sc: describe bonus damage in legend for hots mode
[sheet.git] / sc.plp
diff --git a/sc.plp b/sc.plp
index 4481b920c7f664aa7c88ed4620c64ffdc8cb9c4f..c8f508dc66496fa4b94eb2ab1b1e040948e4e320 100644 (file)
--- a/sc.plp
+++ b/sc.plp
@@ -368,14 +368,20 @@ if ($scver{major} > 1) {
        <dd>targets <span class="hurt-g">▽</span>&nbsp;ground
                and/or  <span class="hurt-a">△</span>&nbsp;air
        <dd>damage given per single hit
        <dd>targets <span class="hurt-g">▽</span>&nbsp;ground
                and/or  <span class="hurt-a">△</span>&nbsp;air
        <dd>damage given per single hit
-       <dd><em>dps</em> indicates relative amount of damage done in
-               1 second of in-game time
+       <dd><span class="hurtrel">dps</span> indicates relative amount of damage
+               done in 1 second of in-game time
        <dd>splash damage hits all objects nearby <span class="unit-splash">+</span>
                or in a straight line <span class="unit-splash">×</span>.
        <dd>splash damage hits all objects nearby <span class="unit-splash">+</span>
                or in a straight line <span class="unit-splash">×</span>.
-       <dd><span class="unit-l">*</span>explosive damage does only
+       <dd><:
+if ($scver{major} > 1) {
+               :>does not include <span>&ge;</span>bonus damage
+               dealt to susceptible unit types<:
+} else {
+               :><span class="unit-l">*</span>explosive damage does only
                50% damage to small units, 75% to medium, 100% to large
        <dd><span class="unit-s">~</span>concussive/plasma damage does
                50% damage to small units, 75% to medium, 100% to large
        <dd><span class="unit-s">~</span>concussive/plasma damage does
-               25% to large, 50% medium, 100% to small units
+               25% to large, 50% medium, 100% to small units<:
+} :>
 <dt>sight
        <dd>range in which the unit detects other units
        <dd><strong class="unit-detect">emphasis</strong> indicates ability to detect cloaked units
 <dt>sight
        <dd>range in which the unit detects other units
        <dd><strong class="unit-detect">emphasis</strong> indicates ability to detect cloaked units