%s' : '%s', - showrange($_, 'sight') - ), - '' . showrange($_, 'speed'), - '' . showmagic($_), - "\n" + '', $cat ne $_->{cat} && ($cat = $_->{cat}), + '', $_->{name}, + showunitcols($_), ); - for my $alt (grep { $_->{alt} } @{ $_->{special} }) { + for my $subrow (@{ $_->{special} }) { + $subrow->{alt} or next; print( - '
' . $alt->{alt}, - showattack($alt, 'ground'), - showattack($alt, 'air'), - '' . showrange($alt, 'attack', 'range'), - '' . sprintf( - $alt->{detect} ? '%s' : '%s', - showrange($alt, 'sight') - ), - '' . showrange($alt, 'speed'), - '', - "\n", + '
', $subrow->{alt}, + showunitcols($subrow), ); } } @@ -319,54 +457,105 @@ sub showrange {
cost -
minerals+gas required to create one unit +
minerals and + gas required to create one unit +
includes total expenses if based on existing units
build
relative time needed to create at least one unit +
excludes construction of dependencies such as buildings + and +parent units
size -
Small, - Medium, - or Large unit damage -
number of command points taken per unit -
organic/mechanic unit -
HP
- total number of hitpoints (including shields) +
Transports can fit upto + 8 non-Flying cargo units +
number of command points taken while alive +
<: +if ($scver{major} > 1) { + :>received damage depends on + organic, + mechanic, + ψ(ps)ionic, + Light, and + Armored + attributes +
massive ⚓ units + cannot be lifted or slowed and can break force fields<: +} else { + :>abilities may hit only organic + or mechanic targets +
affected by Small, + Medium, or + Large damage<: +} :> +
HP +
total number of hitpoints (including shields) +
everything zerg (except for eggs) regenerates one point every + <:= $scver{major} == 1 ? '4½' : '3.7' :> seconds
shield
percentage of HP in shields -
shields always take full damage, irrelevant of unit size -
does not take armor bonuses, but upgrades can decrease damage to any shield hit by upto 3 +
<: +if ($scver{major} > 1) { + :>shields always take full damage, irrelevant of unit size +
<: +} + :>does not take armor bonuses, + but upgrades can decrease damage to any shield hit by upto 3 +
<: +if ($scver{major} > 1) { + :>after 10 seconds out of combat, 2 points are recharged per game second<: +} else { + :>recharges one point every 2½ seconds<: +} :>
armor
base unit armor
can be increased by upto 3 at various facilities
each point decreases damage per hit by one, upto a minimum of ½ -
reduction applies to initial damage, before size penalties (so a large plasma hit of 12 to 4 armor deals 2 damage, not ½) -
ground/air -
damage done per single attack against ground/air units -
2nd column indicates relative amount of damage done in - a certain - amount of time -
splash damage+ hits nearby objects as well -
explosive damage does only - 50% damage to small units, 75% to medium, 100% to large -
concussive/plasma damage does - 25% to large, 50% medium, 100% to small units +
reduction applies to initial damage, before size penalties + (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½) +
attack +
damage per single hit +
some weapons fire multiple × times, multiplying armor penalties +
splash damage hits all objects nearby ⁜ + or in a straight line +. +
<: +if ($scver{major} > 1) { + :>does not include bonus damage + dealt to susceptible unit types +
•projectile shots are negated by + Point Defense Drones<: +} else { + :>*explosive damage does only + 50% damage to Small units, + 75% to Medium, + 100% to Large +
~concussive/plasma damage does + 25% to Large, + 50% Medium, + 100% to Small units<: +} :> +
dps indicates relative total amount of damage + done in 1 second of <:= $scver{major} > 1 ? 'Normal in-game time' : + 'time on Fast game speed' :> +
targets ▽ ground + and/or △ air +
range +
maximum hex distance a weapon can fire (note Sieged Tank also has a minimum)
sight
range in which the unit detects other units
emphasis indicates ability to detect cloaked units -
range -
maximum range of weapon (note siege tank also has a minimum range)
speed -
relative speed of movement (when in full motion, startup speed ignored) +
top movement speed in hex per second +
acceleration and deceleration ignored
specials -
special abilities
parentheses () indicate that it needs to be researched first +
passive abilities are always enabled
hover for description -
range is maximum range required to activate -
cost is percentage of total energy lost +
range is maximum distance allowed to activate +
cost describes energy loss percentage on spawn and when fully charged

-When two values are given (1-2), second value indicates attribute after all -possible upgrades. +When two values are given (1-2), the second value indicates the attribute +after all possible upgrades.