<th class="val min"><img src="/minerals.png" alt="min"></th>
<th class="val gas"><img src="/gas.png" alt="gas"></th>
<th class="val time"><:= coltoggle(qw'build cost') :></th>
- <th class="unit" colspan="2"><:= coltoggle(qw'size size') :></th>
+ <th class="unit" colspan="4"><:= coltoggle(qw'size size') :></th>
<th class="val unit-hp">HP</th>
<th class="val unit-shield">shield</th>
- <th class="val unit-armor">armor</th>
- <th class="val hurt" colspan="2">ground</th>
- <th class="val hurt" colspan="2">air</th>
+ <th class="val unit-armor" title="armor">⛨</th>
+ <th class="val hurt" colspan=3>attack</th>
+ <th class="hurt hurtrel">dps</th>
<th class="val unit-range">range</th>
<th class="val unit-sight">sight</th>
<th class="val unit-speed">speed</th>
my ($min, $max);
my $value = $row;
- $value = ref $value eq 'HASH' && $value->{$_} or last for @elements;
+ $value = ref $value eq 'HASH' ? $value->{$_}
+ : ref $value eq 'ARRAY' && $value->[$_] or last for @elements;
if (ref $value eq 'ARRAY') {
$min = $value->[0];
$max = $value->[-1];
if ($row->{upgrade}) {
for (@{ $row->{upgrade} }) {
my $increase = $_ or next;
- $increase = ref $increase eq 'HASH' && $increase->{$_} or last for @elements;
+ $increase = ref $increase eq 'HASH' ? $increase->{$_}
+ : ref $increase eq 'ARRAY' && $increase->[$_] or last for @elements;
$increase = $increase->[-1] if ref $increase eq 'ARRAY';
$max += $increase if $increase;
}
}
- if ($elements[0] eq 'attack' and $elements[1] ne 'range' and $elements[2] eq 'dps') {{
- my $attack = $row->{ $elements[0] }->{ $elements[1] };
- ref $attack or $attack = $row->{ $elements[0] }->{$attack}; # follow
+ if ($elements[0] eq 'attack' and $elements[2] eq 'dps') {{
+ my $attack = $row->{ $elements[0] }->[ $elements[1] ];
my $type = $attack->{type} or next;
if ($type eq 'explosive') {
$min /= 2;
sub showattack {
my ($row, $area) = @_;
- my $attack = $row->{attack}->{$area};
- if (not ref $attack) {
- # reference to another area
- $area = $attack;
- $attack = $row->{attack}->{$area};
- }
-
- return '<td colspan="2" class="hurt">' unless $attack;
+ my $attack = $row->{attack}->[$area]
+ or return '<td colspan=4 class="hurt">';
- my $tagbase = '<td class="val hurt';
+ my $tagbase = '';
+ $tagbase .= '<td class="unit hurt-g">' . '▽' x !!($attack->{anti} & 1);
+ $tagbase .= '<td class="unit hurt-a">' . '△' x !!($attack->{anti} & 2);
+ $tagbase .= '<td class="val hurt';
if (ref $attack and $attack->{type}) {
if ($attack->{type} eq 'explosive') {
$tagbase .= ' unit-l';
$tagbase .= '">';
my $out = showval($row, 'attack', $area, 'damage');
- $out .= '<span class="unit-splash">+</span>' if $attack->{splash};
+ $out .= sprintf('<span class="unit-splash" title="%s">%s</span>',
+ $attack->{splash} eq 'line' ? ('linear', '×') : ('splash', '+')
+ ) if $attack->{splash};
$attack->{dps} = $attack->{cooldown} && [
- map { 24 * $_ / $attack->{cooldown} * ($attack->{count} // 1) }
+ map { $_ / $attack->{cooldown} * ($attack->{count} // 1) }
map { ref $_ ? @{$_} : $_ }
$attack->{damage}
#TODO: upgrade (zergling)
$_->{desc} ? ": $_->{desc}" : '',
$_->{range} || $_->{cost} ? sprintf(' (%s)', join ', ',
$_->{range} ? "range $_->{range}" : (),
- $_->{cost} ? sprintf('cost %.0f%%',
- 100 * $_->{cost} / $row->{energy}
+ $_->{cost} ? sprintf('cost %.0f%%%s',
+ 100 * $_->{cost} / $row->{energy},
+ defined $_->{maint} && sprintf('+%.1f%%/s',
+ 100 * $_->{maint} / $row->{energy},
+ ),
) : (),
) : '',
),
local $_ = $row;
$_->{hp} += $_->{shield} if $_->{shield};
my $suitchar = '';
- if ($_->{suit}) {
+ if ($_->{attr}->{structure}) {
+ $suitchar = 'b';
+ }
+ elsif ($_->{suit}) {
$suitchar = [qw/? s m l/]->[$_->{suit}];
}
+ elsif ($_->{cargo} > 0) {
+ $suitchar = [qw/? s m l l h h h h/]->[abs $_->{cargo}];
+ }
+ elsif ($_->{size}) {
+ $suitchar = [qw/s m l h h h/]->[$_->{size}];
+ }
+ elsif ($_->{attr} and $_->{attr}->{light}) {
+ $suitchar = 's';
+ }
+ elsif ($_->{attr} and $_->{attr}->{armored}) {
+ $suitchar = 'l';
+ }
return (
'<td class="val min">' . ($_->{min} // ''),
!!$_->{base} && '<span class="unit-composed">+</span>',
$_->{build} || '0',
),
- !$suitchar ? '<td>' : sprintf('<td class="unit unit-%s">%s', $suitchar, ucfirst $suitchar),
- '<td class="val unit">' . join('',
- defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit},
- defined $_->{organic} && sprintf(
- '<span class="unit-%s" title="%s">%s</span>',
- $_->{organic} ? 'o' : 'u',
- $_->{organic} ? 'organic' : 'mechanic',
- $_->{organic} ? 'o' : 'm',
- ),
+ !$suitchar ? '<td>' : sprintf('<td class="unit unit-%s">%s%s',
+ $suitchar, ucfirst $suitchar,
+ $_->{attr}->{massive}
+ && '<span class="unit-massive" title="massive">⚓</span>',
),
- '<td class="val unit-hp">' . $_->{hp} // '',
- '<td class="val unit-shield">' . (
- $_->{shield} ? sprintf('%.0f%%', 100 * $_->{shield} / $_->{hp}) : ' '
+ '<td class="val unit">' . (
+ defined $_->{unit} && $_->{unit} == .5 ? '½' : $_->{unit}
+ ),
+ '<td class="unit unit-type">' . join('', grep { $_ }
+ (defined $_->{organic} ? !$_->{organic} : $_->{attr}->{mech})
+ && '<span class="unit-u" title="mechanic">m</span>',
+ ($_->{organic} || $_->{attr}->{organic})
+ && '<span class="unit-o" title="organic">o</span>',
+ $_->{attr}->{psionic}
+ && '<span class="unit-p" title="psionic">ψ</span>',
),
- '<td class="val unit-armor">' . showval($_, 'armor'),
- showattack($_, 'ground'),
- showattack($_, 'air'),
- '<td class="val unit-range">' . showval($_, 'attack', 'range'),
+ '<td class="unit unit-attr">' . join('', grep { $_ }
+ $_->{attr}->{armored}
+ && '<span class="unit unit-l" title="armored">A</span>',
+ $_->{attr}->{light}
+ && '<span class="unit unit-s" title="light">L</span>',
+ ),
+ '<td class="val unit-hp">' . $_->{hp} // '',
+ $_->{shield} ? sprintf('<td class="val unit-shield">%.0f%%<td',
+ 100 * $_->{shield} / $_->{hp}
+ ) : '<td colspan=2',
+ ' class="val unit-armor">' . showval($_, 'armor'),
+ showattack($_, 0),
+ '<td class="val unit-range">' . showval($_, 'attack', 0, 'range'),
'<td class="val unit-sight">' . sprintf(
$_->{detect} ? '<strong class="unit-detect">%s</strong>' : '%s',
showval($_, 'sight')
),
'<td class="val unit-speed">' . showval($_, 'speed'),
+ $_->{attr}->{jump}
+ && qq'<span class="unit unit-jump" title="$_->{attr}->{jump}">↕</span>',
+ $_->{attr}->{flying}
+ && qq'<span class="unit unit-jump" title="flying">↑</span>',
'<td class="unit-magic">' . showmagic($_),
+ !$_->{attack}->[1] ? () : (
+ '<tr><td colspan=12>', showattack($_, 1), '<td colspan=4>'
+ ),
"\n"
);
}
my ($race, $cat) = ('', '');
for (@rows) {
if ($grouped) {
- printf '<tbody id="%s"><tr class="race"><th colspan="18"><h2>%s</h2>'."\n",
+ printf '<tbody id="%s"><tr class="race"><th colspan="20"><h2>%s</h2>'."\n",
$race = $_->{race}, ucfirst $race
unless $race eq $_->{race};
}
for my $subrow (@{ $_->{special} }) {
$subrow->{alt} or next;
print(
- '<tr class="alt"><td class="cat"><td>', $subrow->{alt},
+ '<tr class="alt"><th class="cat"><td>', $subrow->{alt},
showunitcols($subrow),
);
}
<dd>excludes construction of dependencies such as buildings
and <span class="unit-composed">+</span>parent units
<dt>size
- <dd>affected by <span class="unit unit-s">S</span>mall,
- <span class="unit unit-m">M</span>edium,
- or <span class="unit unit-l">L</span>arge unit damage
+ <dd><:
+if ($scver{major} > 1) {
+ :>transports can fit 8 <span class="unit unit-s">S</span>mall,
+ 4 <span class="unit unit-m">M</span>edium,
+ 2 <span class="unit unit-l">L</span>arge,
+ or a single <span class="unit unit-h">H</span>uge unit
+ <dd>massive <span class="unit-massive">⚓</span> units
+ cannot be lifted or slowed and can break force fields<:
+} else {
+ :>affected by <span class="unit unit-s">S</span>mall,
+ <span class="unit unit-m">M</span>edium, or
+ <span class="unit unit-l">L</span>arge unit damage<:
+} :>
<dd>number of command points taken per unit
- <dd><span class="unit unit-o">o</span>rganic/<span class="unit unit-u">m</span>echanic unit
+ <dd><:
+if ($scver{major} > 1) {
+ :>received damage depends on
+ <span class="unit unit-o">o</span>rganic,
+ <span class="unit unit-u">m</span>echanic,
+ <span class="unit unit-p">ψ</span>(ps)ionic,
+ <span class="unit unit-s">L</span>ight, and
+ <span class="unit unit-l">A</span>rmored
+ attributes<:
+} else {
+ :><span class="unit unit-o">o</span>rganic/<span class="unit unit-u">m</span>echanic unit<:
+} :>
<dt>HP<dd>
total number of hitpoints (including shields)
<dt>shield
<dd>base unit armor
<dd>can be increased by upto 3 at various facilities
<dd>each point decreases damage per hit by one, upto a minimum of ½
- <dd>reduction applies to initial damage, before size penalties <small>(so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)</small>
-<dt>ground/air
- <dd>damage done per single attack against ground/air units
- <dd>2nd column indicates relative amount of damage done in
- 1 second of fastest game time
- <dd>splash damage<span class="unit-splash">+</span> hits nearby objects as well
+ <dd>reduction applies to initial damage, before size penalties
+ <small>(so a plasma hit of 12 to 4 armor large deals 2 damage, not ½)</small>
+<dt>attack
+ <dd>targets <span class="hurt-g">▽</span> ground
+ and/or <span class="hurt-a">△</span> air
+ <dd>damage given per single hit
+ <dd><em>dps</em> indicates relative amount of damage done in
+ 1 second of in-game time
+ <dd>splash damage hits all objects nearby <span class="unit-splash">+</span>
+ or in a straight line <span class="unit-splash">×</span>.
<dd><span class="hurt unit-l">explosive</span> damage does only
50% damage to small units, 75% to medium, 100% to large
<dd><span class="hurt unit-s">concussive/plasma</span> damage does