X-Git-Url: http://git.shiar.nl/sheet.git/blobdiff_plain/1de61e5745ecf3dd1a41e1e932bae2f7568353a4..70cddeb28fadb6c81c9af75483c179a521a1dcdf:/sc.plp diff --git a/sc.plp b/sc.plp index 55dbd09..b06f22e 100644 --- a/sc.plp +++ b/sc.plp @@ -1,37 +1,73 @@ <(common.inc.plp)><: -my $scver = 'bw'; +my %scver = ( + id => 'bw', + name => 'Brood War', + title => 'starcraft', + game => 'StarCraft', + major => 1, +); + if ($ENV{PATH_INFO} and $ENV{PATH_INFO} eq '/2') { - my $scver = 'hots'; + %scver = ( + id => 'hots', + name => 'Heart of the Swarm', + title => 'starcraft2', + game => 'StarCraft II', + major => 2, + ); } -my $datafile = "sc-units-$scver.inc.pl"; +my $datafile = "sc-units-$scver{id}.inc.pl"; Html({ - title => 'starcraft unit cheat sheet', - version => 'v1.0', + title => "$scver{title} unit cheat sheet", + version => 'v1.1', description => [ - 'Reference of StarCraft unit properties,' - . ' comparing various statistics of all the units in Brood War' + "Reference of $scver{game} unit properties," + . " comparing various statistics of all the units in $scver{name}" . ' including costs, damage, defense, speed, ranges, and abilities.', ], - keywords => [qw' + keywords => [ + qw' starcraft game unit statistics stats comparison table sheet cheat reference software attributes properties - '], + ', + $scver{major} < 2 ? qw' bw broodwar brood war ' : qw' starcraft2 hots ', + ], stylesheet => [qw'light'], raw => '', data => [$datafile], }); -:> -

StarCraft units

+print "

$scver{game} units

\n\n"; -

-Unit properties as seen or measured in Brood War -version≥1.08. -

+my $units = do $datafile; +die "Cannot open unit data: $_\n" for $@ || $! || (); +my $patch = shift @{$units} + or die "Cannot open unit data: metadata not found\n"; + +print "

Unit properties as seen or measured in $scver{name}\n$patch.\n

\n\n"; + +sub addupgrade { + my ($ref, $increase) = @_; + if (ref $increase eq 'HASH') { + addupgrade(\${$ref}->{$_}, $increase->{$_}) for keys %{$increase}; + } + elsif (ref $increase eq 'ARRAY') { + addupgrade(\${$ref}->[$_], $increase->[$_]) for 0 .. $#{$increase}; + } + ${$ref} += $increase if $increase =~ /^-?[0-9.]+/; +} + +for my $unit (@{$units}) { + for my $upgrade (@{ $unit->{upgrade} }) { + while (my ($col, $increase) = each %{$upgrade}) { + defined $unit->{$col} or next; + addupgrade(\( $unit->{upgraded}->{$col} //= $unit->{$col} ), $increase); + } + } +} -<: sub coltoggle { my ($name, $id) = @_; return sprintf( @@ -47,12 +83,12 @@ sub coltoggle { min gas <:= coltoggle(qw'build cost') :> - <:= coltoggle(qw'size size') :> + <:= coltoggle(qw'size size') :> HP shield - armor - ground - air + ⛨ + attack + dps range sight speed @@ -61,80 +97,55 @@ sub coltoggle { <: sub showrange { my ($min, $max) = @_; - $_ = int($_ + .5) for $min, $max; # round halves up - return $min == $max ? $min : "$min-$max"; -} - -sub showval { - my ($row, @elements) = @_; - my ($min, $max); - - my $value = $row; - $value = ref $value eq 'HASH' && $value->{$_} or last for @elements; - if (ref $value eq 'ARRAY') { - $min = $value->[0]; - $max = $value->[-1]; - } - else { - $min = $max = $value; - } - defined $min or return ''; - - if ($row->{upgrade}) { - for (@{ $row->{upgrade} }) { - my $increase = $_ or next; - $increase = ref $increase eq 'HASH' && $increase->{$_} or last for @elements; - $increase = $increase->[-1] if ref $increase eq 'ARRAY'; - $max += $increase if $increase; - } - } - - if ($elements[0] eq 'attack' and $elements[1] ne 'range' and $elements[2] eq 'dps') {{ - my $attack = $row->{ $elements[0] }->{ $elements[1] }; - ref $attack or $attack = $row->{ $elements[0] }->{$attack}; # follow - my $type = $attack->{type} or next; - if ($type eq 'explosive') { - $min /= 2; - } - elsif ($type eq 'implosive') { - $min /= 4; - } - }} - return showrange($min, $max); + return '' if not defined $min; + $_ &&= int($_ + .5) for $min, $max; # round halves up + return $min if not defined $max or $min == $max; + return "$min-$max"; } sub showattack { my ($row, $area) = @_; - my $attack = $row->{attack}->{$area}; - if (not ref $attack) { - # reference to another area - $area = $attack; - $attack = $row->{attack}->{$area}; - } + my $attack = $row->{attack}->[$area] + or return ''; - return '' unless $attack; + my $out = ''; + $out .= '' . '▽' x !!($attack->{anti} & 1); + $out .= '' . '△' x !!($attack->{anti} & 2); + $out .= ''; - my $tagbase = '$attack->{count}× " if $attack->{count} > 1; + $out .= '*' + if $attack->{type} eq 'explosive'; + $out .= '~' + if $attack->{type} eq 'implosive'; + $out .= showrange($damage, $maxdamage); + $out .= sprintf('%s', + $attack->{splash} eq 'line' ? ('linear', '×') : ('splash', '+') + ) if $attack->{splash}; + + $out .= ''; + if ($attack->{cooldown}) { + if (my $type = $attack->{type}) { + if ($type eq 'explosive') { + $damage /= 2; + } + elsif ($type eq 'implosive') { + $damage /= 4; + } } + $damage *= ($attack->{count} // 1) / $attack->{cooldown}; + $maxdamage *= ($upattack->{count} // $attack->{count} // 1) + / ($upattack->{cooldown} // $attack->{cooldown}); + $out .= showrange($damage, $maxdamage); } - $tagbase .= '">'; - my $out = showval($row, 'attack', $area, 'damage'); - $out .= '+' if $attack->{splash}; - $attack->{dps} = $attack->{cooldown} && [ - map { 24 * $_ / $attack->{cooldown} * ($attack->{count} // 1) } - map { ref $_ ? @{$_} : $_ } - $attack->{damage} - #TODO: upgrade (zergling) - ]; - $out .= '' . showval($row, 'attack', $area, 'dps'); - return $tagbase . $out; + return $out; } sub showmagic { @@ -148,8 +159,11 @@ sub showval { $_->{desc} ? ": $_->{desc}" : '', $_->{range} || $_->{cost} ? sprintf(' (%s)', join ', ', $_->{range} ? "range $_->{range}" : (), - $_->{cost} ? sprintf('cost %.0f%%', - 100 * $_->{cost} / $row->{energy} + $_->{cost} ? sprintf('cost %.0f%%%s', + 100 * $_->{cost} / $row->{energy}, + defined $_->{maint} && sprintf('+%.1f%%/s', + 100 * $_->{maint} / $row->{energy}, + ), ) : (), ) : '', ), @@ -162,9 +176,24 @@ sub showval { local $_ = $row; $_->{hp} += $_->{shield} if $_->{shield}; my $suitchar = ''; - if ($_->{suit}) { + if ($_->{attr}->{structure}) { + $suitchar = 'b'; + } + elsif ($_->{suit}) { $suitchar = [qw/? s m l/]->[$_->{suit}]; } + elsif ($_->{cargo} > 0) { + $suitchar = [qw/? s m l l h h h h/]->[abs $_->{cargo}]; + } + elsif ($_->{size}) { + $suitchar = [qw/s m l h h h/]->[$_->{size}]; + } + elsif ($_->{attr} and $_->{attr}->{light}) { + $suitchar = 's'; + } + elsif ($_->{attr} and $_->{attr}->{armored}) { + $suitchar = 'l'; + } return ( '' . ($_->{min} // ''), @@ -173,36 +202,55 @@ sub showval { !!$_->{base} && '+', $_->{build} || '0', ), - !$suitchar ? '' : sprintf('%s', $suitchar, ucfirst $suitchar), - '' . join('', - defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit}, - defined $_->{organic} && sprintf( - '%s', - $_->{organic} ? 'o' : 'u', - $_->{organic} ? 'organic' : 'mechanic', - $_->{organic} ? 'o' : 'm', - ), + !$suitchar ? '' : sprintf('%s%s', + $suitchar, ucfirst $suitchar, + $_->{attr}->{massive} + && '⚓', ), - '' . $_->{hp} // '', - '' . ( - $_->{shield} ? sprintf('%.0f%%', 100 * $_->{shield} / $_->{hp}) : ' ' + '' . ( + defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit} + ), + '' . join('', grep { $_ } + (defined $_->{organic} ? !$_->{organic} : $_->{attr}->{mech}) + && 'm', + ($_->{organic} || $_->{attr}->{organic}) + && 'o', + $_->{attr}->{psionic} + && 'ψ', + ), + '' . join('', grep { $_ } + $_->{attr}->{armored} + && 'A', + $_->{attr}->{light} + && 'L', ), - '' . showval($_, 'armor'), - showattack($_, 'ground'), - showattack($_, 'air'), - '' . showval($_, 'attack', 'range'), + '' . $_->{hp} // '', + $_->{shield} ? sprintf('%.0f%%{shield} / $_->{hp} + ) : '' . + showrange($_->{armor}, $_->{upgraded}->{armor}), + showattack($_, 0), + '' . + showrange(map { $_->{attack}->[0]->{range} } $_, $_->{upgraded}), '' . sprintf( $_->{detect} ? '%s' : '%s', - showval($_, 'sight') + showrange($_->{sight}, $_->{upgraded}->{sight}) ), - '' . showval($_, 'speed'), + '' . + showrange($_->{speed}, $_->{upgraded}->{speed}), + $_->{attr}->{jump} + && qq'↕', + $_->{attr}->{flying} + && qq'↑', '' . showmagic($_), + !$_->{attack}->[1] ? () : ( + '', showattack($_, 1), '' + ), "\n" ); } - my $units = do $datafile; - die "Cannot open unit data: $_\n" for $@ || $! || (); my $grouped = 1; # race headers if (exists $get{order}) { $grouped = 0; @@ -223,7 +271,7 @@ sub showval { my ($race, $cat) = ('', ''); for (@rows) { if ($grouped) { - printf '

%s

'."\n", + printf '

%s

'."\n", $race = $_->{race}, ucfirst $race unless $race eq $_->{race}; } @@ -241,7 +289,7 @@ sub showval { for my $subrow (@{ $_->{special} }) { $subrow->{alt} or next; print( - '', $subrow->{alt}, + '', $subrow->{alt}, showunitcols($subrow), ); } @@ -261,11 +309,32 @@ sub showval {
excludes construction of dependencies such as buildings and +parent units
size -
affected by Small, - Medium, - or Large unit damage +
<: +if ($scver{major} > 1) { + :>transports can fit 8 Small, + 4 Medium, + 2 Large, + or a single Huge unit +
massive ⚓ units + cannot be lifted or slowed and can break force fields<: +} else { + :>affected by Small, + Medium, or + Large unit damage<: +} :>
number of command points taken per unit -
organic/mechanic unit +
<: +if ($scver{major} > 1) { + :>received damage depends on + organic, + mechanic, + ψ(ps)ionic, + Light, and + Armored + attributes<: +} else { + :>organic/mechanic unit<: +} :>
HP
total number of hitpoints (including shields)
shield @@ -276,15 +345,19 @@ sub showval {
base unit armor
can be increased by upto 3 at various facilities
each point decreases damage per hit by one, upto a minimum of ½ -
reduction applies to initial damage, before size penalties (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½) -
ground/air -
damage done per single attack against ground/air units -
2nd column indicates relative amount of damage done in - 1 second of fastest game time -
splash damage+ hits nearby objects as well -
explosive damage does only +
reduction applies to initial damage, before size penalties + (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½) +
attack +
targets ▽ ground + and/or △ air +
damage given per single hit +
dps indicates relative amount of damage done in + 1 second of in-game time +
splash damage hits all objects nearby + + or in a straight line ×. +
*explosive damage does only 50% damage to small units, 75% to medium, 100% to large -
concussive/plasma damage does +
~concussive/plasma damage does 25% to large, 50% medium, 100% to small units
sight
range in which the unit detects other units