X-Git-Url: http://git.shiar.nl/sheet.git/blobdiff_plain/011f00a2bb1ee8611b9fc8e4a1598c167f673c5f..f1c776e1a305b40451b2e66410beeb904f53a3ef:/sc.plp diff --git a/sc.plp b/sc.plp index 28d22d7..ac78eb6 100644 --- a/sc.plp +++ b/sc.plp @@ -114,24 +114,29 @@ sub coltoggle { sub showrange { my ($min, $max) = @_; return '' if not defined $min; - $_ &&= int($_ + .5) for $min, $max; # round halves up return $min || '-' if !$max or $min == $max; return "$min-$max"; } +sub showrangeint { + $_ &&= int($_ + .5) for @_; # round halves up + return showrange(@_); +} + sub showcost { my ($row, $unit) = @_; - my $minmult = 100 / $unit->{energy}; # cost multiplier - my $maxmult = $unit->{upgraded}->{energy} && - 100 / $unit->{upgraded}->{energy}; - return join(' ', - sprintf('cost %s%%', - showrange($row->{cost} * $minmult, $row->{cost} * $maxmult), + sprintf('cost %s%%', join '-', + map { $_ && sprintf '%.0f', 100 * $row->{cost} / $_ } grep { defined $_ } + $unit->{energy}, + $unit->{upgraded}->{energy}, + $unit->{capacity}, + $unit->{upgraded}->{capacity}, ), - !defined $row->{maint} ? () : sprintf('+%.1f%s%%/s', - $row->{maint} * $minmult, - !!$maxmult && sprintf('-%.1f', $row->{maint} * $maxmult), + !defined $row->{maint} ? () : sprintf('+%s%%/s', join '-', + map { sprintf '%.1f', 100 * $row->{maint} / $_ } grep $_, + $unit->{capacity}, + $unit->{upgraded}->{capacity}, ), ); } @@ -150,7 +155,7 @@ sub showrange { $out .= sprintf '¤ ', showcost($attack, $row) if $attack->{cost}; $out .= sprintf('%s× ', - showrange($attack->{count}, $upattack->{count}), + showrangeint($attack->{count}, $upattack->{count}), ) if $attack->{count} > 1; $out .= '*' if $attack->{type} eq 'explosive'; @@ -168,7 +173,7 @@ sub showrange { } join '_', @bonus), join(', ', map {( sprintf('+%s vs %s', - showrange( + showrangeint( $attack->{bonus}->{$_}, $attack->{bonus}->{$_} + $attack->{bonus}->{"-$_"} * 3, ), @@ -181,7 +186,7 @@ sub showrange { if $attack->{type} eq 'projectile'; $out .= sprintf '', $attack->{name} if $attack->{name}; - $out .= showrange($damage, $maxdamage); + $out .= showrangeint($damage, $maxdamage); $out .= '' if $attack->{name}; $out .= sprintf('%s', $attack->{splash} eq 'line' ? ('linear', '+') : ('splash', '⁜') @@ -190,7 +195,7 @@ sub showrange { $out .= ''; if ($attack->{dps}) { # precalculated dps, do not touch - $out .= showrange($attack->{dps}->[0], + $out .= showrangeint($attack->{dps}->[0], $upattack->{dps}->[-1] // $attack->{dps}->[-1] ); } @@ -212,14 +217,14 @@ sub showrange { } $maxdamage *= ($upattack->{count} // $attack->{count} // 1) / ($upattack->{cooldown} // $attack->{cooldown}); - $out .= showrange($damage, $maxdamage); + $out .= showrangeint($damage, $maxdamage); } $out .= '' . '▽' x !!($attack->{anti} & 1); $out .= '' . '△' x !!($attack->{anti} & 2); $out .= '' . - showrange($attack->{range}, $upattack->{range}); + showrangeint($attack->{range}, $upattack->{range}); return $out; } @@ -302,14 +307,26 @@ sub showrange { 100 * $_->{shield} / $_->{hp} ) : '' . - showrange($_->{armor}, $_->{upgraded}->{armor}), + showrangeint($_->{armor}, $_->{upgraded}->{armor}), showattack($_, 0), '' . sprintf( $_->{detect} ? '%s' : '%s', - showrange($_->{sight}, $_->{upgraded}->{sight}) + showrangeint($_->{sight}, $_->{upgraded}->{sight}) + ), + sprintf('%s', + showrange( + map { $_ && sprintf '%.1f', $_ } + $_->{speed}, $_->{upgraded}->{speed} + ), + defined $_->{creep} && sprintf(' title="%s on creep"', + $_->{creep} == 1 ? 'same' : showrange( + map { $_ && sprintf '%.1f', $_ } + $_->{speed} * $_->{creep}, + $_->{upgraded}->{speed} && $_->{upgraded}->{speed} * + ($_->{upgraded}->{creep} // $_->{creep}), + ), + ), ), - '' . - showrange($_->{speed}, $_->{upgraded}->{speed}), $_->{attr}->{jump} && qq'↕', '' . showmagic($_), @@ -433,7 +450,8 @@ if ($scver{major} > 1) {
attack
damage given per single hit
dps indicates relative amount of damage - done in 1 second of in-game time + done in 1 second of <:= $scver{major} > 1 ? 'Normal in-game time' : + 'time on Fast game speed' :>
splash damage hits all objects nearby ⁜ or in a straight line +.
<: @@ -451,18 +469,19 @@ if ($scver{major} > 1) {
targets ▽ ground and/or △ air
range -
maximum range of weapon (note siege tank also has a minimum range) +
maximum range of weapon (note Sieged Tank also has a minimum range)
sight
range in which the unit detects other units
emphasis indicates ability to detect cloaked units
speed -
relative speed of movement (when in full motion, startup speed ignored) +
top movement speed in hex per second +
acceleration and deceleration ignored
specials
parentheses () indicate that it needs to be researched first
passive abilities are always enabled
hover for description
range is maximum range required to activate -
cost is percentage of total energy lost +
cost is energy loss percentage on spawn and when fully charged