X-Git-Url: http://git.shiar.nl/sheet.git/blobdiff_plain/19f7eb7da46d4ffc4108b9c76b78476568b735b2..ffc7dd1d5f9a1b703991994df40620408a9c9ccd:/sc.plp diff --git a/sc.plp b/sc.plp index c8f508d..a857884 100644 --- a/sc.plp +++ b/sc.plp @@ -1,4 +1,5 @@ <(common.inc.plp)><: +use List::Util qw(max sum); my %scver = ( id => 'bw', @@ -46,7 +47,12 @@ die "Cannot open unit data: $_\n" for $@ || $! || (); my $patch = shift @{$units} or die "Cannot open unit data: metadata not found\n"; -print "

Unit properties as seen or measured in $scver{name}\n$patch.\n

\n\n"; +print "

Unit properties as seen or measured in $scver{name}\n$patch.\n"; +print "Also see the $_ table.\n" for join(', ', + ('StarCraft 2: HotS') x ($scver{major} < 2), + ('original SC: Brood War') x ($scver{major} > 1), +); +print "

\n\n"; sub addupgrade { my ($ref, $increase) = @_; @@ -69,10 +75,10 @@ for my $unit (@{$units}) { } sub coltoggle { - my ($name, $id) = @_; + my ($name, $id, $nolink) = @_; return sprintf( (defined $get{order} ? $get{order} eq $id : !$id) ? '%2$s ▼' - : '%s', + : $nolink ? '%2$s' : '%s', $id && "order=$id", $name ); } @@ -87,9 +93,9 @@ sub coltoggle { HP shield ⛨ - attack - dps - range + attack + <:= coltoggle(qw'dps attack 1') :> + range sight speed specials @@ -106,12 +112,7 @@ sub showrange { sub showattack { my ($row, $area) = @_; my $attack = $row->{attack}->[$area] - or return ''; - - my $out = ''; - $out .= '' . '▽' x !!($attack->{anti} & 1); - $out .= '' . '△' x !!($attack->{anti} & 2); - $out .= ''; + or return ''; my $upattack = $row->{upgraded}->{attack}->[$area]; my $damage = $attack->{damage}; @@ -119,6 +120,7 @@ sub showrange { $damage = $damage->[0] if ref $damage; $maxdamage = $maxdamage->[-1] if ref $maxdamage; + my $out = ''; $out .= "$attack->{count}× " if $attack->{count} > 1; $out .= '*' if $attack->{type} eq 'explosive'; @@ -130,6 +132,7 @@ sub showrange { $_ eq 'armored' ? 'unit-l' : $_ eq 'organic' ? 'unit-o' : $_ =~ /^massive/ ? 'unit-h' : + $_ eq 'shields' ? 'unit-shield' : '', } join '_', keys %{ $attack->{bonus} }), join(', ', map {( @@ -141,7 +144,12 @@ sub showrange { ), )} keys %{ $attack->{bonus} }), ) if $attack->{bonus}; + $out .= '•' + if $attack->{type} eq 'projectile'; + + $out .= sprintf '', $attack->{name} if $attack->{name}; $out .= showrange($damage, $maxdamage); + $out .= '' if $attack->{name}; $out .= sprintf('%s', $attack->{splash} eq 'line' ? ('linear', '×') : ('splash', '+') ) if $attack->{splash}; @@ -157,11 +165,22 @@ sub showrange { } } $damage *= ($attack->{count} // 1) / $attack->{cooldown}; + if (my $bonus = $upattack->{bonus} // $attack->{bonus}) { + $maxdamage += $_ for max( + map { ref $_ ? $_->[-1] : $_ } values %{$bonus} + ); + } $maxdamage *= ($upattack->{count} // $attack->{count} // 1) / ($upattack->{cooldown} // $attack->{cooldown}); $out .= showrange($damage, $maxdamage); } + $out .= '' . '▽' x !!($attack->{anti} & 1); + $out .= '' . '△' x !!($attack->{anti} & 2); + + $out .= '' . + showrange($attack->{range}, $upattack->{range}); + return $out; } @@ -174,15 +193,17 @@ sub showrange { join('', $_->{name}, $_->{desc} ? ": $_->{desc}" : '', - $_->{range} || $_->{cost} ? sprintf(' (%s)', join ', ', + (map { $_ && " ($_)" } join ', ', + #TODO: apply upgrades $_->{range} ? "range $_->{range}" : (), $_->{cost} ? sprintf('cost %.0f%%%s', 100 * $_->{cost} / $row->{energy}, defined $_->{maint} && sprintf('+%.1f%%/s', 100 * $_->{maint} / $row->{energy}, ), - ) : (), - ) : '', + ) : + $_->{cooldown} ? "cooldown $_->{cooldown}s" : (), + ), ), sprintf($_->{build} ? '(%s)' : '%s', $_->{abbr}), } grep { defined $_->{abbr} } @{$specials}; @@ -248,8 +269,6 @@ sub showrange { ' class="val unit-armor">' . showrange($_->{armor}, $_->{upgraded}->{armor}), showattack($_, 0), - '' . - showrange(map { $_->{attack}->[0]->{range} } $_, $_->{upgraded}), '' . sprintf( $_->{detect} ? '%s' : '%s', showrange($_->{sight}, $_->{upgraded}->{sight}) @@ -262,7 +281,10 @@ sub showrange { && qq'↑', '' . showmagic($_), !$_->{attack}->[1] ? () : ( - '', showattack($_, 1), '' + '', showattack($_, 1), '' + ), + !$_->{attack}->[2] ? () : ( + '', showattack($_, 2), '' ), "\n" ); @@ -273,10 +295,26 @@ sub showrange { $grouped = 0; $get{order} ||= ''; if ($get{order} eq 'size') { - $_->{order} = $_->{unit}*8 + $_->{suit} + $_->{hp}/512 + $_->{min}/8192 for @$units; + $_->{order} = ( + $_->{unit}*16 + ($_->{size} // $_->{suit}) + $_->{cargo}/8 + + $_->{hp}/512 + $_->{min}/8192 + ) for @$units; } elsif ($get{order} eq 'cost') { - $_->{order} = $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8 for @$units; + $_->{order} = ( + $_->{gas}*1.5 + $_->{min} + $_->{unit}/8 + $_->{build}/256/8 + ) for @$units; + } + elsif ($get{order} eq 'attack') { + $_->{order} = $_->{hp} / 1024 + $_->{shield} / 1008 + max( + map { + ((map { ref $_ ? $_->[-1] : $_ } $_->{damage})[0]) + * ($_->{count} // 1) / ($_->{cooldown} // 1) + * ($_->{splash} ? 1.01 : 1) + * ($_->{type} eq 'implosive' ? .96 : 1) + * ($_->{type} eq 'explosive' ? .98 : 1) + } @{ $_->{attack} } + ) for @$units; } else { $units->[$_]->{order} = $_ for 0 .. $#$units; @@ -365,8 +403,6 @@ if ($scver{major} > 1) {
reduction applies to initial damage, before size penalties (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)
attack -
targets ▽ ground - and/or △ air
damage given per single hit
dps indicates relative amount of damage done in 1 second of in-game time @@ -375,23 +411,27 @@ if ($scver{major} > 1) {
<: if ($scver{major} > 1) { :>does not include bonus damage - dealt to susceptible unit types<: + dealt to susceptible unit types +
•projectile shots are negated by + Point Defense Drones<: } else { :>*explosive damage does only 50% damage to small units, 75% to medium, 100% to large
~concussive/plasma damage does 25% to large, 50% medium, 100% to small units<: } :> +
targets ▽ ground + and/or △ air +
range +
maximum range of weapon (note siege tank also has a minimum range)
sight
range in which the unit detects other units
emphasis indicates ability to detect cloaked units -
range -
maximum range of weapon (note siege tank also has a minimum range)
speed
relative speed of movement (when in full motion, startup speed ignored)
specials -
special abilities are usually casted manually, but some are always active
parentheses () indicate that it needs to be researched first +
passive abilities are always enabled
hover for description
range is maximum range required to activate
cost is percentage of total energy lost