X-Git-Url: http://git.shiar.nl/sheet.git/blobdiff_plain/16f2a98583d7b012ef0b488dac24a5dc99b161c1..0b17bd18ae642a22d7c9fd5411d85ab08f36b61d:/sc.plp diff --git a/sc.plp b/sc.plp index 3f6b781..4fc00ba 100644 --- a/sc.plp +++ b/sc.plp @@ -67,9 +67,7 @@ sub coltoggle { HP shield ⛨ - ground - dps - air + attack dps range sight @@ -88,7 +86,8 @@ sub showval { my ($min, $max); my $value = $row; - $value = ref $value eq 'HASH' && $value->{$_} or last for @elements; + $value = ref $value eq 'HASH' ? $value->{$_} + : ref $value eq 'ARRAY' && $value->[$_] or last for @elements; if (ref $value eq 'ARRAY') { $min = $value->[0]; $max = $value->[-1]; @@ -101,15 +100,15 @@ sub showval { if ($row->{upgrade}) { for (@{ $row->{upgrade} }) { my $increase = $_ or next; - $increase = ref $increase eq 'HASH' && $increase->{$_} or last for @elements; + $increase = ref $increase eq 'HASH' ? $increase->{$_} + : ref $increase eq 'ARRAY' && $increase->[$_] or last for @elements; $increase = $increase->[-1] if ref $increase eq 'ARRAY'; $max += $increase if $increase; } } - if ($elements[0] eq 'attack' and $elements[1] ne 'range' and $elements[2] eq 'dps') {{ - my $attack = $row->{ $elements[0] }->{ $elements[1] }; - ref $attack or $attack = $row->{ $elements[0] }->{$attack}; # follow + if ($elements[0] eq 'attack' and $elements[2] eq 'dps') {{ + my $attack = $row->{ $elements[0] }->[ $elements[1] ]; my $type = $attack->{type} or next; if ($type eq 'explosive') { $min /= 2; @@ -123,16 +122,13 @@ sub showval { sub showattack { my ($row, $area) = @_; - my $attack = $row->{attack}->{$area}; - if (not ref $attack) { - # reference to another area - $area = $attack; - $attack = $row->{attack}->{$area}; - } + my $attack = $row->{attack}->[$area] + or return ''; - return '' unless $attack; - - my $tagbase = '' . '▽' x !!($attack->{anti} & 1); + $tagbase .= '' . '△' x !!($attack->{anti} & 2); + $tagbase .= '' . showval($_, 'armor'), - showattack($_, 'ground'), - showattack($_, 'air'), - '' . showval($_, 'attack', 'range'), + showattack($_, 0), + '' . showval($_, 'attack', 0, 'range'), '' . sprintf( $_->{detect} ? '%s' : '%s', showval($_, 'sight') @@ -251,6 +246,9 @@ sub showval { $_->{attr}->{flying} && qq'↑', '' . showmagic($_), + !$_->{attack}->[1] ? () : ( + '', showattack($_, 1), '' + ), "\n" ); } @@ -349,11 +347,14 @@ if ($scver{major} > 1) {
base unit armor
can be increased by upto 3 at various facilities
each point decreases damage per hit by one, upto a minimum of ½ -
reduction applies to initial damage, before size penalties (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½) -
ground/air -
damage done per single attack against ground/air units -
2nd column indicates relative amount of damage done in - 1 second of fastest game time +
reduction applies to initial damage, before size penalties + (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½) +
attack +
targets ▽ ground + and/or △ air +
damage given per single hit +
dps indicates relative amount of damage done in + 1 second of in-game time
splash damage hits all objects nearby + or in a straight line ×.
explosive damage does only