X-Git-Url: http://git.shiar.nl/sheet.git/blobdiff_plain/19f7eb7da46d4ffc4108b9c76b78476568b735b2..ffc7dd1d5f9a1b703991994df40620408a9c9ccd:/sc.plp?ds=sidebyside
diff --git a/sc.plp b/sc.plp
index c8f508d..a857884 100644
--- a/sc.plp
+++ b/sc.plp
@@ -1,4 +1,5 @@
<(common.inc.plp)><:
+use List::Util qw(max sum);
my %scver = (
id => 'bw',
@@ -46,7 +47,12 @@ die "Cannot open unit data: $_\n" for $@ || $! || ();
my $patch = shift @{$units}
or die "Cannot open unit data: metadata not found\n";
-print "
Unit properties as seen or measured in $scver{name}\n$patch.\n
\n\n";
+print "Unit properties as seen or measured in $scver{name}\n$patch.\n";
+print "Also see the $_ table.\n" for join(', ',
+ ('StarCraft 2: HotS') x ($scver{major} < 2),
+ ('original SC: Brood War') x ($scver{major} > 1),
+);
+print "
\n\n";
sub addupgrade {
my ($ref, $increase) = @_;
@@ -69,10 +75,10 @@ for my $unit (@{$units}) {
}
sub coltoggle {
- my ($name, $id) = @_;
+ my ($name, $id, $nolink) = @_;
return sprintf(
(defined $get{order} ? $get{order} eq $id : !$id) ? '%2$s â¼'
- : '%s',
+ : $nolink ? '%2$s' : '%s',
$id && "order=$id", $name
);
}
@@ -87,9 +93,9 @@ sub coltoggle {
HP |
shield |
⨠|
- attack |
- dps |
- range |
+ attack |
+ <:= coltoggle(qw'dps attack 1') :> |
+ range |
sight |
speed |
specials |
@@ -106,12 +112,7 @@ sub showrange {
sub showattack {
my ($row, $area) = @_;
my $attack = $row->{attack}->[$area]
- or return '';
-
- my $out = '';
- $out .= ' | ' . 'â½' x !!($attack->{anti} & 1);
- $out .= ' | ' . 'â³' x !!($attack->{anti} & 2);
- $out .= ' | ';
+ or return ' | ';
my $upattack = $row->{upgraded}->{attack}->[$area];
my $damage = $attack->{damage};
@@ -119,6 +120,7 @@ sub showrange {
$damage = $damage->[0] if ref $damage;
$maxdamage = $maxdamage->[-1] if ref $maxdamage;
+ my $out = ' | ';
$out .= "$attack->{count}Ã " if $attack->{count} > 1;
$out .= '*'
if $attack->{type} eq 'explosive';
@@ -130,6 +132,7 @@ sub showrange {
$_ eq 'armored' ? 'unit-l' :
$_ eq 'organic' ? 'unit-o' :
$_ =~ /^massive/ ? 'unit-h' :
+ $_ eq 'shields' ? 'unit-shield' :
'',
} join '_', keys %{ $attack->{bonus} }),
join(', ', map {(
@@ -141,7 +144,12 @@ sub showrange {
),
)} keys %{ $attack->{bonus} }),
) if $attack->{bonus};
+ $out .= 'â¢'
+ if $attack->{type} eq 'projectile';
+
+ $out .= sprintf '', $attack->{name} if $attack->{name};
$out .= showrange($damage, $maxdamage);
+ $out .= '' if $attack->{name};
$out .= sprintf('%s',
$attack->{splash} eq 'line' ? ('linear', 'Ã') : ('splash', '+')
) if $attack->{splash};
@@ -157,11 +165,22 @@ sub showrange {
}
}
$damage *= ($attack->{count} // 1) / $attack->{cooldown};
+ if (my $bonus = $upattack->{bonus} // $attack->{bonus}) {
+ $maxdamage += $_ for max(
+ map { ref $_ ? $_->[-1] : $_ } values %{$bonus}
+ );
+ }
$maxdamage *= ($upattack->{count} // $attack->{count} // 1)
/ ($upattack->{cooldown} // $attack->{cooldown});
$out .= showrange($damage, $maxdamage);
}
+ $out .= ' | ' . 'â½' x !!($attack->{anti} & 1);
+ $out .= ' | ' . 'â³' x !!($attack->{anti} & 2);
+
+ $out .= ' | ' .
+ showrange($attack->{range}, $upattack->{range});
+
return $out;
}
@@ -174,15 +193,17 @@ sub showrange {
join('',
$_->{name},
$_->{desc} ? ": $_->{desc}" : '',
- $_->{range} || $_->{cost} ? sprintf(' (%s)', join ', ',
+ (map { $_ && " ($_)" } join ', ',
+ #TODO: apply upgrades
$_->{range} ? "range $_->{range}" : (),
$_->{cost} ? sprintf('cost %.0f%%%s',
100 * $_->{cost} / $row->{energy},
defined $_->{maint} && sprintf('+%.1f%%/s',
100 * $_->{maint} / $row->{energy},
),
- ) : (),
- ) : '',
+ ) :
+ $_->{cooldown} ? "cooldown $_->{cooldown}s" : (),
+ ),
),
sprintf($_->{build} ? '(%s)' : '%s', $_->{abbr}),
} grep { defined $_->{abbr} } @{$specials};
@@ -248,8 +269,6 @@ sub showrange {
' class="val unit-armor">' .
showrange($_->{armor}, $_->{upgraded}->{armor}),
showattack($_, 0),
- ' | ' .
- showrange(map { $_->{attack}->[0]->{range} } $_, $_->{upgraded}),
' | ' . sprintf(
$_->{detect} ? '%s' : '%s',
showrange($_->{sight}, $_->{upgraded}->{sight})
@@ -262,7 +281,10 @@ sub showrange {
&& qq'â',
' | ' . showmagic($_),
!$_->{attack}->[1] ? () : (
- ' | ', showattack($_, 1), ' | '
+ ' |
', showattack($_, 1), ' | '
+ ),
+ !$_->{attack}->[2] ? () : (
+ ' |
', showattack($_, 2), ' | '
),
"\n"
);
@@ -273,10 +295,26 @@ sub showrange {
$grouped = 0;
$get{order} ||= '';
if ($get{order} eq 'size') {
- $_->{order} = $_->{unit}*8 + $_->{suit} + $_->{hp}/512 + $_->{min}/8192 for @$units;
+ $_->{order} = (
+ $_->{unit}*16 + ($_->{size} // $_->{suit}) + $_->{cargo}/8
+ + $_->{hp}/512 + $_->{min}/8192
+ ) for @$units;
}
elsif ($get{order} eq 'cost') {
- $_->{order} = $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8 for @$units;
+ $_->{order} = (
+ $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8
+ ) for @$units;
+ }
+ elsif ($get{order} eq 'attack') {
+ $_->{order} = $_->{hp} / 1024 + $_->{shield} / 1008 + max(
+ map {
+ ((map { ref $_ ? $_->[-1] : $_ } $_->{damage})[0])
+ * ($_->{count} // 1) / ($_->{cooldown} // 1)
+ * ($_->{splash} ? 1.01 : 1)
+ * ($_->{type} eq 'implosive' ? .96 : 1)
+ * ($_->{type} eq 'explosive' ? .98 : 1)
+ } @{ $_->{attack} }
+ ) for @$units;
}
else {
$units->[$_]->{order} = $_ for 0 .. $#$units;
@@ -365,8 +403,6 @@ if ($scver{major} > 1) {
reduction applies to initial damage, before size penalties
(so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)
attack
- targets â½ ground
- and/or â³ air
damage given per single hit
dps indicates relative amount of damage
done in 1 second of in-game time
@@ -375,23 +411,27 @@ if ($scver{major} > 1) {
<:
if ($scver{major} > 1) {
:>does not include ≥bonus damage
- dealt to susceptible unit types<:
+ dealt to susceptible unit types
+ â¢projectile shots are negated by
+ Point Defense Drones<:
} else {
:>*explosive damage does only
50% damage to small units, 75% to medium, 100% to large
~concussive/plasma damage does
25% to large, 50% medium, 100% to small units<:
} :>
+ targets â½ ground
+ and/or â³ air
+range
+ maximum range of weapon (note siege tank also has a minimum range)
sight
range in which the unit detects other units
emphasis indicates ability to detect cloaked units
-range
- maximum range of weapon (note siege tank also has a minimum range)
speed
relative speed of movement (when in full motion, startup speed ignored)
specials
- special abilities are usually casted manually, but some are always active
parentheses () indicate that it needs to be researched first
+ passive abilities are always enabled
hover for description
range is maximum range required to activate
cost is percentage of total energy lost
|