X-Git-Url: http://git.shiar.nl/sheet.git/blobdiff_plain/1cb822295129412ecabcac689b469a35d619724a..e7d0872468d9ff54c39ac8a7e64f283ba093c7aa:/sc.plp?ds=inline
diff --git a/sc.plp b/sc.plp
index 0426b6e..13248fb 100644
--- a/sc.plp
+++ b/sc.plp
@@ -1,155 +1,53 @@
<(common.inc.plp)><:
-my $datafile = 'sc-units.inc.pl';
+my %scver = (
+ id => 'bw',
+ name => 'Brood War',
+ title => 'starcraft',
+ game => 'StarCraft',
+ major => 1,
+);
+
if ($ENV{PATH_INFO} and $ENV{PATH_INFO} eq '/2') {
- $datafile = 'sc2-units.inc.pl';
+ %scver = (
+ id => 'hots',
+ name => 'Heart of the Swarm',
+ title => 'starcraft2',
+ game => 'StarCraft II',
+ major => 2,
+ );
}
+my $datafile = "sc-units-$scver{id}.inc.pl";
Html({
- title => 'starcraft unit cheat sheet',
- version => 'v1.0',
+ title => "$scver{title} unit cheat sheet",
+ version => 'v1.1',
description => [
- 'Reference of StarCraft unit properties,'
- . ' comparing various statistics of all the units in Brood War'
+ "Reference of $scver{game} unit properties,"
+ . " comparing various statistics of all the units in $scver{name}"
. ' including costs, damage, defense, speed, ranges, and abilities.',
],
- keywords => [qw'
+ keywords => [
+ qw'
starcraft game unit statistics stats comparison table sheet cheat
reference software attributes properties
- '],
+ ',
+ $scver{major} < 2 ? qw' bw broodwar brood war ' : qw' starcraft2 hots ',
+ ],
stylesheet => [qw'light'],
+ raw => '',
data => [$datafile],
});
-:>
-
StarCraft units
+print "$scver{game} units
\n\n";
-
-Unit properties as seen or measured in Brood War
-versionâ¥1.08.
-
+my $units = do $datafile;
+die "Cannot open unit data: $_\n" for $@ || $! || ();
+my $patch = shift @{$units}
+ or die "Cannot open unit data: metadata not found\n";
-
-
-<:
sub coltoggle {
my ($name, $id) = @_;
return sprintf(
@@ -178,6 +76,12 @@ sub coltoggle {
<:
sub showrange {
+ my ($min, $max) = @_;
+ $_ = int($_ + .5) for $min, $max; # round halves up
+ return $min == $max ? $min : "$min-$max";
+}
+
+sub showval {
my ($row, @elements) = @_;
my ($min, $max);
@@ -212,36 +116,40 @@ sub showrange {
$min /= 4;
}
}}
- $_ = int($_ + .5) for $min, $max; # round halves up
-
- return $min == $max ? $min : "$min-$max";
+ return showrange($min, $max);
}
sub showattack {
my ($row, $area) = @_;
- local $_ = $row->{attack}->{$area};
- if (not ref $_) {
+ my $attack = $row->{attack}->{$area};
+ if (not ref $attack) {
# reference to another area
- $area = $_;
- $_ = $row->{attack}->{$area};
+ $area = $attack;
+ $attack = $row->{attack}->{$area};
}
- return '' unless $_;
+ return ' | ' unless $attack;
my $tagbase = ' | ';
- my $out = showrange($row, 'attack', $area, 'damage');
- $out .= '+' if $_->{splash};
- $out .= ' | ' . showrange($row, 'attack', $area, 'dps');
+ my $out = showval($row, 'attack', $area, 'damage');
+ $out .= '+' if $attack->{splash};
+ $attack->{dps} = $attack->{cooldown} && [
+ map { 24 * $_ / $attack->{cooldown} * ($attack->{count} // 1) }
+ map { ref $_ ? @{$_} : $_ }
+ $attack->{damage}
+ #TODO: upgrade (zergling)
+ ];
+ $out .= ' | ' . showval($row, 'attack', $area, 'dps');
return $tagbase . $out;
}
@@ -295,24 +203,23 @@ sub showrange {
' | ' . (
$_->{shield} ? sprintf('%.0f%%', 100 * $_->{shield} / $_->{hp}) : ' '
),
- ' | ' . showrange($_, 'armor'),
+ ' | ' . showval($_, 'armor'),
showattack($_, 'ground'),
showattack($_, 'air'),
- ' | ' . showrange($_, 'attack', 'range'),
+ ' | ' . showval($_, 'attack', 'range'),
' | ' . sprintf(
$_->{detect} ? '%s' : '%s',
- showrange($_, 'sight')
+ showval($_, 'sight')
),
- ' | ' . showrange($_, 'speed'),
+ ' | ' . showval($_, 'speed'),
' | ' . showmagic($_),
"\n"
);
}
- my $units = do $datafile;
- die "Cannot open unit data: $_\n" for $@ || $! || ();
- my $grouped = !exists $get{order};
+ my $grouped = 1; # race headers
if (exists $get{order}) {
+ $grouped = 0;
$get{order} ||= '';
if ($get{order} eq 'size') {
$_->{order} = $_->{unit}*8 + $_->{suit} + $_->{hp}/512 + $_->{min}/8192 for @$units;
@@ -324,25 +231,32 @@ sub showrange {
$units->[$_]->{order} = $_ for 0 .. $#$units;
}
}
- my @rows = $grouped ? @$units : sort {$a->{order} <=> $b->{order}} @$units;
+ my @rows = @{$units};
+ @rows = sort {$a->{order} <=> $b->{order}} @rows unless $grouped;
my ($race, $cat) = ('', '');
for (@rows) {
- $race = $_->{race},
- printf ' | %s'."\n", $race, ucfirst $race
- if $grouped and $race ne $_->{race};
- $_->{cat} = $_->{race} if not $grouped;
+ if ($grouped) {
+ printf ' |
---|
%s'."\n",
+ $race = $_->{race}, ucfirst $race
+ unless $race eq $_->{race};
+ }
+ else {
+ $_->{cat} = $_->{race};
+ }
+
print(
' |
---|
',
- sprintf('%s', $cat ne $_->{cat} ? ('h', $cat = $_->{cat}) : ('d', ' ')),
- '' . $_->{name},
+ ' | ', $cat ne $_->{cat} && ($cat = $_->{cat}),
+ ' | ', $_->{name},
showunitcols($_),
);
- for my $alt (grep { $_->{alt} } @{ $_->{special} }) {
+ for my $subrow (@{ $_->{special} }) {
+ $subrow->{alt} or next;
print(
- ' | | ' . $alt->{alt},
- showunitcols($alt),
+ ' |
| ', $subrow->{alt},
+ showunitcols($subrow),
);
}
}
@@ -380,8 +294,7 @@ sub showrange {
ground/air
damage done per single attack against ground/air units
2nd column indicates relative amount of damage done in
- a certain
- amount of time
+ 1 second of fastest game time
splash damage+ hits nearby objects as well
explosive damage does only
50% damage to small units, 75% to medium, 100% to large
|