X-Git-Url: http://git.shiar.nl/sheet.git/blobdiff_plain/16f2a98583d7b012ef0b488dac24a5dc99b161c1..0b17bd18ae642a22d7c9fd5411d85ab08f36b61d:/sc.plp
diff --git a/sc.plp b/sc.plp
index 3f6b781..4fc00ba 100644
--- a/sc.plp
+++ b/sc.plp
@@ -67,9 +67,7 @@ sub coltoggle {
HP |
shield |
⨠|
- ground |
- dps |
- air |
+ attack |
dps |
range |
sight |
@@ -88,7 +86,8 @@ sub showval {
my ($min, $max);
my $value = $row;
- $value = ref $value eq 'HASH' && $value->{$_} or last for @elements;
+ $value = ref $value eq 'HASH' ? $value->{$_}
+ : ref $value eq 'ARRAY' && $value->[$_] or last for @elements;
if (ref $value eq 'ARRAY') {
$min = $value->[0];
$max = $value->[-1];
@@ -101,15 +100,15 @@ sub showval {
if ($row->{upgrade}) {
for (@{ $row->{upgrade} }) {
my $increase = $_ or next;
- $increase = ref $increase eq 'HASH' && $increase->{$_} or last for @elements;
+ $increase = ref $increase eq 'HASH' ? $increase->{$_}
+ : ref $increase eq 'ARRAY' && $increase->[$_] or last for @elements;
$increase = $increase->[-1] if ref $increase eq 'ARRAY';
$max += $increase if $increase;
}
}
- if ($elements[0] eq 'attack' and $elements[1] ne 'range' and $elements[2] eq 'dps') {{
- my $attack = $row->{ $elements[0] }->{ $elements[1] };
- ref $attack or $attack = $row->{ $elements[0] }->{$attack}; # follow
+ if ($elements[0] eq 'attack' and $elements[2] eq 'dps') {{
+ my $attack = $row->{ $elements[0] }->[ $elements[1] ];
my $type = $attack->{type} or next;
if ($type eq 'explosive') {
$min /= 2;
@@ -123,16 +122,13 @@ sub showval {
sub showattack {
my ($row, $area) = @_;
- my $attack = $row->{attack}->{$area};
- if (not ref $attack) {
- # reference to another area
- $area = $attack;
- $attack = $row->{attack}->{$area};
- }
+ my $attack = $row->{attack}->[$area]
+ or return '';
- return ' | ' unless $attack;
-
- my $tagbase = ' | ' . 'â½' x !!($attack->{anti} & 1);
+ $tagbase .= ' | ' . 'â³' x !!($attack->{anti} & 2);
+ $tagbase .= ' | ' . showval($_, 'armor'),
- showattack($_, 'ground'),
- showattack($_, 'air'),
- ' | ' . showval($_, 'attack', 'range'),
+ showattack($_, 0),
+ ' | ' . showval($_, 'attack', 0, 'range'),
' | ' . sprintf(
$_->{detect} ? '%s' : '%s',
showval($_, 'sight')
@@ -251,6 +246,9 @@ sub showval {
$_->{attr}->{flying}
&& qq'â',
' | ' . showmagic($_),
+ !$_->{attack}->[1] ? () : (
+ ' | ', showattack($_, 1), ' | '
+ ),
"\n"
);
}
@@ -349,11 +347,14 @@ if ($scver{major} > 1) {
base unit armor
can be increased by upto 3 at various facilities
each point decreases damage per hit by one, upto a minimum of ½
- reduction applies to initial damage, before size penalties (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)
-ground/air
- damage done per single attack against ground/air units
- 2nd column indicates relative amount of damage done in
- 1 second of fastest game time
+ reduction applies to initial damage, before size penalties
+ (so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)
+attack
+ targets â½ ground
+ and/or â³ air
+ damage given per single hit
+ dps indicates relative amount of damage done in
+ 1 second of in-game time
splash damage hits all objects nearby +
or in a straight line Ã.
explosive damage does only
|