<dd>targets <span class="hurt-g">▽</span> ground
and/or <span class="hurt-a">△</span> air
<dd>damage given per single hit
- <dd><em>dps</em> indicates relative amount of damage done in
- 1 second of in-game time
+ <dd><span class="hurtrel">dps</span> indicates relative amount of damage
+ done in 1 second of in-game time
<dd>splash damage hits all objects nearby <span class="unit-splash">+</span>
or in a straight line <span class="unit-splash">×</span>.
- <dd><span class="unit-l">*</span>explosive damage does only
+ <dd><:
+if ($scver{major} > 1) {
+ :>does not include <span>≥</span>bonus damage
+ dealt to susceptible unit types<:
+} else {
+ :><span class="unit-l">*</span>explosive damage does only
50% damage to small units, 75% to medium, 100% to large
<dd><span class="unit-s">~</span>concussive/plasma damage does
- 25% to large, 50% medium, 100% to small units
+ 25% to large, 50% medium, 100% to small units<:
+} :>
<dt>sight
<dd>range in which the unit detects other units
<dd><strong class="unit-detect">emphasis</strong> indicates ability to detect cloaked units