sc: colourise shield column to match bonus indicator style
[sheet.git] / sc.plp
diff --git a/sc.plp b/sc.plp
index aa1460429e23a1c1907d32911103061b138102cc..237ba713f1bbc1c9402cbb308556ae8d1cdf6bc4 100644 (file)
--- a/sc.plp
+++ b/sc.plp
@@ -1,4 +1,5 @@
 <(common.inc.plp)><:
+use List::Util qw(max);
 
 my %scver = (
        id => 'bw',
@@ -130,6 +131,7 @@ sub showrange {
                                $_ eq 'armored' ? 'unit-l' :
                                $_ eq 'organic' ? 'unit-o' :
                                $_ =~ /^massive/ ? 'unit-h' :
+                               $_ eq 'shields' ? 'unit-shield' :
                                '',
                        } join '_', keys %{ $attack->{bonus} }),
                        join(', ', map {(
@@ -157,6 +159,11 @@ sub showrange {
                                }
                        }
                        $damage *= ($attack->{count} // 1) / $attack->{cooldown};
+                       if (my $bonus = $upattack->{bonus} // $attack->{bonus}) {
+                               $maxdamage += $_ for max(
+                                       map { ref $_ ? $_->[-1] : $_ } values %{$bonus}
+                               );
+                       }
                        $maxdamage *= ($upattack->{count} // $attack->{count} // 1)
                                    / ($upattack->{cooldown} // $attack->{cooldown});
                        $out .= showrange($damage, $maxdamage);
@@ -372,10 +379,16 @@ if ($scver{major} > 1) {
                done in 1 second of in-game time
        <dd>splash damage hits all objects nearby <span class="unit-splash">+</span>
                or in a straight line <span class="unit-splash">×</span>.
-       <dd><span class="unit-l">*</span>explosive damage does only
+       <dd><:
+if ($scver{major} > 1) {
+               :>does not include <span>&ge;</span>bonus damage
+               dealt to susceptible unit types<:
+} else {
+               :><span class="unit-l">*</span>explosive damage does only
                50% damage to small units, 75% to medium, 100% to large
        <dd><span class="unit-s">~</span>concussive/plasma damage does
-               25% to large, 50% medium, 100% to small units
+               25% to large, 50% medium, 100% to small units<:
+} :>
 <dt>sight
        <dd>range in which the unit detects other units
        <dd><strong class="unit-detect">emphasis</strong> indicates ability to detect cloaked units